Example usage for com.badlogic.gdx ApplicationAdapter subclass-usage

List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationAdapter subclass-usage.

Usage

From source file com.mbrlabs.demo.MundusDemo.java

public class MundusDemo extends ApplicationAdapter {

    private FPSLogger fpsLogger;
    private ModelBatch batch;

    private Mundus mundus;

From source file com.mygdx.game.Craft.java

public class Craft extends ApplicationAdapter {
    //SpriteBatch batch;
    Texture img;
    //private Sprite sprite;

    private String craft = "craft.jpg";

From source file com.mygdx.game.DesertGame.java

/** Super Mario Brothers like very basic platformer, using a tile map build via <a href="http://www.mapeditor.org/">Tiled</a> and a
 * tileset and sprites by <a href="http://www.vickiwenderlich.com/">Vicky Wenderlich</a></p>
 *
 * Shows simple platformer collision detection as well as on-the-fly map modifications through destructable blocks!
 * @author mzechner */
public class DesertGame extends ApplicationAdapter {

From source file com.mygdx.game.shamballa.java

/**
 *
 * @author Stefan
 */
public class shamballa extends ApplicationAdapter implements InputProcessor {

From source file com.mygdx.tmxTest.TiledMapTextureBleeding.java

public class TiledMapTextureBleeding extends ApplicationAdapter {
    SpriteBatch batch;
    Texture img;

    private TiledMap mapPadding;
    private TiledMap mapNoPadding;

From source file com.nsoft.boxuniverse.main.Game.java

public class Game extends ApplicationAdapter {

    public static BaseWorld world;
    public static boolean isReady = false;
    public static Thread Main;
    public static Json MainJson = new Json();

From source file com.o2d.pkayjava.editor.Overlap2D.java

public class Overlap2D extends ApplicationAdapter implements Proxy {
    private static final String TAG;
    public static final String NAME;

    public static final String PAUSE;
    public static final String RESUME;

From source file com.o2d.pkayjava.editor.splash.SplashScreen.java

/**
 * Created by azakhary on 5/15/2015.
 */
public class SplashScreen extends ApplicationAdapter {

    private Stage stage;

From source file com.octa.topdown.TopDown.java

public class TopDown extends ApplicationAdapter {
    SpriteBatch batch;
    OrthographicCamera cam;
    InputTracker input;
    BitmapFont font;

From source file com.ow.game.Otherworld.java

public class Otherworld extends ApplicationAdapter {
    SpriteBatch batch;

    private SquidLayers display;

    private int[][] colorIndices, bgColorIndices;