Example usage for com.badlogic.gdx ApplicationAdapter subclass-usage

List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationAdapter subclass-usage.

Usage

From source file org.gearvrf.widgetplugin.GVRWidget.java

/**
 * GVRWidget is a wrapper for LibGDX widget. base class for application widget
 * implementation
 */

public abstract class GVRWidget extends ApplicationAdapter {

From source file org.lightjason.examples.pokemon.ui.CScreen.java

/**
 * screen entry point, all graphical components
 * based on the LibGDX library
 *
 * @note with "s" a screenshot can be created
 * @warning rendering elements must be set within the create call for avoid instantiation error

From source file org.oscim.theme.comparator.vtm.MapApplicationAdapter.java

public class MapApplicationAdapter extends ApplicationAdapter {

    Logger log = LoggerFactory.getLogger(MapApplicationAdapter.class);

    private int x, y, width, height;
    private MapScaleBarLayer mapScaleBarLayer;

From source file org.saltosion.pixelprophecy.Prophecy.java

public class Prophecy extends ApplicationAdapter {

    private StateManager stateManager;
    private GUIManager guiManager;

    @Override

From source file progra.uno.koalio.Koalio.java

/** Super Mario Brothers like very basic platformer, using a tile map build via <a href="http://www.mapeditor.org/">Tiled</a> and a
 * tileset and sprites by <a href="http://www.vickiwenderlich.com/">Vicky Wenderlich</a></p>
 *
 * Shows simple platformer collision detection as well as on-the-fly map modifications through destructable blocks!
 * @author mzechner */
public class Koalio extends ApplicationAdapter {

From source file scenes.Background.java

/**
 * 
 * @author <a href="mailto:martin.drost@student.fontys.nl">Martin Dorst</a>
 */
public class Background extends ApplicationAdapter {
    ShapeRenderer sr;

From source file scenes.Chat.java

/**
 * 
 * @author 
 */
public class Chat extends ApplicationAdapter {
    private BitmapFont font21;

From source file scenes.Debug.java

/**
 * 
 * @author <a href="mailto:kevin.vanderburg@student.fontys.nl">Kevin van der Burg</a>
 */
public class Debug extends ApplicationAdapter {
    private SpriteBatch batch;

From source file scenes.EnterName.java

/**
 *
 * @author <a href="mailto:martin.drost@student.fontys.nl">Martin Dorst</a>
 */
public class EnterName extends ApplicationAdapter {
    private Stage stage; //done

From source file scenes.GameCreate.java

/**
 *
 * @author <a href="mailto:kevin.vanderburg@student.fontys.nl">Kevin van der
 * Burg</a>
 */
public class GameCreate extends ApplicationAdapter {