List of usage examples for org.lwjgl.opengl GL11 glEnd
public static native void glEnd();
From source file:org.free.jake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_Fill(int x, int y, int w, int h, int colorIndex) { if (colorIndex > 255) { Com.Error(Defines.ERR_FATAL, "Draw_Fill: bad color"); }//w w w . jav a2 s. com GL11.glDisable(GL11.GL_TEXTURE_2D); int color = d_8to24table[colorIndex]; GL11.glColor3ub((byte) ((color) & 0xff), // r (byte) ((color >> 8) & 0xff), // g (byte) ((color >> 16) & 0xff) // b ); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2f(x, y); GL11.glVertex2f(x + w, y); GL11.glVertex2f(x + w, y + h); GL11.glVertex2f(x, y + h); GL11.glEnd(); GL11.glColor3f(1, 1, 1); GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:org.free.jake2.render.lwjgl.Draw.java
License:Open Source License
protected void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte[] data) { int i, j, trows; int sourceIndex; int frac, fracstep; float hscale; int row;/*from w w w .j a v a 2 s .c om*/ float t; GL_Bind(0); if (rows <= 256) { hscale = 1; trows = rows; } else { hscale = rows / 256.0f; trows = 256; } t = rows * hscale / 256; if (!qglColorTableEXT) { //int[] image32 = new int[256*256]; image32.clear(); int destIndex = 0; for (i = 0; i < trows; i++) { row = (int) (i * hscale); if (row > rows) { break; } sourceIndex = cols * row; destIndex = i * 256; fracstep = cols * 0x10000 / 256; frac = fracstep >> 1; for (j = 0; j < 256; j++) { image32.put(destIndex + j, r_rawpalette[data[sourceIndex + (frac >> 16)] & 0xff]); frac += fracstep; } } GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, gl_tex_solid_format, 256, 256, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, image32); } else { //byte[] image8 = new byte[256*256]; image8.clear(); int destIndex = 0; for (i = 0; i < trows; i++) { row = (int) (i * hscale); if (row > rows) { break; } sourceIndex = cols * row; destIndex = i * 256; fracstep = cols * 0x10000 / 256; frac = fracstep >> 1; for (j = 0; j < 256; j++) { image8.put(destIndex + j, data[sourceIndex + (frac >> 16)]); frac += fracstep; } } GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, 256, 256, 0, GL11.GL_COLOR_INDEX, GL11.GL_UNSIGNED_BYTE, image8); } GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); if ((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) { GL11.glDisable(GL11.GL_ALPHA_TEST); } GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0, 0); GL11.glVertex2f(x, y); GL11.glTexCoord2f(1, 0); GL11.glVertex2f(x + w, y); GL11.glTexCoord2f(1, t); GL11.glVertex2f(x + w, y + h); GL11.glTexCoord2f(0, t); GL11.glVertex2f(x, y + h); GL11.glEnd(); if ((gl_config.renderer == GL_RENDERER_MCD) || ((gl_config.renderer & GL_RENDERER_RENDITION) != 0)) { GL11.glEnable(GL11.GL_ALPHA_TEST); } }
From source file:org.free.jake2.render.lwjgl.Light.java
License:Open Source License
/** * R_RenderDlight/*www.j a va2 s . c o m*/ */ void R_RenderDlight(dlight_t light) { float rad = light.intensity * 0.35f; Math3D.VectorSubtract(light.origin, r_origin, v); GL11.glBegin(GL11.GL_TRIANGLE_FAN); GL11.glColor3f(light.color[0] * 0.2f, light.color[1] * 0.2f, light.color[2] * 0.2f); int i; for (i = 0; i < 3; i++) { v[i] = light.origin[i] - vpn[i] * rad; } GL11.glVertex3f(v[0], v[1], v[2]); GL11.glColor3f(0, 0, 0); int j; float a; for (i = 16; i >= 0; i--) { a = (float) (i / 16.0f * Math.PI * 2); for (j = 0; j < 3; j++) { v[j] = (float) (light.origin[j] + vright[j] * Math.cos(a) * rad + vup[j] * Math.sin(a) * rad); } GL11.glVertex3f(v[0], v[1], v[2]); } GL11.glEnd(); }
From source file:org.free.jake2.render.lwjgl.Main.java
License:Open Source License
