List of usage examples for org.lwjgl.opengl GL11 glEnd
public static native void glEnd();
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. And adds a texture to it. * @param beginMode - OpenGL begin mode/*from w ww .j av a 2 s. c o m*/ * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void fourPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 3; i += 4, j += 2) { GL11.glTexCoord2f(textureValues[j], textureValues[j + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. Adds color and texture to it. * Note that {@code colorValues} should have four values per vertex. * @param beginMode - OpenGL begin mode//from ww w . j a v a2 s . c o m * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param colorValues - Array of color vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void twoPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 1; i += 2, j += 4) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[i], textureValues[i + 1]); GL11.glVertex2f(vertexValues[i], vertexValues[i + 1]); } GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. Adds color and texture to it. * Note that {@code colorValues} should have four values per vertex. * @param beginMode - OpenGL begin mode//ww w . j av a2s. c om * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param colorValues - Array of color vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void threePointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0, k = 0; i < vertexValues.length - 2; i += 3, j += 4, k += 2) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[k], textureValues[k + 1]); GL11.glVertex3f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2]); } GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. Adds color and texture to it. * Note that {@code colorValues} should have four values per vertex. * @param beginMode - OpenGL begin mode/*from www .j a v a 2s.co m*/ * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param colorValues - Array of color vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void fourPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0, k = 0; i < vertexValues.length - 3; i += 4, j += 4, k += 2) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[k], textureValues[k + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); }
From source file:org.cogaen.lwjgl.scene.CircleVisual.java
License:Open Source License
@Override public void render() { //TODO use display list getColor().apply();/*from www .ja v a 2s. c om*/ GL11.glBegin(this.glMode); double r = this.radius * getScale(); for (int i = 0; i < 360; i += 10) { double degInRad = i * DEG2RAD; GL11.glVertex2d(Math.cos(degInRad) * r, Math.sin(degInRad) * r); } GL11.glEnd(); }
From source file:org.cogaen.lwjgl.scene.PointVisual.java
License:Open Source License
@Override public void render() { getColor().apply(); GL11.glBegin(GL11.GL_POINTS); GL11.glVertex2f(0f, 0f); GL11.glEnd(); }
From source file:org.cogaen.lwjgl.scene.RectangleVisual.java
License:Open Source License
@Override public void render() { getColor().apply();//from w w w .j a v a 2 s .c o m GL11.glBegin(this.glMode); GL11.glVertex2d(-this.halfWidth * getScale(), -this.halfHeight * getScale()); GL11.glVertex2d(this.halfWidth * getScale(), -this.halfHeight * getScale()); GL11.glVertex2d(this.halfWidth * getScale(), this.halfHeight * getScale()); GL11.glVertex2d(-this.halfWidth * getScale(), this.halfHeight * getScale()); GL11.glEnd(); }
From source file:org.cogaen.lwjgl.scene.SpriteFxVisual.java
License:Open Source License
