MultiTextureTest.java Source code

Java tutorial

Introduction

Here is the source code for MultiTextureTest.java

Source

/*
 * @(#)MultiTextureTest.java 1.13 02/10/21 13:57:36
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Choice;
import java.awt.GraphicsConfiguration;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.awt.image.BufferedImage;

import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.ImageComponent;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Texture;
import javax.media.j3d.Texture2D;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.TextureUnitState;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class MultiTextureTest extends Applet implements ItemListener {

    Choice choice;

    TextureUnitState textureUnitState[] = new TextureUnitState[2];

    Texture stoneTex;

    Texture skyTex;

    Texture lightTex;

    private java.net.URL stoneImage = null;

    private java.net.URL skyImage = null;

    private SimpleUniverse u = null;

    public Texture createLightMap() {

        int width = 128;
        int height = 128;
        BufferedImage bimage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
        int[] rgbArray = new int[width * height];
        int index, index2;
        int rgbInc = 256 / (width / 2 - 20);
        int rgbValue = 0;
        int k = width / 2 - 5;
        int i, j, rgb;

        rgb = 0xff;
        rgbValue = rgb | (rgb << 8) | (rgb << 16) | (rgb << 24);
        for (i = width / 2 - 1, j = 0; j < 10; j++, i--) {
            rgbArray[i] = rgbValue;
        }

        for (; i > 8; i--, rgb -= rgbInc) {
            rgbValue = rgb | (rgb << 8) | (rgb << 16) | (rgb << 24);
            rgbArray[i] = rgbValue;
        }

        for (; i >= 0; i--) {
            rgbArray[i] = rgbValue;
        }

        for (i = 0; i < width / 2; i++) {
            rgbValue = rgbArray[i];
            index = i;
            index2 = (width - i - 1);
            for (j = 0; j < height; j++) {
                rgbArray[index] = rgbArray[index2] = rgbValue;
                index += width;
                index2 += width;
            }
        }

        bimage.setRGB(0, 0, width, height, rgbArray, 0, width);

        ImageComponent2D grayImage = new ImageComponent2D(ImageComponent.FORMAT_RGB, bimage);

        lightTex = new Texture2D(Texture.BASE_LEVEL, Texture.RGB, width, height);
        lightTex.setImage(0, grayImage);

        return lightTex;
    }

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        t3d.setScale(0.4);
        objScale.setTransform(t3d);
        objRoot.addChild(objScale);

        TransformGroup objTrans = new TransformGroup();
        //write-enable for behaviors
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
        objScale.addChild(objTrans);

        Appearance ap = new Appearance();

        // load textures
        TextureAttributes texAttr1 = new TextureAttributes();
        texAttr1.setTextureMode(TextureAttributes.DECAL);
        TextureAttributes texAttr2 = new TextureAttributes();
        texAttr2.setTextureMode(TextureAttributes.MODULATE);

        TextureLoader tex = new TextureLoader(stoneImage, new String("RGB"), this);
        if (tex == null)
            return null;
        stoneTex = tex.getTexture();

        tex = new TextureLoader(skyImage, new String("RGB"), this);
        if (tex == null)
            return null;
        skyTex = tex.getTexture();

        lightTex = createLightMap();

        textureUnitState[0] = new TextureUnitState(stoneTex, texAttr1, null);
        textureUnitState[0].setCapability(TextureUnitState.ALLOW_STATE_WRITE);

        textureUnitState[1] = new TextureUnitState(lightTex, texAttr2, null);
        textureUnitState[1].setCapability(TextureUnitState.ALLOW_STATE_WRITE);

        ap.setTextureUnitState(textureUnitState);

        //Create a Box
        Box BoxObj = new Box(1.5f, 1.5f, 0.8f, Box.GENERATE_NORMALS | Box.GENERATE_TEXTURE_COORDS, ap, 2);
        // add it to the scene graph.
        objTrans.addChild(BoxObj);

        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        //Shine it with two lights.
        Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
        Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f);
        Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
        Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f);
        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
        DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2);
        lgt1.setInfluencingBounds(bounds);
        lgt2.setInfluencingBounds(bounds);
        objScale.addChild(lgt1);
        objScale.addChild(lgt2);

        // Let Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public MultiTextureTest() {
    }

    public MultiTextureTest(java.net.URL stoneURL, java.net.URL skyURL) {
        stoneImage = stoneURL;
        skyImage = skyURL;
    }

    public void init() {
        if (stoneImage == null) {
            // the path to the image for an applet
            try {
                stoneImage = new java.net.URL(getCodeBase().toString() + "/stone.jpg");
            } catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }

        if (skyImage == null) {
            // the path to the image for an applet
            try {
                skyImage = new java.net.URL(getCodeBase().toString() + "/bg.jpg");
            } catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }

        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        BranchGroup scene = createSceneGraph();
        u = new SimpleUniverse(c);

        ViewingPlatform viewingPlatform = u.getViewingPlatform();
        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        viewingPlatform.setNominalViewingTransform();

        // add orbit behavior but disable translate
        OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL | OrbitBehavior.DISABLE_TRANSLATE);
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        orbit.setSchedulingBounds(bounds);
        viewingPlatform.setViewPlatformBehavior(orbit);

        u.addBranchGraph(scene);

        // create the gui
        choice = new Choice();
        choice.addItem("stone + light");
        choice.addItem("stone");
        choice.addItem("lightMap");
        choice.addItem("sky");
        choice.addItem("stone + sky");
        choice.addItemListener(this);
        add("North", choice);

    }

    public void destroy() {
        // Cleanup reference to Java3D
        textureUnitState = new TextureUnitState[2];
        u.cleanup();
    }

    public void itemStateChanged(ItemEvent e) {
        int index = choice.getSelectedIndex();

        switch (index) {
        case 0: /* stone + light */
            textureUnitState[0].setTexture(stoneTex);
            textureUnitState[1].setTexture(lightTex);
            break;
        case 1: /* stone */
            textureUnitState[0].setTexture(stoneTex);
            textureUnitState[1].setTexture(null);
            break;
        case 2: /* light */
            textureUnitState[0].setTexture(null);
            textureUnitState[1].setTexture(lightTex);
            break;
        case 3: /* sky */
            textureUnitState[0].setTexture(null);
            textureUnitState[1].setTexture(skyTex);
            break;
        case 4: /* stone + sky */
            textureUnitState[0].setTexture(stoneTex);
            textureUnitState[1].setTexture(skyTex);
            break;
        default: /* both */
            break;
        }
    }

    public static void main(String argv[]) {
        java.net.URL stoneURL = null;
        java.net.URL skyURL = null;
        // the path to the image for an application
        try {
            stoneURL = new java.net.URL("file:stone.jpg");
            skyURL = new java.net.URL("file:bg.jpg");
        } catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
        new MainFrame(new MultiTextureTest(stoneURL, skyURL), 750, 750);
    }
}