/** * R_DrawSpriteModel//from ww w.j a va 2s . c o m */ void R_DrawSpriteModel(entity_t e) { float alpha = 1.0F; qfiles.dsprframe_t frame; qfiles.dsprite_t psprite; // don't even bother culling, because it's just a single // polygon without a surface cache psprite = (qfiles.dsprite_t) currentmodel.extradata; e.frame %= psprite.numframes; frame = psprite.frames[e.frame]; if ((e.flags & Defines.RF_TRANSLUCENT) != 0) { alpha = e.alpha; } if (alpha != 1.0F) { GL11.glEnable(GL11.GL_BLEND); } GL11.glColor4f(1, 1, 1, alpha); GL_Bind(currentmodel.skins[e.frame].texnum); GL_TexEnv(GL11.GL_MODULATE); if (alpha == 1.0) { GL11.glEnable(GL11.GL_ALPHA_TEST); } else { GL11.glDisable(GL11.GL_ALPHA_TEST); } GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0, 1); Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); Math3D.VectorMA(point, -frame.origin_x, vright, point); GL11.glVertex3f(point[0], point[1], point[2]); GL11.glTexCoord2f(0, 0); Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); Math3D.VectorMA(point, -frame.origin_x, vright, point); GL11.glVertex3f(point[0], point[1], point[2]); GL11.glTexCoord2f(1, 0); Math3D.VectorMA(e.origin, frame.height - frame.origin_y, vup, point); Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); GL11.glVertex3f(point[0], point[1], point[2]); GL11.glTexCoord2f(1, 1); Math3D.VectorMA(e.origin, -frame.origin_y, vup, point); Math3D.VectorMA(point, frame.width - frame.origin_x, vright, point); GL11.glVertex3f(point[0], point[1], point[2]); GL11.glEnd(); GL11.glDisable(GL11.GL_ALPHA_TEST); GL_TexEnv(GL11.GL_REPLACE); if (alpha != 1.0F) { GL11.glDisable(GL11.GL_BLEND); } GL11.glColor4f(1, 1, 1, 1); }
From source file:org.free.jake2.render.lwjgl.Main.java
License:Open Source License
/** * R_PolyBlend// w w w .j a va 2 s .c o m */ void R_PolyBlend() { if (gl_polyblend.value == 0.0f) { return; } if (v_blend[3] == 0.0f) { return; } GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glLoadIdentity(); // FIXME: get rid of these GL11.glRotatef(-90, 1, 0, 0); // put Z going up GL11.glRotatef(90, 0, 0, 1); // put Z going up GL11.glColor4f(v_blend[0], v_blend[1], v_blend[2], v_blend[3]); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(10, 100, 100); GL11.glVertex3f(10, -100, 100); GL11.glVertex3f(10, -100, -100); GL11.glVertex3f(10, 100, -100); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glColor4f(1, 1, 1, 1); }
From source file:org.free.jake2.render.lwjgl.Main.java
License:Open Source License
/** * R_DrawBeam//from w ww . j ava2 s . co m */ void R_DrawBeam(entity_t e) { oldorigin[0] = e.oldorigin[0]; oldorigin[1] = e.oldorigin[1]; oldorigin[2] = e.oldorigin[2]; origin[0] = e.origin[0]; origin[1] = e.origin[1]; origin[2] = e.origin[2]; normalized_direction[0] = direction[0] = oldorigin[0] - origin[0]; normalized_direction[1] = direction[1] = oldorigin[1] - origin[1]; normalized_direction[2] = direction[2] = oldorigin[2] - origin[2]; if (Math3D.VectorNormalize(normalized_direction) == 0.0f) { return; } Math3D.PerpendicularVector(perpvec, normalized_direction); Math3D.VectorScale(perpvec, e.frame / 2, perpvec); for (int i = 0; i < 6; i++) { Math3D.RotatePointAroundVector(start_points[i], normalized_direction, perpvec, (360.0f / NUM_BEAM_SEGS) * i); Math3D.VectorAdd(start_points[i], origin, start_points[i]); Math3D.VectorAdd(start_points[i], direction, end_points[i]); } GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); float r = (d_8to24table[e.skinnum & 0xFF]) & 0xFF; float g = (d_8to24table[e.skinnum & 0xFF] >> 8) & 0xFF; float b = (d_8to24table[e.skinnum & 0xFF] >> 16) & 0xFF; r *= 1 / 255.0f; g *= 1 / 255.0f; b *= 1 / 255.0f; GL11.glColor4f(r, g, b, e.alpha); GL11.glBegin(GL11.GL_TRIANGLE_STRIP); float[] v; for (int i = 0; i < NUM_BEAM_SEGS; i++) { v = start_points[i]; GL11.glVertex3f(v[0], v[1], v[2]); v = end_points[i]; GL11.glVertex3f(v[0], v[1], v[2]); v = start_points[(i + 1) % NUM_BEAM_SEGS]; GL11.glVertex3f(v[0], v[1], v[2]); v = end_points[(i + 1) % NUM_BEAM_SEGS]; GL11.glVertex3f(v[0], v[1], v[2]); } GL11.glEnd(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); }
From source file:org.free.jake2.render.lwjgl.Mesh.java
