List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage
From source file com.pacoworks.reactiveinputs.MyGdxGame.java
@Slf4j public class MyGdxGame extends ApplicationAdapter { SpriteBatch batch; Texture img;
From source file com.ray3k.skincomposer.Main.java
public class Main extends ApplicationAdapter { public final static String VERSION = "7"; public static final Class[] BASIC_CLASSES = { Button.class, CheckBox.class, ImageButton.class, ImageTextButton.class, Label.class, List.class, ProgressBar.class, ScrollPane.class, SelectBox.class, Slider.class, SplitPane.class, TextButton.class, TextField.class, TextTooltip.class, Touchpad.class, Tree.class, Window.class };
From source file com.saltosion.gladiator.GladiatorBrawler.java
public class GladiatorBrawler extends ApplicationAdapter { private Engine engine; private EntityFactory entityFactory; private LevelFactory levelFactory; private GUIManager guiManager;
From source file com.sbes.game.SBEGame.java
public class SBEGame extends ApplicationAdapter { SpriteBatch batch; private RNG rng; private SquidLayers display; private DungeonGenerator dungeonGen;
From source file com.shiz.shzrgl.ShzRgl.java
public class ShzRgl extends ApplicationAdapter { public static final float ANIMATION_DURATION = 0.05f; public static final SColor DARK_SLATE_GRAY = SColor.DARK_SLATE_GRAY; public static final int GRID_WIDTH = 80; public static final int GRID_HEIGHT = 32; public static final int CELL_WIDTH = 8;
From source file com.squidpony.basic.BasicDemo.java
public class BasicDemo extends ApplicationAdapter { SpriteBatch batch; private RNG rng; private SquidLayers display; private DungeonGenerator dungeonGen;
From source file com.squidpony.basic.demo.BasicGame.java
public class BasicGame extends ApplicationAdapter { SpriteBatch batch; private RNG rng; private SquidLayers display; private DungeonGenerator dungeonGen;
From source file com.squidpony.pandora.PandoraGame.java
public class PandoraGame extends ApplicationAdapter { private enum Phase { WAIT, PLAYER_ANIM, MONSTER_ANIM } SpriteBatch batch;
From source file com.squidpony.the.tsar.TsarGame.java
public class TsarGame extends ApplicationAdapter { private enum Phase { WAIT, PLAYER_ANIM, MONSTER_ANIM } SpriteBatch batch;
From source file com.theosirian.ppioo.Puno.java
public class Puno extends ApplicationAdapter { public Skin skin; public Stage stage; public GameData data; public Class<? extends Controller> changeController;