cn.lambdacraft.terrain.client.model.ModelXenAmethyst.java Source code

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Here is the source code for cn.lambdacraft.terrain.client.model.ModelXenAmethyst.java

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/** 
 * Copyright (c) LambdaCraft Modding Team, 2013
 * ??LambdaCraft ? 2013.
 * http://lambdacraft.half-life.cn/
 * 
 * LambdaCraft is open-source. It is distributed under the terms of the
 * LambdaCraft Open Source License. It grants rights to read, modify, compile
 * or run the code. It does *NOT* grant the right to redistribute this software
 * or its modifications in any form, binary or source, except if expressively
 * granted by the copyright holder.
 *
 * LambdaCraft???LambdaCraft??????
 * ?? ??????????
 */
package cn.lambdacraft.terrain.client.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;

import org.lwjgl.opengl.GL11;

import cn.lambdacraft.core.prop.ClientProps;
import cn.liutils.api.client.model.ITileEntityModel;
import cn.liutils.api.client.util.RenderUtils;

/**
 * @author WeAthFolD
 * 
 */
public class ModelXenAmethyst extends ModelBase implements ITileEntityModel {

    // fields
    ModelRenderer Shape1;
    ModelRenderer Shape2;
    ModelRenderer Shape3;

    public ModelXenAmethyst() {
        textureWidth = 64;
        textureHeight = 32;

        Shape1 = new ModelRenderer(this, 4, 0);
        Shape1.addBox(0F, 0F, 0F, 3, 2, 3);
        Shape1.setRotationPoint(-1F, 21F, -1F);
        Shape1.setTextureSize(64, 32);
        Shape1.mirror = true;
        setRotation(Shape1, 0F, 0F, 0F);
        Shape2 = new ModelRenderer(this, 0, 10);
        Shape2.addBox(-1F, 0F, -1F, 5, 3, 5);
        Shape2.setRotationPoint(-1F, 18F, -1F);
        Shape2.setTextureSize(64, 32);
        Shape2.mirror = true;
        setRotation(Shape2, 0F, 0F, 0F);
        Shape3 = new ModelRenderer(this, 0, 0);
        Shape3.addBox(0F, 0F, 0F, 1, 9, 1);
        Shape3.setRotationPoint(0F, 9F, 0F);
        Shape3.setTextureSize(64, 32);
        Shape3.mirror = true;
        setRotation(Shape3, 0F, 0F, 0F);
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, entity);
        Shape1.render(f5);
        Shape2.render(f5);
        Shape3.render(f5);
    }

    private void setRotation(ModelRenderer model, float x, float y, float z) {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
    }

    @Override
    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) {
        super.setRotationAngles(f, f1, f2, f3, f4, f5, e);
    }

    @Override
    public void render(TileEntity is, double x, double y, double z, float f1, float scale, float f) {
        GL11.glPushMatrix();
        //      GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
        GL11.glTranslated(x + 0.5, y + 1.6, z + 0.5);
        GL11.glScalef(-1.0F, -1.0F, 1.0F);
        RenderUtils.loadTexture(ClientProps.AMETHYST_PATH);
        Shape1.render(scale);
        Shape2.render(scale);
        Shape3.render(scale);
        GL11.glPopMatrix();
    }

}