Example usage for com.badlogic.gdx ApplicationAdapter subclass-usage

List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationAdapter subclass-usage.

Usage

From source file scenes.TutorialMatchScreen.java

/**
 *
 * @author <a href="mailto:d.vangils@student.fontys.nl">Dennis van Gils</a>
 */
public class TutorialMatchScreen extends ApplicationAdapter {

From source file spinetests.com.esotericsoftware.spine.Box2DExample.java

public class Box2DExample extends ApplicationAdapter {
    SpriteBatch batch;
    ShapeRenderer renderer;
    SkeletonRenderer skeletonRenderer = new SkeletonRenderer();

    TextureAtlas atlas;

From source file squidpony.gdx.examples.BasicDemo.java

public class BasicDemo extends ApplicationAdapter {
    SpriteBatch batch;

    private RNG rng;
    private SquidLayers display;
    private DungeonGenerator dungeonGen;

From source file ta.firegreen.creation.creator.java

public final class creator extends ApplicationAdapter {
    SpriteBatch batch;
    final public Dimension desktopDimension = Toolkit.getDefaultToolkit().getScreenSize();
    Texture img;
    ConfigurationFrame configF;
    ShapeRenderer shape;

From source file test.spine.Box2DExample.java

public class Box2DExample extends ApplicationAdapter {
    SpriteBatch batch;
    ShapeRenderer renderer;
    SkeletonRenderer skeletonRenderer = new SkeletonRenderer();

    TextureAtlas atlas;

From source file test.spine.MixTest2.java

public class MixTest2 extends ApplicationAdapter {
    SpriteBatch batch;
    float time;
    Array<Event> events = new Array();

    SkeletonRenderer renderer;

From source file uk.josephmansfield.interplanar.Interplanar.java

public class Interplanar extends ApplicationAdapter {

    private PlatformerInputProcessor inputProcessor;
    private World physicsWorld;
    private Engine entityEngine;
    private Renderer renderer;

From source file us.notsoserio.ninja.NinjaGame.java

public class NinjaGame extends ApplicationAdapter {

    public static float ZoomFactor = 1280f / 50f;//todo factor out of code

    GameInstance gameInstance;

From source file us.thirdmillenium.strategicassaultsimulator.StrategicAssaultSimulator.java

public class StrategicAssaultSimulator extends ApplicationAdapter {
    private Environment MyEnvironment;
    private Random random;

    @Override
    public void create() {

From source file Utils.XboxAdapter.java

/**
 *
 * @author Dalliny
 */
public class XboxAdapter extends ApplicationAdapter implements ControllerListener {
    SpriteBatch batch;