Java tutorial
/* Copyright (C) 2015 Daniel Waybright, daniel.waybright@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program (located in root of GitHub folder); if not, visit: http://www.apache.org/licenses/LICENSE-2.0 **** Special Thanks **** This project makes extensive use of the LibGDX library http://libgdx.badlogicgames.com/index.html */ package us.thirdmillenium.strategicassaultsimulator; import com.badlogic.gdx.ApplicationAdapter; import java.util.Random; import us.thirdmillenium.strategicassaultsimulator.environment.Environment; import us.thirdmillenium.strategicassaultsimulator.environment.GameEnvironment; import us.thirdmillenium.strategicassaultsimulator.environment.Params; public class StrategicAssaultSimulator extends ApplicationAdapter { private Environment MyEnvironment; private Random random; @Override public void create() { this.random = new Random(); this.MyEnvironment = new GameEnvironment(Params.PathToBaseNN, this.random, 3); } @Override public void render() { this.MyEnvironment.simulate(1 / (float) 10); } }