Example usage for com.badlogic.gdx ApplicationAdapter subclass-usage

List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationAdapter subclass-usage.

Usage

From source file org.ah.gcode.preview.GCodePreview.java

/**
 *
 * @author Daniel Sendula
 */
public class GCodePreview extends ApplicationAdapter {

From source file org.ams.testapps.paintandphysics.FallingBoxes.java

/**
 * This is a demo showing how to use PrettyPaint to draw a pretty polygon.
 */
public class FallingBoxes extends ApplicationAdapter {

    // It is best to use a OrthographicCamera with PrettyPaint

From source file org.ams.testapps.paintandphysics.physicspuzzle.PhysicsPuzzle.java

/**
 * A puzzle game with a touch of physics. Can run as independent application,
 * or can be run from another {@link ApplicationAdapter} using
 * {@link #create(InputMultiplexer, TextureRegion, PhysicsPuzzleDef, Callback)}.
 */
public class PhysicsPuzzle extends ApplicationAdapter {

From source file org.ams.testapps.prettypaint.CircleAndBackground.java

/**
 * This demo shows a spinning circle and a background.
 */
public class CircleAndBackground extends ApplicationAdapter implements InputProcessor {

    // It is best to use a OrthographicCamera with PrettyPaint

From source file org.ams.testapps.prettypaint.JaggedPolygon.java

/**
 * This is a demo showing how to use PrettyPaint to draw a pretty polygon.
 */
public class JaggedPolygon extends ApplicationAdapter implements InputProcessor {

    // It is best to use a OrthographicCamera with PrettyPaint

From source file org.ams.testapps.prettypaint.SaveThingAsPng.java

/**
 * This is a test for the {@link SaveAsPng} class.
 */
public class SaveThingAsPng extends ApplicationAdapter implements InputProcessor {

    // It is best to use a OrthographicCamera with PrettyPaint

From source file org.ams.testapps.prettypaint.TextureAlignmentTest2.java

/**
 * Tests the texture alignment functionality of {@link TexturePolygon} and {@link TextureAligner}.
 */
public class TextureAlignmentTest2 extends ApplicationAdapter {
    // It is best to use a OrthographicCamera with PrettyPaint
    OrthographicCamera camera;

From source file org.anism.lotw.LOTW.java

public class LOTW extends ApplicationAdapter {
    Glob G;

    class TouchStage extends Stage {
        @Override
        public boolean touchDown(int x, int y, int pointer, int button) {

From source file org.example.game.prototypes.PrototypeGamePlayer.java

/**
 *
 * @author alisonbnt
 */
public class PrototypeGamePlayer extends ApplicationAdapter {

From source file org.gearvrf.plugins.widget.GVRWidget.java

/**
 * GVRWidget is a wrapper for LibGDX widget. base class for application widget
 * implementation
 */

public abstract class GVRWidget extends ApplicationAdapter {