List of usage examples for org.lwjgl.opengl GL11 glBindTexture
public static void glBindTexture(@NativeType("GLenum") int target, @NativeType("GLuint") int texture)
From source file:junkdisplay.JunkDisplayLWJGL.java
private void drawBackground(Point locs) { if (LEVEL_EDITOR == false) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, levelmap.getSheetID()); drawTile(e.GAME_BACKGROUND_RECT, levelmap.getSpriteLocation(e.GAME_BACKGROUND)); GL11.glBindTexture(GL11.GL_TEXTURE_2D, levelmap.getSheetID()); drawTile(e.GAME_FOREGROUND_RECT, levelmap.getSpriteLocation(e.GAME_FOREGROUND)); } else {// w ww . j a v a 2s .co m GL11.glBindTexture(GL11.GL_TEXTURE_2D, levelmap.getSheetID()); drawTile(edit.GAME_BACKGROUND_RECT, levelmap.getSpriteLocation(edit.GAME_BACKGROUND)); GL11.glBindTexture(GL11.GL_TEXTURE_2D, levelmap.getSheetID()); drawTile(edit.GAME_FOREGROUND_RECT, levelmap.getSpriteLocation(edit.GAME_FOREGROUND)); } }
From source file:junkdisplay.JunkDisplayLWJGL.java
private void drawForeGround() { String r;/* w ww. j a v a 2 s.com*/ Rectangle bounds; ArrayList<Scenery> sceneries; if (LEVEL_EDITOR == false) { sceneries = e.getSceneries(); } else { sceneries = edit.getSceneries(); } for (DefaultCharacter scenery : sceneries) { if (scenery.getEditor() == false) { r = scenery.getTexture(); bounds = scenery.getScreenPosition(); if (scenery instanceof HealingScenery) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, healingmap.getSheetID()); drawTile(bounds, healingmap.getSpriteLocation(r)); } else if (scenery instanceof PermeableScenery) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, interactivemap.getSheetID()); drawTile(bounds, interactivemap.getSpriteLocation(r)); } else if (scenery instanceof Decoration) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, decorationmap.getSheetID()); drawTile(bounds, decorationmap.getSpriteLocation(r)); } else { GL11.glBindTexture(GL11.GL_TEXTURE_2D, newscenerymap.getSheetID()); drawTile(bounds, newscenerymap.getSpriteLocation(r)); } } } if (!LEVEL_EDITOR) { ArrayList<MovingCharacter> characters = e.getCharacters(); for (DefaultCharacter character : characters) { r = character.getTexture(); bounds = character.getScreenPosition(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, charactermap.getSheetID()); drawTile(bounds, charactermap.getSpriteLocation(r)); } } ArrayList<Threat> threats; if (LEVEL_EDITOR == false) { threats = e.getThreats(); } else { threats = edit.getThreats(); } for (DefaultCharacter threat : threats) { if (threat.getEditor() == false) { r = threat.getTexture(); bounds = threat.getScreenPosition(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, threatmap.getSheetID()); drawTile(bounds, threatmap.getSpriteLocation(r)); } } }
From source file:junkdisplay.JunkDisplayLWJGL.java
private void drawShadow(Point locs) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, levelmap.getSheetID()); if (LEVEL_EDITOR == false) { drawTile(e.GAME_SHADOW_RECT, levelmap.getSpriteLocation(e.GAME_SHADOW)); } else {/*from w ww .j a v a 2s . co m*/ drawTile(edit.GAME_SHADOW_RECT, levelmap.getSpriteLocation(edit.GAME_SHADOW)); } }
From source file:junkdisplay.JunkDisplayLWJGL.java
private void drawUI() { if (!LEVEL_EDITOR) { int health = e.getPlayerHealth(); String texture, firstNumberTexture, secondNumberTexture; if (health == 1000) { texture = "100"; } else if (health >= 900) { texture = "90"; } else if (health >= 800) { texture = "80"; } else if (health >= 700) { texture = "70"; } else if (health >= 600) { texture = "60"; } else if (health >= 500) { texture = "50"; } else if (health >= 400) { texture = "40"; } else if (health >= 300) { texture = "30"; } else if (health >= 200) { texture = "20"; } else if (health >= 100) { texture = "10"; } else {/*from w w w . ja va 2s . com*/ texture = "0"; } if (health > 100) { Rectangle bounds = new Rectangle(10, 10, 64, 64); GL11.glBindTexture(GL11.GL_TEXTURE_2D, healthmap.getSheetID()); drawTile(bounds, healthmap.getSpriteLocation(texture)); } Rectangle bounds2 = new Rectangle(10, 10, 64, 64); GL11.glBindTexture(GL11.GL_TEXTURE_2D, healthmap.getSheetID()); drawTile(bounds2, healthmap.getSpriteLocation("porthole")); int healthTens = (health / 100) % 100; switch (healthTens) { case 1: firstNumberTexture = "1"; break; case 2: firstNumberTexture = "2"; break; case 3: firstNumberTexture = "3"; break; case 4: firstNumberTexture = "4"; break; case 5: firstNumberTexture = "5"; break; case 6: firstNumberTexture = "6"; break; case 7: firstNumberTexture = "7"; break; case 8: firstNumberTexture = "8"; break; case 9: firstNumberTexture = "9"; break; case 0: firstNumberTexture = "0"; break; default: if (health == 1000) { firstNumberTexture = "0"; } else { firstNumberTexture = "blank"; } break; } int healthOnes = (health % 100) / 10; switch (healthOnes) { case 1: secondNumberTexture = "1"; break; case 2: secondNumberTexture = "2"; break; case 3: secondNumberTexture = "3"; break; case 4: secondNumberTexture = "4"; break; case 5: secondNumberTexture = "5"; break; case 6: secondNumberTexture = "6"; break; case 7: secondNumberTexture = "7"; break; case 8: secondNumberTexture = "8"; break; case 9: secondNumberTexture = "9"; break; case 0: secondNumberTexture = "0"; break; default: secondNumberTexture = "0"; } if (health != 1000) { Rectangle num1 = new Rectangle(29, 28, 13, 26); GL11.glBindTexture(GL11.GL_TEXTURE_2D, numbermap.getSheetID()); drawTile(num1, numbermap.getSpriteLocation(firstNumberTexture)); Rectangle num2 = new Rectangle(42, 28, 13, 26); GL11.glBindTexture(GL11.GL_TEXTURE_2D, numbermap.getSheetID()); drawTile(num2, numbermap.getSpriteLocation(secondNumberTexture)); } int temper = e.getPlayerTemperature(); String textemp; if (temper >= 800) { textemp = "temp90"; } else if (temper >= 700) { textemp = "temp80"; } else if (temper >= 600) { textemp = "temp70"; } else if (temper >= 500) { textemp = "temp60"; } else if (temper >= 400) { textemp = "temp50"; } else if (temper >= 350) { textemp = "temp40"; } else if (temper >= 300) { textemp = "temp30"; } else if (temper >= 200) { textemp = "temp20"; } else if (temper >= 0) { textemp = "temp10"; } else { textemp = "temp10"; } Rectangle temperature = new Rectangle(16, 88, 23, 74); GL11.glBindTexture(GL11.GL_TEXTURE_2D, temperaturemap.getSheetID()); drawTile(temperature, temperaturemap.getSpriteLocation(textemp)); } else { /** * THIS IS WHERE LEVEL EDITOR SIDE BARS GO */ Rectangle bottombar = new Rectangle(500, 600, 800, 200); GL11.glBindTexture(GL11.GL_TEXTURE_2D, leveleditormap.getSheetID()); drawTile(bottombar, leveleditormap.getSpriteLocation("bottombar")); Rectangle sidebar = new Rectangle(1300, 0, 200, 800); GL11.glBindTexture(GL11.GL_TEXTURE_2D, leveleditormap.getSheetID()); drawTile(sidebar, leveleditormap.getSpriteLocation("sidebar")); String r; Rectangle bounds; ArrayList<Scenery> sceneries; if (!LEVEL_EDITOR) { sceneries = e.getSceneries(); } else { sceneries = edit.getSceneries(); } for (DefaultCharacter scenery : sceneries) { if (scenery.getEditor() == true) { r = scenery.getTexture(); bounds = scenery.getScreenPosition(); if (scenery instanceof HealingScenery) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, healingmap.getSheetID()); drawTile(bounds, healingmap.getSpriteLocation(r)); } else if (scenery instanceof PermeableScenery) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, interactivemap.getSheetID()); drawTile(bounds, interactivemap.getSpriteLocation(r)); } else if (scenery instanceof Decoration) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, decorationmap.getSheetID()); drawTile(bounds, decorationmap.getSpriteLocation(r)); } else { GL11.glBindTexture(GL11.GL_TEXTURE_2D, newscenerymap.getSheetID()); drawTile(bounds, newscenerymap.getSpriteLocation(r)); } } } if (!LEVEL_EDITOR) { ArrayList<MovingCharacter> characters = e.getCharacters(); for (DefaultCharacter character : characters) { r = character.getTexture(); bounds = character.getScreenPosition(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, playermap.getSheetID()); drawTile(bounds, playermap.getSpriteLocation(r)); } } ArrayList<Threat> threats; if (!LEVEL_EDITOR) { threats = e.getThreats(); } else { threats = edit.getThreats(); } for (DefaultCharacter threat : threats) { if (threat.getEditor() == true) { r = threat.getTexture(); bounds = threat.getScreenPosition(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, threatmap.getSheetID()); drawTile(bounds, threatmap.getSpriteLocation(r)); } } } boolean paused; if (!LEVEL_EDITOR) { paused = e.getPaused(); } else { paused = edit.getPaused(); } if (paused == true) { Rectangle grey = new Rectangle(0, 0, 800, 600); GL11.glBindTexture(GL11.GL_TEXTURE_2D, menumap.getSheetID()); drawTile(grey, menumap.getSpriteLocation("darken")); Rectangle title = new Rectangle(300, 220, 200, 72); GL11.glBindTexture(GL11.GL_TEXTURE_2D, menumap.getSheetID()); drawTile(title, menumap.getSpriteLocation("paused")); Rectangle options = new Rectangle(357, 300, 86, 28); if (checkHover(options) == true) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, menumap.getSheetID()); drawTile(options, menumap.getSpriteLocation("optionslight")); } else { GL11.glBindTexture(GL11.GL_TEXTURE_2D, menumap.getSheetID()); drawTile(options, menumap.getSpriteLocation("optionsdark")); } Rectangle quit = new Rectangle(377, 335, 46, 32); if (checkHover(quit) == true) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, menumap.getSheetID()); drawTile(quit, menumap.getSpriteLocation("quitlight")); } else { GL11.glBindTexture(GL11.GL_TEXTURE_2D, menumap.getSheetID()); drawTile(quit, menumap.getSpriteLocation("quitdark")); } } }
