OrientedTest.java Source code

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Here is the source code for OrientedTest.java

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/*
 * @(#)OrientedTest.java 1.10 02/10/21 13:47:43
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.AWTEvent;
import java.awt.BorderLayout;
import java.awt.Font;
import java.awt.GraphicsConfiguration;
import java.awt.event.MouseEvent;
import java.util.Enumeration;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Font3D;
import javax.media.j3d.FontExtrusion;
import javax.media.j3d.Material;
import javax.media.j3d.OrientedShape3D;
import javax.media.j3d.Text3D;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.WakeupCriterion;
import javax.media.j3d.WakeupOnAWTEvent;
import javax.vecmath.Color3f;
import javax.vecmath.Matrix4d;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.mouse.MouseBehavior;
import com.sun.j3d.utils.behaviors.mouse.MouseTranslate;
import com.sun.j3d.utils.behaviors.mouse.MouseZoom;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class OrientedTest extends Applet {

    // setup font stuff
    private String fontName = "TestFont";

    private String textString = "OrientedShape3D";

    float sl = textString.length();

    // paths to texture image files
    private java.net.URL earthImage = null;

    private java.net.URL stoneImage = null;

    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph() {

        // Create the root of the branch graph
        BranchGroup objRoot = new BranchGroup();

        TransformGroup objScale = new TransformGroup();
        Transform3D textMat = new Transform3D();
        // Assuming uniform size chars, set scale to fit string in view
        textMat.setScale(1.2 / sl);
        objScale.setTransform(textMat);

        // Create the transform group node and initialize it to the
        // identity. Enable the TRANSFORM_WRITE capability so that
        // our behavior code can modify it at runtime. Add it to the
        // root of the subgraph.
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        objRoot.addChild(objTrans);

        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        Appearance apText = new Appearance();
        Material m = new Material();
        m.setLightingEnable(true);
        apText.setMaterial(m);

        Appearance apEarth = new Appearance();
        Material mm = new Material();
        mm.setLightingEnable(true);
        apEarth.setMaterial(mm);

        Appearance apStone = new Appearance();
        apStone.setMaterial(mm);

        // create 3D text
        Font3D f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion());
        Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, 3.0f, 0.0f));
        OrientedShape3D textShape = new OrientedShape3D();
        textShape.setGeometry(txt);
        textShape.setAppearance(apText);
        textShape.setAlignmentAxis(0.0f, 1.0f, 0.0f);
        objScale.addChild(textShape);

        // Create a simple shape leaf node, add it to the scene graph.

        Transform3D cubeMat = new Transform3D();
        TransformGroup cubeTrans = new TransformGroup(cubeMat);
        cubeMat.set(new Vector3d(0.9, 0.0, -1.0));
        cubeTrans.setTransform(cubeMat);
        cubeTrans.addChild(new ColorCube(0.3));
        objTrans.addChild(cubeTrans);

        TextureLoader stoneTex = new TextureLoader(stoneImage, new String("RGB"), this);
        if (stoneTex != null)
            apStone.setTexture(stoneTex.getTexture());

        TextureAttributes texAttr = new TextureAttributes();
        texAttr.setTextureMode(TextureAttributes.MODULATE);
        apStone.setTextureAttributes(texAttr);

        Transform3D coneMat = new Transform3D();
        TransformGroup coneTrans = new TransformGroup(coneMat);
        coneMat.set(new Vector3d(0.0, 0.0, 0.0));
        coneTrans.setTransform(coneMat);
        coneTrans.addChild(new Cone(.2f, 0.8f, Cone.GENERATE_NORMALS | Cone.GENERATE_TEXTURE_COORDS, apStone));
        objTrans.addChild(coneTrans);

        TextureLoader earthTex = new TextureLoader(earthImage, new String("RGB"), this);
        if (earthTex != null)
            apEarth.setTexture(earthTex.getTexture());

        apEarth.setTextureAttributes(texAttr);

