SwingTest.java Source code

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Here is the source code for SwingTest.java

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/**********************************************************
 Copyright (C) 2001    Daniel Selman
    
 First distributed with the book "Java 3D Programming"
 by Daniel Selman and published by Manning Publications.
 http://manning.com/selman
    
 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation, version 2.
    
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
    
 The license can be found on the WWW at:
 http://www.fsf.org/copyleft/gpl.html
    
 Or by writing to:
 Free Software Foundation, Inc.,
 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    
 Authors can be contacted at:
 Daniel Selman: daniel@selman.org
    
 If you make changes you think others would like, please 
 contact one of the authors or someone at the 
 www.j3d.org web site.
 **************************************************************/

import java.awt.BorderLayout;
import java.awt.GraphicsConfigTemplate;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.awt.image.RenderedImage;
import java.io.FileOutputStream;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.Bounds;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.GraphicsConfigTemplate3D;
import javax.media.j3d.Group;
import javax.media.j3d.ImageComponent;
import javax.media.j3d.ImageComponent2D;
import javax.media.j3d.Locale;
import javax.media.j3d.Material;
import javax.media.j3d.PhysicalBody;
import javax.media.j3d.PhysicalEnvironment;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.SceneGraphObject;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.View;
import javax.media.j3d.ViewPlatform;
import javax.media.j3d.VirtualUniverse;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JPopupMenu;
import javax.swing.ToolTipManager;
import javax.swing.WindowConstants;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.image.codec.jpeg.JPEGCodec;
import com.sun.image.codec.jpeg.JPEGImageEncoder;

/**
 * This example displays a Swing based application with a JMenuBar that allows
 * you to switch between displaying a Cube and a Sphere. You can also perform a
 * simple screen capture and start/stop rotation using menu commands.
 */
public class SwingTest extends JPanel implements ActionListener {
    /**
     * the is root of the scenegraph which contains the cube and sphere objects
     */
    private BranchGroup sceneBranchGroup = null;

    /**
     * a rotation interpolator that automatically rotates the cube and sphere
     */
    private RotationInterpolator rotator = null;

    /**
     * an offscreen Canvas3D that is used to perform screen captures
     */
    private Canvas3D offScreenCanvas3D = null;

    /**
     * the image that is attached to the offscreen Canvas3D and contains the
     * results of screen captures
     */
    private ImageComponent2D imageComponent = null;

    /**
     * the width of the offscreen Canvas3D
     */
    private static final int offScreenWidth = 400;

    /**
     * the height of the offscreen Canvas3D
     */
    private static final int offScreenHeight = 400;

    /**
     * Constructor. Set the layout algorithm for the panel and initialize the
     * Java 3D rendering system and view side scenegraph.
     */
    public SwingTest() {
        setLayout(new BorderLayout());
        init();
    }

    /**
     * Initialize the Java 3D rendering system and view side scenegraph.
     */
    protected void init() {
        VirtualUniverse universe = createVirtualUniverse();

        Locale locale = createLocale(universe);

        BranchGroup sceneBranchGroup = createSceneBranchGroup();

        Background background = createBackground();

        if (background != null)
            sceneBranchGroup.addChild(background);

        ViewPlatform vp = createViewPlatform();
        BranchGroup viewBranchGroup = createViewBranchGroup(getViewTransformGroupArray(), vp);

        locale.addBranchGraph(sceneBranchGroup);
        addViewBranchGroup(locale, viewBranchGroup);

        createView(vp);
    }

    /**
     * Callback to allow the Canvas3D to be added to a Panel.
     */
    protected void addCanvas3D(Canvas3D c3d) {
        add(c3d, BorderLayout.CENTER);
    }

    /**
     * Create a Java 3D View and attach it to a ViewPlatform
     */
    protected View createView(ViewPlatform vp) {
        View view = new View();

        PhysicalBody pb = createPhysicalBody();
        PhysicalEnvironment pe = createPhysicalEnvironment();

        view.setPhysicalEnvironment(pe);
        view.setPhysicalBody(pb);

        if (vp != null)
            view.attachViewPlatform(vp);

        view.setBackClipDistance(getBackClipDistance());
        view.setFrontClipDistance(getFrontClipDistance());

