Java tutorial
/* * The MIT License * * Copyright 2017 DavidNexuss. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.nsoft.boxuniverse.main; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.physics.box2d.World; import com.badlogic.gdx.utils.Json; import com.badlogic.gdx.utils.viewport.ExtendViewport; import com.nsoft.boxuniverse.misc.BaseSound; import com.nsoft.boxuniverse.world.BaseObject; import com.nsoft.boxuniverse.world.BaseWorld; import com.nsoft.boxuniverse.world.WorldDefinition; import com.nsoft.boxuniverse.world.WorldLoader; public class Game extends ApplicationAdapter { public static BaseWorld world; public static boolean isReady = false; public static Thread Main; public static Json MainJson = new Json(); @Override public void create() { Init.LoadEverything(); Main = Thread.currentThread(); WorldDefinition def = new WorldDefinition(); def.NumLayers = 3; def.BackGroundPath = "src/com/nsoft/boxuniverse/resources/materials/background.jpg"; world = WorldLoader.loadNewMap(def); Gdx.input.setInputProcessor(world); Gdx.gl.glClearColor(0, 0, 0, 1); isReady = true; } public static void LoadMap(String mapName) { isReady = false; Init.LoadEverything(); WorldLoader.load(mapName); world = null; world = WorldLoader.loadMap(); Gdx.input.setInputProcessor(world); Gdx.gl.glClearColor(0, 0, 0, 1); isReady = true; } @Override public void render() { if (isReady) { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); world.render(); } } @Override public void resize(int width, int height) { } @Override public void dispose() { } }