Example usage for com.badlogic.gdx ApplicationAdapter subclass-usage

List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ApplicationAdapter subclass-usage.

Usage

From source file com.hindelid.demo.pathfindingtest.Main.java

public class Main extends ApplicationAdapter {

    /** Just to be able to draw the rectangles. */
    ShapeRenderer mShapeRenderer;

    IndexedAStarPathFinder<TestNode> mPathFinder;

From source file com.hindelid.ld.thirtyfour.Main.java

public class Main extends ApplicationAdapter {
    private Viewport mViewPort;
    private OrthographicCamera mCamera;
    private ShapeRenderer mShapeRenderer;

    private TreeBranch mRoot;

From source file com.holotrash.lazerdeath2.lazerdeath2.java

public class lazerdeath2 extends ApplicationAdapter implements InputProcessor {

    public static final int OVERLAY_FADE_TIME = 90;
    public static final int SCROLLING_MULTIPLIER = 500;

    TiledMap tiledMap;

From source file com.intrepid.nicge.kernel.AbstractAdapter.java

public abstract class AbstractAdapter extends ApplicationAdapter {
    // ****************************************************************************************
    // Const Fields
    // ****************************************************************************************

    // ****************************************************************************************

From source file com.jemchicomac.backfire.Backfire.java

/** Cycles viewports while rendering a stage with a root Table for the layout. */
public class Backfire extends ApplicationAdapter {

    public static final float RUNNING_FRAME_DURATION = 0.09f;

    static final int VIRTUAL_WIDTH = 480; // x4 in 1080p

From source file com.jlabarca.kflame.MeshShader.java

public class MeshShader extends ApplicationAdapter {
    ShaderProgram shader;
    Mesh mesh;
    Texture texture;
    Matrix4 matrix = new Matrix4();

From source file com.kotcrab.vis.editor.Editor.java

/**
 * VisEditor main ApplicationAdapter class. The main() method is located in {@link Main}.
 * @author Kotcrab
 */
public class Editor extends ApplicationAdapter {
    public static Editor instance;

From source file com.laex.cg2d.entityeditor.pages.ExternalAnimationPreview.java

/**
 * The Class ExternalAnimationPreview.
 */
public class ExternalAnimationPreview extends ApplicationAdapter {

    /** The state time. */

From source file com.laex.cg2d.render.MyGdxGame.java

/**
 * The Class MyGdxGame.
 */
public abstract class MyGdxGame extends ApplicationAdapter {

    /** The batch. */

From source file com.laex.MyGdxGame.java

/**
 * The Class MyGdxGame.
 */
public class MyGdxGame extends ApplicationAdapter {

    /** The debug draw. */