ConfigObjLoad.java Source code

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Here is the source code for ConfigObjLoad.java

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/*
 * @(#)ConfigObjLoad.java 1.3 02/04/01 15:04:14
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.FileNotFoundException;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.Map;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Sensor;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.loaders.IncorrectFormatException;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.utils.behaviors.sensor.Mouse6DPointerBehavior;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.universe.ConfiguredUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class ConfigObjLoad {

    private boolean spin = false;

    private boolean noTriangulate = false;

    private boolean noStripify = false;

    private double creaseAngle = 60.0;

    private URL filename = null;

    private ConfiguredUniverse u;

    public BranchGroup createSceneGraph() {
        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        // Create a Transformgroup to scale all objects so they
        // appear in the scene.
        TransformGroup objScale = new TransformGroup();
        Transform3D t3d = new Transform3D();
        t3d.setScale(0.7);
        objScale.setTransform(t3d);
        objRoot.addChild(objScale);

        // Create the transform group node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime. Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objScale.addChild(objTrans);

        int flags = ObjectFile.RESIZE;
        if (!noTriangulate)
            flags |= ObjectFile.TRIANGULATE;
        if (!noStripify)
            flags |= ObjectFile.STRIPIFY;
        ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0));
        Scene s = null;
        try {
            s = f.load(filename);
        } catch (FileNotFoundException e) {
            System.err.println(e);
            System.exit(1);
        } catch (ParsingErrorException e) {
            System.err.println(e);
            System.exit(1);
        } catch (IncorrectFormatException e) {
            System.err.println(e);
            System.exit(1);
        }

        objTrans.addChild(s.getSceneGroup());

        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        if (spin) {
            Transform3D yAxis = new Transform3D();
            Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

            RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
                    (float) Math.PI * 2.0f);
            rotator.setSchedulingBounds(bounds);
            objTrans.addChild(rotator);
        }

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
        Background bgNode = new Background(bgColor);
        bgNode.setApplicationBounds(bounds);
        objRoot.addChild(bgNode);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLightNode);

        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
        Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
        Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);

        DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objRoot.addChild(light1);

        DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
        light2.setInfluencingBounds(bounds);
        objRoot.addChild(light2);

        return objRoot;
    }

    private void usage() {
        System.out.println("Usage: java ObjLoad [-s] [-n] [-t] [-c degrees] <.obj file>");
        System.out.println("  -s Spin (no user interaction)");
        System.out.println("  -n No triangulation");
        System.out.println("  -t No stripification");
        System.out.println("  -c Set crease angle for normal generation (default is 60 without");
        System.out.println("     smoothing group info, otherwise 180 within smoothing groups)");
        System.exit(0);
    } // End of usage

    public void init() {
        if (filename == null) {
            try {
                filename = new URL("file:galleon.obj");
            } catch (MalformedURLException e) {
                System.err.println(e);
                System.exit(1);
            }
        }

        // Get the config file URL from the j3d.configURL property or use the
        // default config file "j3d1x1-window" in the current directory.
        URL configURL = ConfiguredUniverse.getConfigURL("file:j3d1x1-window");

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        u = new ConfiguredUniverse(configURL);

        // Get the ViewingPlatform.
        ViewingPlatform viewingPlatform = u.getViewingPlatform();

        // This will move the ViewPlatform back a bit so the objects in the
        // scene can be viewed. This will only have an effect if the config
        // file sets the window eyepoint policy to something other than
        // RELATIVE_TO_COEXISTENCE, which is the default eyepoint policy
        // applied by ConfiguredUniverse.
        // 
        // The default view attach policy for ConfiguredUniverse applications
        // is NOMINAL_SCREEN. This sets the view platform origin in the
        // physical world to the center of coexistence, which allows eye
        // positions expressed relative to coexistence to see the appropriate
        // field of view automatically.
        viewingPlatform.setNominalViewingTransform();

        // Add a ViewPlatformBehavior if not specified in the config file.
        if (!spin && viewingPlatform.getViewPlatformBehavior() == null) {
            OrbitBehavior orbit = new OrbitBehavior(u.getCanvas(), OrbitBehavior.REVERSE_ALL);
            BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

            orbit.setSchedulingBounds(bounds);
            viewingPlatform.setViewPlatformBehavior(orbit);
        }

        // See if there's a 6 degree of freedom mouse in the environment.
        // We look for one named "mouse6d".
        Map sensorMap = null;
        sensorMap = u.getNamedSensors();
        if (sensorMap != null) {
            Sensor mouse6d = (Sensor) sensorMap.get("mouse6d");
            if (mouse6d != null) {
                Mouse6DPointerBehavior behavior = new Mouse6DPointerBehavior(mouse6d, 1.0, true);

                BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
                behavior.setSchedulingBounds(bounds);

                scene.addChild(behavior);
                scene.addChild(behavior.getEcho());
            }
        }

        // Listen for a typed "q", "Q", or "Escape" key on each canvas to
        // allow a convenient exit from full screen configurations.
        Canvas3D[] canvases;
        canvases = u.getViewer().getCanvas3Ds();

        class QuitListener extends KeyAdapter {
            public void keyTyped(KeyEvent e) {
                char c = e.getKeyChar();
                if (c == 'q' || c == 'Q' || c == 27)
                    System.exit(0);
            }
        }

        QuitListener quitListener = new QuitListener();
        for (int i = 0; i < canvases.length; i++)
            canvases[i].addKeyListener(quitListener);

        // Make the scenegraph live.
        u.addBranchGraph(scene);
    }

    public ConfigObjLoad(String[] args) {
        if (args.length != 0) {
            for (int i = 0; i < args.length; i++) {
                if (args[i].startsWith("-")) {
                    if (args[i].equals("-s")) {
                        spin = true;
                    } else if (args[i].equals("-n")) {
                        noTriangulate = true;
                    } else if (args[i].equals("-t")) {
                        noStripify = true;
                    } else if (args[i].equals("-c")) {
                        if (i < args.length - 1) {
                            creaseAngle = (new Double(args[++i])).doubleValue();
                        } else
                            usage();
                    } else {
                        usage();
                    }
                } else {
                    try {
                        if ((args[i].indexOf("file:") == 0) || (args[i].indexOf("http") == 0)) {
                            filename = new URL(args[i]);
                        } else if (args[i].charAt(0) != '/') {
                            filename = new URL("file:./" + args[i]);
                        } else {
                            filename = new URL("file:" + args[i]);
                        }
                    } catch (MalformedURLException e) {
                        System.err.println(e);
                        System.exit(1);
                    }
                }
            }
        }
        init();
    }

    public static void main(String[] args) {
        new ConfigObjLoad(args);
    }
}