Example usage for com.badlogic.gdx ApplicationAdapter subclass-usage

List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationAdapter subclass-usage.

Usage

From source file com.pacoworks.reactiveinputs.MyGdxGame.java

@Slf4j
public class MyGdxGame extends ApplicationAdapter {
    SpriteBatch batch;

    Texture img;

From source file com.ray3k.skincomposer.Main.java

public class Main extends ApplicationAdapter {
    public final static String VERSION = "7";
    public static final Class[] BASIC_CLASSES = { Button.class, CheckBox.class, ImageButton.class,
            ImageTextButton.class, Label.class, List.class, ProgressBar.class, ScrollPane.class, SelectBox.class,
            Slider.class, SplitPane.class, TextButton.class, TextField.class, TextTooltip.class, Touchpad.class,
            Tree.class, Window.class };

From source file com.saltosion.gladiator.GladiatorBrawler.java

public class GladiatorBrawler extends ApplicationAdapter {

    private Engine engine;
    private EntityFactory entityFactory;
    private LevelFactory levelFactory;
    private GUIManager guiManager;

From source file com.sbes.game.SBEGame.java

public class SBEGame extends ApplicationAdapter {
    SpriteBatch batch;

    private RNG rng;
    private SquidLayers display;
    private DungeonGenerator dungeonGen;

From source file com.shiz.shzrgl.ShzRgl.java

public class ShzRgl extends ApplicationAdapter {
    public static final float ANIMATION_DURATION = 0.05f;
    public static final SColor DARK_SLATE_GRAY = SColor.DARK_SLATE_GRAY;
    public static final int GRID_WIDTH = 80;
    public static final int GRID_HEIGHT = 32;
    public static final int CELL_WIDTH = 8;

From source file com.squidpony.basic.BasicDemo.java

public class BasicDemo extends ApplicationAdapter {
    SpriteBatch batch;

    private RNG rng;
    private SquidLayers display;
    private DungeonGenerator dungeonGen;

From source file com.squidpony.basic.demo.BasicGame.java

public class BasicGame extends ApplicationAdapter {
    SpriteBatch batch;

    private RNG rng;
    private SquidLayers display;
    private DungeonGenerator dungeonGen;

From source file com.squidpony.pandora.PandoraGame.java

public class PandoraGame extends ApplicationAdapter {
    private enum Phase {
        WAIT, PLAYER_ANIM, MONSTER_ANIM
    }

    SpriteBatch batch;

From source file com.squidpony.the.tsar.TsarGame.java

public class TsarGame extends ApplicationAdapter {
    private enum Phase {
        WAIT, PLAYER_ANIM, MONSTER_ANIM
    }

    SpriteBatch batch;

From source file com.theosirian.ppioo.Puno.java

public class Puno extends ApplicationAdapter {
    public Skin skin;
    public Stage stage;
    public GameData data;
    public Class<? extends Controller> changeController;