License:Open Source License
/** * GL_DrawAliasShadow/*from w w w .j a va2 s . c om*/ */ void GL_DrawAliasShadow(qfiles.dmdl_t paliashdr, int posenum) { float lheight = currententity.origin[2] - lightspot[2]; qfiles.daliasframe_t frame = paliashdr.aliasFrames[currententity.frame]; int[] order = paliashdr.glCmds; float height = -lheight + 1.0f; int orderIndex = 0; int index = 0; // TODO shadow drawing with vertex arrays int count; while (true) { // get the vertex count and primitive type count = order[orderIndex++]; if (count == 0) { break; // done } if (count < 0) { count = -count; GL11.glBegin(GL11.GL_TRIANGLE_FAN); } else { GL11.glBegin(GL11.GL_TRIANGLE_STRIP); } do { index = order[orderIndex + 2] * 3; point[0] = vertexArrayBuf.get(index); point[1] = vertexArrayBuf.get(index + 1); point[2] = vertexArrayBuf.get(index + 2); point[0] -= shadevector[0] * (point[2] + lheight); point[1] -= shadevector[1] * (point[2] + lheight); point[2] = height; GL11.glVertex3f(point[0], point[1], point[2]); orderIndex += 3; } while (--count != 0); GL11.glEnd(); } }
From source file:org.free.jake2.render.lwjgl.Surf.java
License:Open Source License
/** * R_DrawTriangleOutlines//from ww w . j a v a 2 s . co m */ void R_DrawTriangleOutlines() { if (gl_showtris.value == 0) { return; } GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glColor4f(1, 1, 1, 1); msurface_t surf; glpoly_t p; int j; for (int i = 0; i < MAX_LIGHTMAPS; i++) { for (surf = gl_lms.lightmap_surfaces[i]; surf != null; surf = surf.lightmapchain) { for (p = surf.polys; p != null; p = p.chain) { for (j = 2; j < p.numverts; j++) { GL11.glBegin(GL11.GL_LINE_STRIP); GL11.glVertex3f(p.x(0), p.y(0), p.z(0)); GL11.glVertex3f(p.x(j - 1), p.y(j - 1), p.z(j - 1)); GL11.glVertex3f(p.x(j), p.y(j), p.z(j)); GL11.glVertex3f(p.x(0), p.y(0), p.z(0)); GL11.glEnd(); } } } } GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:org.free.jake2.render.lwjgl.Warp.java
License:Open Source License
/** * EmitWaterPolys//w ww . j a v a 2 s .c om * Does a water warp on the pre-fragmented glpoly_t chain */ void EmitWaterPolys(msurface_t fa) { float rdt = r_newrefdef.time; float scroll; if ((fa.texinfo.flags & Defines.SURF_FLOWING) != 0) { scroll = -64 * ((r_newrefdef.time * 0.5f) - (int) (r_newrefdef.time * 0.5f)); } else { scroll = 0; } int i; float s, t, os, ot; glpoly_t p, bp; for (bp = fa.polys; bp != null; bp = bp.next) { p = bp; GL11.glBegin(GL11.GL_TRIANGLE_FAN); for (i = 0; i < p.numverts; i++) { os = p.s1(i); ot = p.t1(i); s = os + Warp.SIN[(int) ((ot * 0.125f + r_newrefdef.time) * TURBSCALE) & 255]; s += scroll; s *= (1.0f / 64); t = ot + Warp.SIN[(int) ((os * 0.125f + rdt) * TURBSCALE) & 255]; t *= (1.0f / 64); GL11.glTexCoord2f(s, t); GL11.glVertex3f(p.x(i), p.y(i), p.z(i)); } GL11.glEnd(); } }
From source file:org.free.jake2.render.lwjgl.Warp.java
License:Open Source License
/** * R_DrawSkyBox//from w ww.j a v a 2 s . c o m */ void R_DrawSkyBox() { int i; if (skyrotate != 0) { // check for no sky at all for (i = 0; i < 6; i++) { if (skymins[0][i] < skymaxs[0][i] && skymins[1][i] < skymaxs[1][i]) { break; } } if (i == 6) { return; // nothing visible } } GL11.glPushMatrix(); GL11.glTranslatef(r_origin[0], r_origin[1], r_origin[2]); GL11.glRotatef(r_newrefdef.time * skyrotate, skyaxis[0], skyaxis[1], skyaxis[2]); for (i = 0; i < 6; i++) { if (skyrotate != 0) { // hack, forces full sky to draw when rotating skymins[0][i] = -1; skymins[1][i] = -1; skymaxs[0][i] = 1; skymaxs[1][i] = 1; } if (skymins[0][i] >= skymaxs[0][i] || skymins[1][i] >= skymaxs[1][i]) { continue; } GL_Bind(sky_images[skytexorder[i]].texnum); GL11.glBegin(GL11.GL_QUADS); MakeSkyVec(skymins[0][i], skymins[1][i], i); MakeSkyVec(skymins[0][i], skymaxs[1][i], i); MakeSkyVec(skymaxs[0][i], skymaxs[1][i], i); MakeSkyVec(skymaxs[0][i], skymins[1][i], i); GL11.glEnd(); } GL11.glPopMatrix(); }