List of usage examples for com.badlogic.gdx ApplicationAdapter subclass-usage
From source file com.hindelid.demo.pathfindingtest.Main.java
public class Main extends ApplicationAdapter { /** Just to be able to draw the rectangles. */ ShapeRenderer mShapeRenderer; IndexedAStarPathFinder<TestNode> mPathFinder;
From source file com.hindelid.ld.thirtyfour.Main.java
public class Main extends ApplicationAdapter { private Viewport mViewPort; private OrthographicCamera mCamera; private ShapeRenderer mShapeRenderer; private TreeBranch mRoot;
From source file com.holotrash.lazerdeath2.lazerdeath2.java
public class lazerdeath2 extends ApplicationAdapter implements InputProcessor { public static final int OVERLAY_FADE_TIME = 90; public static final int SCROLLING_MULTIPLIER = 500; TiledMap tiledMap;
From source file com.intrepid.nicge.kernel.AbstractAdapter.java
public abstract class AbstractAdapter extends ApplicationAdapter { // **************************************************************************************** // Const Fields // **************************************************************************************** // ****************************************************************************************
From source file com.jemchicomac.backfire.Backfire.java
/** Cycles viewports while rendering a stage with a root Table for the layout. */ public class Backfire extends ApplicationAdapter { public static final float RUNNING_FRAME_DURATION = 0.09f; static final int VIRTUAL_WIDTH = 480; // x4 in 1080p
From source file com.jlabarca.kflame.MeshShader.java
public class MeshShader extends ApplicationAdapter { ShaderProgram shader; Mesh mesh; Texture texture; Matrix4 matrix = new Matrix4();
From source file com.kotcrab.vis.editor.Editor.java
/** * VisEditor main ApplicationAdapter class. The main() method is located in {@link Main}. * @author Kotcrab */ public class Editor extends ApplicationAdapter { public static Editor instance;
From source file com.laex.cg2d.entityeditor.pages.ExternalAnimationPreview.java
/** * The Class ExternalAnimationPreview. */ public class ExternalAnimationPreview extends ApplicationAdapter { /** The state time. */
From source file com.laex.cg2d.render.MyGdxGame.java
/** * The Class MyGdxGame. */ public abstract class MyGdxGame extends ApplicationAdapter { /** The batch. */
From source file com.laex.MyGdxGame.java
/** * The Class MyGdxGame. */ public class MyGdxGame extends ApplicationAdapter { /** The debug draw. */