List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage
From source file org.ah.gcode.preview.GCodePreview.java
/** * * @author Daniel Sendula */ public class GCodePreview extends ApplicationAdapter {
From source file org.ams.testapps.paintandphysics.FallingBoxes.java
/** * This is a demo showing how to use PrettyPaint to draw a pretty polygon. */ public class FallingBoxes extends ApplicationAdapter { // It is best to use a OrthographicCamera with PrettyPaint
From source file org.ams.testapps.paintandphysics.physicspuzzle.PhysicsPuzzle.java
/** * A puzzle game with a touch of physics. Can run as independent application, * or can be run from another {@link ApplicationAdapter} using * {@link #create(InputMultiplexer, TextureRegion, PhysicsPuzzleDef, Callback)}. */ public class PhysicsPuzzle extends ApplicationAdapter {
From source file org.ams.testapps.prettypaint.CircleAndBackground.java
/** * This demo shows a spinning circle and a background. */ public class CircleAndBackground extends ApplicationAdapter implements InputProcessor { // It is best to use a OrthographicCamera with PrettyPaint
From source file org.ams.testapps.prettypaint.JaggedPolygon.java
/** * This is a demo showing how to use PrettyPaint to draw a pretty polygon. */ public class JaggedPolygon extends ApplicationAdapter implements InputProcessor { // It is best to use a OrthographicCamera with PrettyPaint
From source file org.ams.testapps.prettypaint.SaveThingAsPng.java
/** * This is a test for the {@link SaveAsPng} class. */ public class SaveThingAsPng extends ApplicationAdapter implements InputProcessor { // It is best to use a OrthographicCamera with PrettyPaint
From source file org.ams.testapps.prettypaint.TextureAlignmentTest2.java
/** * Tests the texture alignment functionality of {@link TexturePolygon} and {@link TextureAligner}. */ public class TextureAlignmentTest2 extends ApplicationAdapter { // It is best to use a OrthographicCamera with PrettyPaint OrthographicCamera camera;
From source file org.anism.lotw.LOTW.java
public class LOTW extends ApplicationAdapter { Glob G; class TouchStage extends Stage { @Override public boolean touchDown(int x, int y, int pointer, int button) {
From source file org.example.game.prototypes.PrototypeGamePlayer.java
/** * * @author alisonbnt */ public class PrototypeGamePlayer extends ApplicationAdapter {
From source file org.gearvrf.plugins.widget.GVRWidget.java
/** * GVRWidget is a wrapper for LibGDX widget. base class for application widget * implementation */ public abstract class GVRWidget extends ApplicationAdapter {