List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage
From source file com.mbrlabs.demo.MundusDemo.java
public class MundusDemo extends ApplicationAdapter { private FPSLogger fpsLogger; private ModelBatch batch; private Mundus mundus;
From source file com.mygdx.game.Craft.java
public class Craft extends ApplicationAdapter { //SpriteBatch batch; Texture img; //private Sprite sprite; private String craft = "craft.jpg";
From source file com.mygdx.game.DesertGame.java
/** Super Mario Brothers like very basic platformer, using a tile map build via <a href="http://www.mapeditor.org/">Tiled</a> and a * tileset and sprites by <a href="http://www.vickiwenderlich.com/">Vicky Wenderlich</a></p> * * Shows simple platformer collision detection as well as on-the-fly map modifications through destructable blocks! * @author mzechner */ public class DesertGame extends ApplicationAdapter {
From source file com.mygdx.game.shamballa.java
/** * * @author Stefan */ public class shamballa extends ApplicationAdapter implements InputProcessor {
From source file com.mygdx.tmxTest.TiledMapTextureBleeding.java
public class TiledMapTextureBleeding extends ApplicationAdapter { SpriteBatch batch; Texture img; private TiledMap mapPadding; private TiledMap mapNoPadding;
From source file com.nsoft.boxuniverse.main.Game.java
public class Game extends ApplicationAdapter { public static BaseWorld world; public static boolean isReady = false; public static Thread Main; public static Json MainJson = new Json();
From source file com.o2d.pkayjava.editor.Overlap2D.java
public class Overlap2D extends ApplicationAdapter implements Proxy { private static final String TAG; public static final String NAME; public static final String PAUSE; public static final String RESUME;
From source file com.o2d.pkayjava.editor.splash.SplashScreen.java
/** * Created by azakhary on 5/15/2015. */ public class SplashScreen extends ApplicationAdapter { private Stage stage;
From source file com.octa.topdown.TopDown.java
public class TopDown extends ApplicationAdapter {
SpriteBatch batch;
OrthographicCamera cam;
InputTracker input;
BitmapFont font;
From source file com.ow.game.Otherworld.java
public class Otherworld extends ApplicationAdapter { SpriteBatch batch; private SquidLayers display; private int[][] colorIndices, bgColorIndices;