        Transform3D cylinderMat = new Transform3D();
        TransformGroup cylinderTrans = new TransformGroup(cylinderMat);
        cylinderMat.set(new Vector3d(-0.9, 0.5, -1.0));
        cylinderTrans.setTransform(cylinderMat);
        cylinderTrans.addChild(
                new Cylinder(.35f, 2.0f, Cylinder.GENERATE_NORMALS | Cylinder.GENERATE_TEXTURE_COORDS, apEarth));
        objTrans.addChild(cylinderTrans);

        objTrans.addChild(objScale);

        // Set up the background
        Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
        Background bgNode = new Background(bgColor);
        bgNode.setApplicationBounds(bounds);
        objRoot.addChild(bgNode);

        // Set up the ambient light
        Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objRoot.addChild(ambientLightNode);

        // Set up the directional lights
        Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
        Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
        Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);

        DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objRoot.addChild(light1);

        DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
        light2.setInfluencingBounds(bounds);
        objRoot.addChild(light2);

        apText.setMaterial(mm);

        // Have Java 3D perform optimizations on this scene graph.
        objRoot.compile();

        return objRoot;
    }

    public OrientedTest() {
    }

    public OrientedTest(java.net.URL earthURL, java.net.URL stoneURL) {
        earthImage = earthURL;
        stoneImage = stoneURL;
    }

    public void init() {
        // the paths to the image files for an applet
        if (earthImage == null) {
            try {
                earthImage = new java.net.URL(getCodeBase().toString() + "/earth.jpg");
            } catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }
        if (stoneImage == null) {
            try {
                stoneImage = new java.net.URL(getCodeBase().toString() + "/stone.jpg");
            } catch (java.net.MalformedURLException ex) {
                System.out.println(ex.getMessage());
                System.exit(1);
            }
        }
        setLayout(new BorderLayout());
        GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

        Canvas3D c = new Canvas3D(config);
        add("Center", c);

        // Create a simple scene and attach it to the virtual universe
        BranchGroup scene = createSceneGraph();
        u = new SimpleUniverse(c, 4);

        // add mouse behaviors to ViewingPlatform
        ViewingPlatform viewingPlatform = u.getViewingPlatform();

        // there is a special rotate behavior, so can't use the utility
        // method
        MouseRotateY rotate = new MouseRotateY(MouseRotateY.INVERT_INPUT);
        rotate.setTransformGroup(viewingPlatform.getMultiTransformGroup().getTransformGroup(0));
        BranchGroup rotateBG = new BranchGroup();
        rotateBG.addChild(rotate);
        viewingPlatform.addChild(rotateBG);
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        rotate.setSchedulingBounds(bounds);

        MouseZoom zoom = new MouseZoom(c, MouseZoom.INVERT_INPUT);
        zoom.setTransformGroup(viewingPlatform.getMultiTransformGroup().getTransformGroup(1));
        zoom.setSchedulingBounds(bounds);
        BranchGroup zoomBG = new BranchGroup();
        zoomBG.addChild(zoom);
        viewingPlatform.addChild(zoomBG);

        MouseTranslate translate = new MouseTranslate(c, MouseTranslate.INVERT_INPUT);
        translate.setTransformGroup(viewingPlatform.getMultiTransformGroup().getTransformGroup(2));
        translate.setSchedulingBounds(bounds);
        BranchGroup translateBG = new BranchGroup();
        translateBG.addChild(translate);
        viewingPlatform.addChild(translateBG);

        // This will move the ViewPlatform back a bit so the
        // objects in the scene can be viewed.
        u.getViewingPlatform().setNominalViewingTransform();

        u.addBranchGraph(scene);
    }

    public void destroy() {
        u.cleanup();
    }

    //
    // The following allows OrientedTest to be run as an application
    // as well as an applet
    //
    public static void main(String[] args) {
        java.net.URL earthURL = null;
        java.net.URL stoneURL = null;
        try {
            // the paths to the image files for an application
            earthURL = new java.net.URL("file:earth.jpg");
            stoneURL = new java.net.URL("file:stone.jpg");
        } catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }

        new MainFrame(new OrientedTest(earthURL, stoneURL), 400, 400);
    }
}

/**
 * MouseRotateY is a Java3D behavior object that lets users control the rotation
 * of an object via a mouse.
 * <p>
 * To use this utility, first create a transform group that this rotate behavior
 * will operate on. Then, <blockquote>
 * 
 * <pre>
 * 
 * 
 * MouseRotateY behavior = new MouseRotateY();
 * behavior.setTransformGroup(objTrans);
 * objTrans.addChild(behavior);
 * behavior.setSchedulingBounds(bounds);
 * 
 * 
 * </pre>
 * 
 * </blockquote> The above code will add the rotate behavior to the transform
 * group. The user can rotate any object attached to the objTrans.
 */

class MouseRotateY extends MouseBehavior {
    double y_angle;

    double y_factor;

    /**
     * Creates a rotate behavior given the transform group.
     * 
     * @param transformGroup
     *            The transformGroup to operate on.
     */
    public MouseRotateY(TransformGroup transformGroup) {
        super(transformGroup);
    }

    /**
     * Creates a default mouse rotate behavior.
     */
    public MouseRotateY() {
        super(0);
    }

    /**
     * Creates a rotate behavior. Note that this behavior still needs a
     * transform group to work on (use setTransformGroup(tg)) and the transform
     * group must add this behavior.
     * 
     * @param flags
     *            interesting flags (wakeup conditions).
     */
    public MouseRotateY(int flags) {
        super(flags);
    }

    public void initialize() {
        super.initialize();
        y_angle = 0;
        y_factor = .03;
        if ((flags & INVERT_INPUT) == INVERT_INPUT) {
            invert = true;
            y_factor *= -1;
        }
    }

    public double getYFactor() {
        return y_factor;
    }

    public void setFactor(double factor) {
        y_factor = factor;

    }

    public void processStimulus(Enumeration criteria) {
        WakeupCriterion wakeup;
        AWTEvent[] event;
        int id;
        int dx;

        while (criteria.hasMoreElements()) {
            wakeup = (WakeupCriterion) criteria.nextElement();
            if (wakeup instanceof WakeupOnAWTEvent) {
                event = ((WakeupOnAWTEvent) wakeup).getAWTEvent();
                for (int i = 0; i < event.length; i++) {
                    processMouseEvent((MouseEvent) event[i]);

                    if (((buttonPress) && ((flags & MANUAL_WAKEUP) == 0))
                            || ((wakeUp) && ((flags & MANUAL_WAKEUP) != 0))) {

                        id = event[i].getID();
                        if ((id == MouseEvent.MOUSE_DRAGGED) && !((MouseEvent) event[i]).isMetaDown()
                                && !((MouseEvent) event[i]).isAltDown()) {

                            x = ((MouseEvent) event[i]).getX();

                            dx = x - x_last;

                            if (!reset) {
                                y_angle = dx * y_factor;

                                transformY.rotY(y_angle);

                                transformGroup.getTransform(currXform);

                                //Vector3d translation = new Vector3d();
                                //Matrix3f rotation = new Matrix3f();
                                Matrix4d mat = new Matrix4d();

                                // Remember old matrix
                                currXform.get(mat);

                                // Translate to origin
                                currXform.setTranslation(new Vector3d(0.0, 0.0, 0.0));
                                if (invert) {
                                    currXform.mul(currXform, transformX);
                                    currXform.mul(currXform, transformY);
                                } else {
                                    currXform.mul(transformX, currXform);
                                    currXform.mul(transformY, currXform);
                                }

                                // Set old translation back
                                Vector3d translation = new Vector3d(mat.m03, mat.m13, mat.m23);
                                currXform.setTranslation(translation);

                                // Update xform
                                transformGroup.setTransform(currXform);
                            } else {
                                reset = false;
                            }

                            x_last = x;
                        } else if (id == MouseEvent.MOUSE_PRESSED) {
                            x_last = ((MouseEvent) event[i]).getX();
                        }
                    }
                }
            }
        }

        wakeupOn(mouseCriterion);

    }
}