List of usage examples for org.lwjgl.opengl GL11 glBindTexture
public static void glBindTexture(@NativeType("GLenum") int target, @NativeType("GLuint") int texture)
From source file:com.grillecube.client.opengl.GLTexture.java
public final void bind(int texture, int target) { GL13.glActiveTexture(texture);/*from w w w . j a v a2 s. c o m*/ GL11.glBindTexture(target, this.glID); }
From source file:com.grillecube.client.opengl.GLTexture.java
public final void unbind(int target) { GL11.glBindTexture(target, 0); }
From source file:com.grillecube.engine.opengl.object.GLTexture.java
public void bind(int target) { GL11.glBindTexture(target, this._glID); }
From source file:com.grillecube.engine.opengl.object.GLTexture.java
public void bind(int texture, int target) { GL13.glActiveTexture(texture); GL11.glBindTexture(target, this._glID); }
From source file:com.grillecube.engine.opengl.object.GLTexture.java
public void unbind(int target) { GL11.glBindTexture(target, 0); }
From source file:com.kauridev.lunarfever.graphics.Texture.java
License:Open Source License
public void bind() { if (!valid()) { throw new IllegalStateException(); }// w w w .jav a 2 s .c o m GL11.glBindTexture(GL11.GL_TEXTURE_2D, id); }
From source file:com.kauridev.lunarfever.graphics.TextureLoader.java
License:Open Source License
public static Texture loadTexture(String file) { Texture texture = cache.get(file);/*w ww .j a v a 2 s . c o m*/ if (texture != null && texture.getTexture().valid()) { return texture; } BufferedImage image = loadImage(file); GL11.glEnable(GL11.GL_TEXTURE_2D); int id = GL11.glGenTextures(); // bind GL11.glBindTexture(GL11.GL_TEXTURE_2D, id); // set filter GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); // set wrap GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); // set unpack alignment GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1); GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); // send data to gpu GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, image.getWidth(), image.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, loadBuffer(image)); // Create texture texture = new Texture(id, image.getWidth(), image.getHeight()); cache.put(file, texture); return texture; }
From source file:com.microsoft.Malmo.Utils.TextureHelper.java
License:Open Source License
public static void glBindTexture(int target, int texture) { // The Minecraft render code is selecting a texture. // If we are producing a colour map, this is our opportunity to activate our special fragment shader, // which will ignore the texture and use a solid colour - either the colour we pass in, or a colour based // on the texture coords (if using the block texture atlas). if (isProducingColourMap && colourmapFrame) { if (shaderID != -1) { // Have we encountered this texture before? Integer col = texturesToColours.get(texture); if (col == null) { // No - are we drawing an entity? if (currentEntity != null) { // Has the user requested a specific mapping? if (idealMobColours != null) { // Yes, in which case use black unless a mapping is found: col = 0;/*from ww w.j a v a 2 s . c om*/ String entName = EntityList.getKey(currentEntity).toString(); for (String ent : idealMobColours.keySet()) { if (entName.equals(ent)) { col = idealMobColours.get(ent); } } } else { // Provide a default mapping from entity to colour String ent = EntityList.getEntityString(currentEntity); col = (ent.hashCode()) % 0xffffff; } texturesToColours.put(texture, col); } else { // Not drawing an entity. Check the misc mappings: for (String resID : miscTexturesToColours.keySet()) { ITextureObject tex = Minecraft.getMinecraft().getTextureManager() .getTexture(new ResourceLocation(resID)); if (tex != null && tex.getGlTextureId() == texture) { // Match col = miscTexturesToColours.get(resID); } } if (col == null) { // Still no match. // Finally, see if this is the block atlas texture: ITextureObject blockatlas = Minecraft.getMinecraft().getTextureManager() .getTexture(new ResourceLocation("textures/atlas/blocks.png")); if (blockatlas != null && blockatlas.getGlTextureId() == texture) { col = -1; } } if (col != null) // Put this in the map for easy access next time. texturesToColours.put(texture, col); } } if (col != null) { OpenGlHelper.glUseProgram(shaderID); int entColUniformLocR = OpenGlHelper.glGetUniformLocation(shaderID, "entityColourR"); int entColUniformLocG = OpenGlHelper.glGetUniformLocation(shaderID, "entityColourG"); int entColUniformLocB = OpenGlHelper.glGetUniformLocation(shaderID, "entityColourB"); if (entColUniformLocR != -1 && entColUniformLocG != -1 && entColUniformLocB != -1) { OpenGlHelper.glUniform1i(entColUniformLocR, col != -1 ? (col >> 16) & 0xff : -1); OpenGlHelper.glUniform1i(entColUniformLocG, col != -1 ? (col >> 8) & 0xff : -1); OpenGlHelper.glUniform1i(entColUniformLocB, col != -1 ? col & 0xff : -1); } } else OpenGlHelper.glUseProgram(0); } } // Finally, pass call on to OpenGL: GL11.glBindTexture(target, texture); }
From source file:com.mtbs3d.minecrift.FBOParams.java
License:LGPL
public FBOParams(String fboName, int textureType, int internalFormat, int baseFormat, int bufferType, int fboWidth, int fboHeight) throws Exception { Minecraft mc = Minecraft.getMinecraft(); _textureType = textureType;// ww w . jav a 2s . com if (fboSupport == FBO_SUPPORT.USE_EXT_UNKNOWN) { // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. try { _frameBufferId = GL30.glGenFramebuffers(); fboSupport = FBO_SUPPORT.USE_GL30; } catch (IllegalStateException ex) { System.out.println( "[Minecrift] FBO creation: GL30.glGenFramebuffers not supported. Attempting to use EXTFramebufferObject.glGenFramebuffersEXT"); fboSupport = FBO_SUPPORT.USE_EXT; try { _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT(); } catch (IllegalStateException ex1) { System.out.println( "[Minecrift] FBO creation: EXTFramebufferObject.glGenFramebuffersEXT not supported, FBO creation failed."); throw ex1; } } } else if (fboSupport == FBO_SUPPORT.USE_GL30) { _frameBufferId = GL30.glGenFramebuffers(); } else { _frameBufferId = EXTFramebufferObject.glGenFramebuffersEXT(); } if (fboSupport == FBO_SUPPORT.USE_GL30) { _colorTextureId = GL11.glGenTextures(); _depthRenderBufferId = GL30.glGenRenderbuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, _frameBufferId); checkGLError("FBO bind framebuffer"); GL11.glBindTexture(textureType, _colorTextureId); checkGLError("FBO bind texture"); GL11.glEnable(textureType); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null); System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight); GL30.glFramebufferTexture2D(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, textureType, _colorTextureId, 0); checkGLError("FBO bind texture framebuffer"); GL30.glBindRenderbuffer(GL30.GL_RENDERBUFFER, _depthRenderBufferId); // bind the depth renderbuffer GL30.glRenderbufferStorage(GL30.GL_RENDERBUFFER, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it GL30.glFramebufferRenderbuffer(GL30.GL_FRAMEBUFFER, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, _depthRenderBufferId); checkGLError("FBO bind depth framebuffer"); } else { _colorTextureId = GL11.glGenTextures(); _depthRenderBufferId = EXTFramebufferObject.glGenRenderbuffersEXT(); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, _frameBufferId); checkGLError("FBO bind framebuffer"); GL11.glBindTexture(textureType, _colorTextureId); checkGLError("FBO bind texture"); GL11.glEnable(textureType); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(textureType, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexImage2D(textureType, 0, internalFormat, fboWidth, fboHeight, 0, baseFormat, bufferType, (java.nio.ByteBuffer) null); System.out.println("[Minecrift] FBO '" + fboName + "': w: " + fboWidth + ", h: " + fboHeight); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, textureType, _colorTextureId, 0); checkGLError("FBO bind texture framebuffer"); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId); // bind the depth renderbuffer EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, fboWidth, fboHeight); // get the data space for it EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, _depthRenderBufferId); checkGLError("FBO bind depth framebuffer"); } if (!checkFramebufferStatus()) { // OK, if we have an error here - then throw an exception System.out.println("[Minecrift] FAILED to create framebuffer!!"); throw new Exception("Failed to create framebuffer"); } }
From source file:com.mtbs3d.minecrift.FBOParams.java
License:LGPL
public void bindTexture() { OpenGlHelper.setActiveTexture(GL13.GL_TEXTURE0); GL11.glBindTexture(_textureType, _colorTextureId); }