        // create the visible canvas
        Canvas3D c3d = createCanvas3D(false);
        view.addCanvas3D(c3d);

        // create the off screen canvas
        view.addCanvas3D(createOffscreenCanvas3D());

        // add the visible canvas to a component
        addCanvas3D(c3d);

        return view;
    }

    /**
     * Create a Background for the Canvas3D.
     */
    protected Background createBackground() {
        Background back = new Background(new Color3f(0.9f, 0.9f, 0.9f));
        back.setApplicationBounds(createApplicationBounds());
        return back;
    }

    /**
     * Create a Bounds object for the scene.
     */
    protected Bounds createApplicationBounds() {
        return new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    }

    /**
     * Create a Canvas3D.
     * 
     * @param offscreen
     *            true to specify an offscreen canvas
     */
    protected Canvas3D createCanvas3D(boolean offscreen) {
        GraphicsConfigTemplate3D gc3D = new GraphicsConfigTemplate3D();
        gc3D.setSceneAntialiasing(GraphicsConfigTemplate.PREFERRED);
        GraphicsDevice gd[] = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();

        Canvas3D c3d = new Canvas3D(gd[0].getBestConfiguration(gc3D), offscreen);
        c3d.setSize(500, 500);

        return c3d;
    }

    /**
     * Initialize an offscreen Canvas3D.
     */
    protected Canvas3D createOffscreenCanvas3D() {
        offScreenCanvas3D = createCanvas3D(true);
        offScreenCanvas3D.getScreen3D().setSize(offScreenWidth, offScreenHeight);
        offScreenCanvas3D.getScreen3D().setPhysicalScreenHeight(0.0254 / 90 * offScreenHeight);
        offScreenCanvas3D.getScreen3D().setPhysicalScreenWidth(0.0254 / 90 * offScreenWidth);

        RenderedImage renderedImage = new BufferedImage(offScreenWidth, offScreenHeight,
                BufferedImage.TYPE_3BYTE_BGR);
        imageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB8, renderedImage);
        imageComponent.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
        offScreenCanvas3D.setOffScreenBuffer(imageComponent);

        return offScreenCanvas3D;
    }

    /**
     * Callback to get the scale factor for the View side of the scenegraph
     */
    protected double getScale() {
        return 3;
    }

    /**
     * Get the TransformGroup for the View side of the scenegraph
     */
    public TransformGroup[] getViewTransformGroupArray() {
        TransformGroup[] tgArray = new TransformGroup[1];
        tgArray[0] = new TransformGroup();

        // move the camera BACK a little...
        // note that we have to invert the matrix as
        // we are moving the viewer
        Transform3D t3d = new Transform3D();
        t3d.setScale(getScale());
        t3d.setTranslation(new Vector3d(0.0, 0.0, -20.0));
        t3d.invert();
        tgArray[0].setTransform(t3d);

        return tgArray;
    }

    /**
     * Adds the View side of the scenegraph to the Locale
     */
    protected void addViewBranchGroup(Locale locale, BranchGroup bg) {
        locale.addBranchGraph(bg);
    }

    /**
     * Create a Locale for the VirtualUniverse
     */
    protected Locale createLocale(VirtualUniverse u) {
        return new Locale(u);
    }

    /**
     * Create the scene side of the scenegraph
     */
    protected BranchGroup createSceneBranchGroup() {
        // create the root of the scene side scenegraph
        BranchGroup objRoot = new BranchGroup();

        // create a TransformGroup to rotate the objects in the scene
        // set the capability bits on the TransformGroup so that it
        // can be modified at runtime
        TransformGroup objTrans = new TransformGroup();
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

        // create a spherical bounding volume
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

        // create a 4x4 transformation matrix
        Transform3D yAxis = new Transform3D();

        // create an Alpha interpolator to automatically generate
        // modifications to the rotation component of the transformation matrix
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

        // create a RotationInterpolator behavior to effect the TransformGroup
        rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f);

        // set the scheduling bounds on the behavior
        rotator.setSchedulingBounds(bounds);

        // add the behavior to the scenegraph
        objTrans.addChild(rotator);

        // create the BranchGroup which contains the objects
        // we add/remove to and from the scenegraph
        sceneBranchGroup = new BranchGroup();

