SimpleCombine.java Source code

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Here is the source code for SimpleCombine.java

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/*
Essential Java 3D Fast
    
Ian Palmer
    
Publisher: Springer-Verlag
    
ISBN: 1-85233-394-4
    
*/

import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Frame;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.media.j3d.Appearance;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Locale;
import javax.media.j3d.Material;
import javax.media.j3d.Node;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.media.j3d.ViewPlatform;
import javax.media.j3d.VirtualUniverse;
import javax.vecmath.AxisAngle4d;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.geometry.Box;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.geometry.Cylinder;
import com.sun.j3d.utils.geometry.Primitive;
import com.sun.j3d.utils.geometry.Sphere;

/**
 * This builds up a simple scene from primitives. It builds a circular 'house'
 * with a conical 'roof', and then creates three 'trees' made up of cylinders
 * and spheres. All this is place on a ground made up of a cube.
 * 
 * @author I.J.Palmer
 * @version 1.0
 */
public class SimpleCombine extends Frame implements ActionListener {
    protected Canvas3D myCanvas3D = new Canvas3D(null);

    protected Button myButton = new Button("Exit");

    /**
     * This function builds the view branch of the scene graph. It creates a
     * branch group and then creates the necessary view elements to give a
     * useful view of our content.
     * 
     * @param c
     *            Canvas3D that will display the view
     * @return BranchGroup that is the root of the view elements
     */
    protected BranchGroup buildViewBranch(Canvas3D c) {
        BranchGroup viewBranch = new BranchGroup();
        Transform3D viewXfm = new Transform3D();
        viewXfm.set(new Vector3f(0.0f, 0.0f, 7.0f));
        TransformGroup viewXfmGroup = new TransformGroup(viewXfm);
        ViewPlatform myViewPlatform = new ViewPlatform();
        PhysicalBody myBody = new PhysicalBody();
        PhysicalEnvironment myEnvironment = new PhysicalEnvironment();
        viewXfmGroup.addChild(myViewPlatform);
        viewBranch.addChild(viewXfmGroup);
        View myView = new View();
        myView.addCanvas3D(c);
        myView.attachViewPlatform(myViewPlatform);
        myView.setPhysicalBody(myBody);
        myView.setPhysicalEnvironment(myEnvironment);
        return viewBranch;
    }

    /**
     * Add some lights so that we can illuminate the scene. This adds one
     * ambient light to bring up the overall lighting level and one directional
     * shape to show the shape of the objects in the scene.
     * 
     * @param b
     *            BranchGroup that the lights are to be added to.
     */
    protected void addLights(BranchGroup b) {
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f);
        Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
        Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f);
        Vector3f lightDir2 = new Vector3f(1.0f, -1.0f, -1.0f);
        DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1);
        light1.setInfluencingBounds(bounds);
        DirectionalLight light2 = new DirectionalLight(lightColour2, lightDir2);
        light2.setInfluencingBounds(bounds);
        b.addChild(light1);
        b.addChild(light2);
    }

    /**
     * This builds the content branch of our scene graph. The root of the shapes
     * supplied as a parameter is slightly tilted to reveal its 3D shape. It
     * also uses the addLights function to add some lights to the scene.
     * 
     * @param shape
     *            Node that represents the geometry for the content
     * @return BranchGroup that is the root of the content branch
     */
    protected BranchGroup buildContentBranch(Node shape) {
        BranchGroup contentBranch = new BranchGroup();
        Transform3D rotateCube = new Transform3D();
        rotateCube.set(new AxisAngle4d(1.0, 1.0, 0.0, Math.PI / 4.0));
        TransformGroup rotationGroup = new TransformGroup(rotateCube);
        contentBranch.addChild(rotationGroup);
        rotationGroup.addChild(shape);
        addLights(contentBranch);
        return contentBranch;
    }