@Override public void render() { if (this.flipVertical) { GL11.glScaled(1, -1, 1);//from ww w. j a v a 2 s. c o m } if (this.shadow) { double dx = this.halfWidth * getScale() * 0.02; double dy = this.halfWidth * getScale() * 0.02; GL11.glColor4d(getColor().getRed() * 0.1, getColor().getGreen() * 0.1, getColor().getBlue() * 0.1, 0.7); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, this.texture.getHeight()); GL11.glVertex2d(-this.halfWidth * getScale() + dx, -this.halfHeight * getScale() - dy); GL11.glTexCoord2f(this.texture.getWidth(), this.texture.getHeight()); GL11.glVertex2d(this.halfWidth * getScale() + dx, -this.halfHeight * getScale() - dy); GL11.glTexCoord2f(this.texture.getWidth(), 0); GL11.glVertex2d(this.halfWidth * getScale() + dx, this.halfHeight * getScale() - dy); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex2d(-this.halfWidth * getScale() + dx, this.halfHeight * getScale() - dy); } getColor().apply(); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, this.texture.getHeight()); GL11.glVertex2d(-this.halfWidth * getScale(), -this.halfHeight * getScale()); GL11.glTexCoord2f(this.texture.getWidth(), this.texture.getHeight()); GL11.glVertex2d(this.halfWidth * getScale(), -this.halfHeight * getScale()); GL11.glTexCoord2f(this.texture.getWidth(), 0); GL11.glVertex2d(this.halfWidth * getScale(), this.halfHeight * getScale()); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex2d(-this.halfWidth * getScale(), this.halfHeight * getScale()); if (this.mirror) { GL11.glColor4d(getColor().getRed() * 0.7, getColor().getGreen() * 0.7, getColor().getBlue() * 0.7, 0.7); GL11.glTexCoord2f(0.0f, this.texture.getHeight()); GL11.glVertex2d(-this.halfWidth * getScale(), -this.halfHeight * getScale()); GL11.glTexCoord2f(this.texture.getWidth(), this.texture.getHeight()); GL11.glVertex2d(this.halfWidth * getScale(), -this.halfHeight * getScale()); GL11.glColor4d(getColor().getRed(), getColor().getGreen(), getColor().getBlue(), 0); GL11.glTexCoord2f(this.texture.getWidth(), this.texture.getHeight() / 2); GL11.glVertex2d(this.halfWidth * getScale(), -this.halfHeight * 2 * getScale()); GL11.glTexCoord2f(0.0f, this.texture.getHeight() / 2); GL11.glVertex2d(-this.halfWidth * getScale(), -this.halfHeight * 2 * getScale()); } GL11.glEnd(); }
From source file:org.cogaen.lwjgl.scene.SpriteVisual.java
License:Open Source License
@Override public void render() { getColor().apply();//from ww w .ja v a 2s. c om if (this.flipVertical) { GL11.glScaled(1, -1, 1); } GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, this.texture.getHeight()); GL11.glVertex2d(-this.halfWidth * getScale(), -this.halfHeight * getScale()); GL11.glTexCoord2f(this.texture.getWidth(), this.texture.getHeight()); GL11.glVertex2d(this.halfWidth * getScale(), -this.halfHeight * getScale()); GL11.glTexCoord2f(this.texture.getWidth(), 0); GL11.glVertex2d(this.halfWidth * getScale(), this.halfHeight * getScale()); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex2d(-this.halfWidth * getScale(), this.halfHeight * getScale()); GL11.glEnd(); }
From source file:org.cogaen.lwjgl.scene.TextBlockVisual.java
License:Open Source License
@Override public void render() { GL11.glPushMatrix();//from w w w . ja v a2s. c o m GL11.glScaled(getScale(), -getScale(), 1); getColor().apply(); org.newdawn.slick.Color utilColor = new org.newdawn.slick.Color((int) (getColor().getRed() * 255), (int) (getColor().getGreen() * 255), (int) (getColor().getBlue() * 255), (int) (getColor().getAlpha() * 255)); if (this.timeStamp < this.timer.getTime()) { this.timeStamp = this.timer.getTime() + BLINK_TIME; this.cursorOn = !this.cursorOn; } for (int i = 0; i < this.lines.length; ++i) { this.ttf.drawString((float) (-this.width / 2), (float) (-this.height / 2 + i * ttf.getHeight() * LINE_SPACE), this.lines[i].toString(), utilColor); } if (this.cursorOn && this.showCursor) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); double offsetX; if (this.curX == 0) { offsetX = 0; } else if (this.curX >= this.lines[this.curY].length()) { offsetX = this.ttf.getWidth(this.lines[this.curY].substring(0, this.lines[this.curY].length())); } else { offsetX = this.ttf.getWidth(this.lines[this.curY].substring(0, this.curX)); } double offsetY = this.curY * this.ttf.getHeight() * LINE_SPACE; double x = -this.width / 2 + offsetX; double y = -this.height / 2 + offsetY + this.ttf.getHeight() / 2; double curHeight = this.ttf.getHeight() / 2 * 0.8; GL11.glBegin(GL11.GL_LINES); GL11.glVertex2d(x, y + curHeight); GL11.glVertex2d(x, y - curHeight); GL11.glEnd(); } GL11.glPopMatrix(); }