        // allow the BranchGroup to have children added at runtime
        sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_EXTEND);
        sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_READ);
        sceneBranchGroup.setCapability(Group.ALLOW_CHILDREN_WRITE);

        // add both the cube and the sphere to the scenegraph
        sceneBranchGroup.addChild(createCube());
        sceneBranchGroup.addChild(createSphere());

        // create the colors for the lights
        Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
        Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
        Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

        // create the ambient light
        AmbientLight aLgt = new AmbientLight(alColor);
        aLgt.setInfluencingBounds(bounds);

        // create the directional light
        DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
        lgt1.setInfluencingBounds(bounds);

        // add the lights to the scenegraph
        objRoot.addChild(aLgt);
        objRoot.addChild(lgt1);

        // wire the scenegraph together
        objTrans.addChild(sceneBranchGroup);
        objRoot.addChild(objTrans);

        // return the root of the scene side of the scenegraph
        return objRoot;
    }

    /**
     * Create a BranchGroup that contains a Cube. The user data for the
     * BranchGroup is set so the BranchGroup can be identified.
     */
    protected BranchGroup createCube() {
        BranchGroup bg = new BranchGroup();
        bg.setCapability(BranchGroup.ALLOW_DETACH);
        bg.addChild(new com.sun.j3d.utils.geometry.ColorCube());
        bg.setUserData("Cube");
        return bg;
    }

    /**
     * Create a BranchGroup that contains a Sphere. The user data for the
     * BranchGroup is set so the BranchGroup can be identified.
     */
    protected BranchGroup createSphere() {
        BranchGroup bg = new BranchGroup();
        bg.setCapability(BranchGroup.ALLOW_DETACH);

        Appearance app = new Appearance();
        Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);
        Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
        app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));

        bg.addChild(new com.sun.j3d.utils.geometry.Sphere(1, app));
        bg.setUserData("Sphere");
        return bg;
    }

    /**
     * Removes a BranchGroup from the scene based on user data
     * 
     * @param name
     *            the user data to look for
     */
    protected void removeShape(String name) {
        try {
            java.util.Enumeration e = sceneBranchGroup.getAllChildren();
            int index = 0;

            while (e.hasMoreElements() != false) {
                SceneGraphObject sgObject = (SceneGraphObject) e.nextElement();
                Object userData = sgObject.getUserData();

                if (userData instanceof String && ((String) userData).compareTo(name) == 0) {
                    System.out.println("Removing: " + sgObject.getUserData());
                    sceneBranchGroup.removeChild(index);
                }

                index++;
            }
        } catch (Exception e) {
            // the scenegraph may not have yet been synchronized...
        }
    }

    /**
     * Creates the PhysicalBody for the View
     */
    protected PhysicalBody createPhysicalBody() {
        return new PhysicalBody();
    }

    /**
     * Creates the PhysicalEnvironment for the View
     */
    protected PhysicalEnvironment createPhysicalEnvironment() {
        return new PhysicalEnvironment();
    }

    /**
     * Returns the View Platform Activation Radius
     */
    protected float getViewPlatformActivationRadius() {
        return 100;
    }

    /**
     * Creates the View Platform for the View
     */
    protected ViewPlatform createViewPlatform() {
        ViewPlatform vp = new ViewPlatform();
        vp.setViewAttachPolicy(View.RELATIVE_TO_FIELD_OF_VIEW);
        vp.setActivationRadius(getViewPlatformActivationRadius());

        return vp;
    }

    /**
     * Returns the distance to the rear clipping plane.
     */
    protected double getBackClipDistance() {
        return 100.0;
    }

    /**
     * Returns the distance to the near clipping plane.
     */
    protected double getFrontClipDistance() {
        return 1.0;
    }

    /**
     * Creates the View side BranchGroup. The ViewPlatform is wired in beneath
     * the TransformGroups.
     */
    protected BranchGroup createViewBranchGroup(TransformGroup[] tgArray, ViewPlatform vp) {
        BranchGroup vpBranchGroup = new BranchGroup();

        if (tgArray != null && tgArray.length > 0) {
            Group parentGroup = vpBranchGroup;
            TransformGroup curTg = null;

            for (int n = 0; n < tgArray.length; n++) {
                curTg = tgArray[n];
                parentGroup.addChild(curTg);
                parentGroup = curTg;
            }

            tgArray[tgArray.length - 1].addChild(vp);
        } else
            vpBranchGroup.addChild(vp);

        return vpBranchGroup;
    }

    /**
     * Creates the VirtualUniverse for the application.
     */
    protected VirtualUniverse createVirtualUniverse() {
        return new VirtualUniverse();
    }