    /**
     * This defines the shapes used in the scene. The function uses the utility
     * geometries sphere, box, cone and cylinder to build a simple scene. This
     * demonstrates the use of transformations to group and position items.
     * 
     * @return Node that is the root of the shape hierarchy.
     */
    protected Node buildShape() {
        //Create a root for the shapes in the scene
        BranchGroup theScene = new BranchGroup();
        //Create an appearance for the ground
        Appearance groundApp = new Appearance();
        Color3f groundColour = new Color3f(0.0f, 0.5f, 0.0f);
        Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f);
        Color3f specularColour = new Color3f(0.5f, 0.5f, 0.5f);
        float shininess = 10.0f;
        groundApp.setMaterial(new Material(groundColour, emissiveColour, groundColour, specularColour, shininess));
        //Create a box that will be the ground
        Box ground = new Box(100.0f, 0.1f, 100.0f, groundApp);
        //Create a transform and a transform group that
        //will position the ground
        Transform3D grndXfm = new Transform3D();
        grndXfm.set(new Vector3f(0.0f, -1.0f, 0.0f));
        TransformGroup grndXfmGrp = new TransformGroup(grndXfm);
        //Add the ground shape to the group
        grndXfmGrp.addChild(ground);
        //Add the ground group to the scene group
        theScene.addChild(grndXfmGrp);
        //Create an appearance for the wall of the house
        Appearance wallApp = new Appearance();
        Color3f wallColour = new Color3f(0.5f, 0.5f, 0.5f);
        wallApp.setMaterial(new Material(wallColour, emissiveColour, wallColour, specularColour, shininess));
        //Create a cylinder that is the wall of the house
        Cylinder walls = new Cylinder(1.0f, 1.0f, Primitive.GENERATE_NORMALS, wallApp);
        //Create a group that will be the root of the house
        TransformGroup house = new TransformGroup();
        //Add the walls to the house group
        house.addChild(walls);
        //Create an appearance for the roof
        Appearance roofApp = new Appearance();
        Color3f roofColour = new Color3f(0.5f, 0.0f, 0.0f);
        roofApp.setMaterial(new Material(roofColour, emissiveColour, roofColour, specularColour, shininess));
        //Create a cone that will be the roof
        Cone myRoof = new Cone(1.0f, 1.0f, Primitive.GENERATE_NORMALS, roofApp);
        //Create the transform and transform group that will position the
        //roof on the house
        Transform3D roofXfm = new Transform3D();
        roofXfm.set(new Vector3f(0.0f, 1.0f, 0.0f));
        TransformGroup roofXfmGrp = new TransformGroup(roofXfm);
        //Add the roof to the roof transform group
        roofXfmGrp.addChild(myRoof);
        //Add the roof group to the house
        house.addChild(roofXfmGrp);
        //Create an appearance for the tree trunks
        Appearance trunkApp = new Appearance();
        Color3f trunkColour = new Color3f(0.2f, 0.2f, 0.0f);
        trunkApp.setMaterial(new Material(trunkColour, emissiveColour, trunkColour, specularColour, shininess));
        //Create an appearance for the tree leaves
        Appearance leafApp = new Appearance();
        Color3f leafColour = new Color3f(0.0f, 0.2f, 0.0f);
        leafApp.setMaterial(new Material(leafColour, emissiveColour, leafColour, specularColour, shininess));
        //Create a transform and transform group for the tree
        Transform3D treeXfm = new Transform3D();
        treeXfm.set(new Vector3f(-2.0f, 0.0f, 0.5f));
        TransformGroup treeXfmGrp = new TransformGroup(treeXfm);
        //Create a cylinder for the tree trunk
        Cylinder myTrunk = new Cylinder(0.1f, 1.0f, trunkApp);
        //Add the trunk to the tree group
        treeXfmGrp.addChild(myTrunk);
        //Create a transform and transform group for the tree leaves
        Transform3D leafXfm = new Transform3D();
        leafXfm.set(new Vector3f(0.0f, 1.0f, 0.0f));
        TransformGroup leafXfmGrp = new TransformGroup(leafXfm);
        //Create the leaves
        Sphere myLeaf = new Sphere(0.5f, leafApp);
        //Add the leaves to the leaf group
        leafXfmGrp.addChild(myLeaf);
        //Add the leaf group to the tree group
        treeXfmGrp.addChild(leafXfmGrp);
        //Create another tree
        Transform3D tree1Xfm = new Transform3D();
        tree1Xfm.set(new Vector3f(1.4f, 0.0f, -0.5f));
        TransformGroup tree1XfmGrp = new TransformGroup(tree1Xfm);
        Cylinder myTrunk1 = new Cylinder(0.1f, 1.0f, trunkApp);
        tree1XfmGrp.addChild(myTrunk1);
        Transform3D leaf1Xfm = new Transform3D();
        leaf1Xfm.set(new Vector3f(0.0f, 1.0f, 0.0f));
        TransformGroup leaf1XfmGrp = new TransformGroup(leaf1Xfm);
        Sphere myLeaf1 = new Sphere(0.5f, leafApp);
        leaf1XfmGrp.addChild(myLeaf1);
        tree1XfmGrp.addChild(leaf1XfmGrp);
        //Create the final tree
        Transform3D tree2Xfm = new Transform3D();
        tree2Xfm.set(new Vector3f(1.2f, 0.0f, 1.0f));
        TransformGroup tree2XfmGrp = new TransformGroup(tree2Xfm);
        Cylinder myTrunk2 = new Cylinder(0.1f, 1.0f, trunkApp);
        tree2XfmGrp.addChild(myTrunk2);
        Transform3D leaf2Xfm = new Transform3D();
        leaf2Xfm.set(new Vector3f(0.0f, 1.0f, 0.0f));
        TransformGroup leaf2XfmGrp = new TransformGroup(leaf2Xfm);
        Sphere myLeaf2 = new Sphere(0.5f, leafApp);
        leaf2XfmGrp.addChild(myLeaf2);
        tree2XfmGrp.addChild(leaf2XfmGrp);
        //Put the scene together by adding all the groups
        //to the scene group
        theScene.addChild(house);
        theScene.addChild(treeXfmGrp);
        theScene.addChild(tree1XfmGrp);
        theScene.addChild(tree2XfmGrp);
        return theScene;
    }

    /**
     * Handles the exit button action to quit the program.
     */
    public void actionPerformed(ActionEvent e) {
        dispose();
        System.exit(0);
    }

    public SimpleCombine() {
        VirtualUniverse myUniverse = new VirtualUniverse();
        Locale myLocale = new Locale(myUniverse);
        myLocale.addBranchGraph(buildViewBranch(myCanvas3D));
        myLocale.addBranchGraph(buildContentBranch(buildShape()));
        setTitle("SimpleWorld");
        setSize(400, 400);
        setLayout(new BorderLayout());
        add("Center", myCanvas3D);
        add("South", myButton);
        myButton.addActionListener(this);
        setVisible(true);
    }

    public static void main(String[] args) {
        SimpleCombine sw = new SimpleCombine();
    }
}