    /**
     * Called to render the scene into the offscreen Canvas3D and save the image
     * (as a JPEG) to disk.
     */
    protected void onSaveImage() {
        offScreenCanvas3D.renderOffScreenBuffer();
        offScreenCanvas3D.waitForOffScreenRendering();
        System.out.println("Rendered to offscreen");

        try {
            FileOutputStream fileOut = new FileOutputStream("image.jpg");

            JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(fileOut);
            encoder.encode(imageComponent.getImage());

            fileOut.flush();
            fileOut.close();
        } catch (Exception e) {
            System.err.println("Failed to save image: " + e);
        }

        System.out.println("Saved image.");
    }

    /**
     * AWT callback to indicate that an items has been selected from a menu.
     */
    public void actionPerformed(ActionEvent ae) {
        System.out.println("Action Performed: " + ae.getActionCommand());

        java.util.StringTokenizer toker = new java.util.StringTokenizer(ae.getActionCommand(), "|");

        String menu = toker.nextToken();
        String command = toker.nextToken();

        if (menu.equals("File")) {
            if (command.equals("Exit")) {
                System.exit(0);
            } else if (command.equals("Save Image")) {
                onSaveImage();
            }
        } else if (menu.equals("View")) {
            if (command.equals("Cube")) {
                removeShape("Sphere");
                sceneBranchGroup.addChild(createCube());
            } else if (command.equals("Sphere")) {
                removeShape("Cube");
                sceneBranchGroup.addChild(createSphere());
            }
        } else if (menu.equals("Rotate")) {
            if (command.equals("On")) {
                rotator.setEnable(true);
            } else if (command.equals("Off")) {
                rotator.setEnable(false);
            }
        }
    }

    /**
     * Helper method to creates a Swing JMenuItem.
     */
    private JMenuItem createMenuItem(String menuText, String buttonText, ActionListener listener) {
        JMenuItem menuItem = new JMenuItem(buttonText);
        menuItem.addActionListener(listener);
        menuItem.setActionCommand(menuText + "|" + buttonText);
        return menuItem;
    }

    /*
     * Registers a window listener to handle ALT+F4 window closing.
     * 
     * @param frame the JFrame for which we want to intercept close messages.
     */
    static protected void registerWindowListener(JFrame frame) {
        // disable automatic close support for Swing frame.
        frame.setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE);

        // adds the window listener
        frame.addWindowListener(new WindowAdapter() {
            // handles the system exit window message
            public void windowClosing(WindowEvent e) {
                System.exit(1);
            }
        });
    }

    public JMenuBar createMenuBar() {
        JMenuBar menuBar = new JMenuBar();
        JMenu menu = null;

        menu = new JMenu("File");
        menu.add(createMenuItem("File", "Save Image", this));
        menu.add(createMenuItem("File", "Exit", this));
        menuBar.add(menu);

        menu = new JMenu("View");
        menu.add(createMenuItem("View", "Cube", this));
        menu.add(createMenuItem("View", "Sphere", this));
        menuBar.add(menu);

        menu = new JMenu("Rotate");
        menu.add(createMenuItem("Rotate", "On", this));
        menu.add(createMenuItem("Rotate", "Off", this));
        menuBar.add(menu);

        return menuBar;
    }

    /**
     * main entry point for the application. Creates the parent JFrame, the
     * JMenuBar and creates the JPanel which is the application itself.
     */
    public static void main(String[] args) {
        JPopupMenu.setDefaultLightWeightPopupEnabled(false);

        ToolTipManager ttm = ToolTipManager.sharedInstance();
        ttm.setLightWeightPopupEnabled(false);

        JFrame frame = new JFrame();

        SwingTest swingTest = new SwingTest();
        frame.setJMenuBar(swingTest.createMenuBar());

        frame.getContentPane().add(swingTest);
        frame.setSize(550, 550);
        registerWindowListener(frame);

        frame.setVisible(true);
    }
}