From source file:kuake2.render.lwjgl.Image.java
License:Open Source License
void GL_Bind(int texnum) { if ((gl_nobind.value != 0) && (draw_chars != null)) { // performance evaluation option texnum = draw_chars.texnum;//from w ww .jav a 2 s.c o m } if (gl_state.currenttextures[gl_state.currenttmu] == texnum) return; gl_state.currenttextures[gl_state.currenttmu] = texnum; GL11.glBindTexture(GL11.GL_TEXTURE_2D, texnum); }
From source file:main.EntityRenderer.java
private void prepareTextureModel(TextureModel model) { RawModel rawModel = model.getRawModel(); GL30.glBindVertexArray(rawModel.getVaoId()); GL20.glEnableVertexAttribArray(0);//from w ww. j a va 2s. c o m GL20.glEnableVertexAttribArray(1); GL20.glEnableVertexAttribArray(2); ModelTexture texture = model.getTexture(); shader.loadShineVariables(texture.getShineDamper(), texture.getReflectivity()); GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, model.getTexture().getTextureId()); }
From source file:main.java.com.YeAJG.game.entity.Entity.java
License:Open Source License
@Override public void Render(float interpolation) { GL20.glUseProgram(pId);//ww w . ja v a 2 s.c o m // Bind the texture GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId); // Bind to the VAO that has all the information about the vertices GL30.glBindVertexArray(vaoId); GL20.glEnableVertexAttribArray(0); GL20.glEnableVertexAttribArray(1); GL20.glEnableVertexAttribArray(2); // Bind to the index VBO that has all the information about the order of the vertices GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboiId); // Draw the vertices GL11.glDrawElements(GL11.GL_TRIANGLES, indicesCount, GL11.GL_UNSIGNED_BYTE, 0); // Put everything back to default (deselect) GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL20.glDisableVertexAttribArray(0); GL20.glDisableVertexAttribArray(1); GL20.glDisableVertexAttribArray(2); GL30.glBindVertexArray(0); GL20.glUseProgram(0); Game.exitOnGLError("renderCycle"); }
From source file:main.java.com.YeAJG.game.io.FileIOHandler.java
License:Open Source License
public static int loadPNGTexture(String filename, int textureUnit) throws IOException { ByteBuffer buf = null;//from w w w .j a v a 2 s. c o m int tWidth = 0; int tHeight = 0; try { // Open the PNG file as an InputStream InputStream in = new FileInputStream(filename); // Link the PNG decoder to this stream PNGDecoder decoder = new PNGDecoder(in); // Get the width and height of the texture tWidth = decoder.getWidth(); tHeight = decoder.getHeight(); // Decode the PNG file in a ByteBuffer buf = ByteBuffer.allocateDirect(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buf, decoder.getWidth() * 4, PNGDecoder.RGBA); buf.flip(); in.close(); } catch (IOException e) { throw new IOException(e.getMessage()); } // Create a new texture object in memory and bind it int texId = GL11.glGenTextures(); GL13.glActiveTexture(textureUnit); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texId); // All RGB bytes are aligned to each other and each component is 1 byte GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); // Upload the texture data and generate mip maps (for scaling) GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, tWidth, tHeight, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buf); GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D); // Setup the ST coordinate system GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); // Setup what to do when the texture has to be scaled GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR); Game.exitOnGLError("loadPNGTexture"); return texId; }
From source file:main.TerrainRenderer.java
private void prepareTerrain(Terrain terrain) { RawModel rawModel = terrain.getModel(); GL30.glBindVertexArray(rawModel.getVaoId()); GL20.glEnableVertexAttribArray(0);//from w w w . j a v a2 s . c om GL20.glEnableVertexAttribArray(1); GL20.glEnableVertexAttribArray(2); ModelTexture texture = terrain.getTexture(); shader.loadShineVariables(texture.getShineDamper(), texture.getReflectivity()); GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getTextureId()); }
From source file:map.GameMap.java
License:Open Source License
private void renderMinimap() { int size = MINIMAP_SIZE; Texture tex = new Texture("ground"); miniMap = new Material(name + "_minimap"); int[] viewport = GLUtils.getViewport(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity();//from ww w.j a v a 2 s .co m GL11.glOrtho(0, size, size, 0, -10, 10); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glViewport(0, 0, size, size); GL11.glClearColor(0.0f, 0, 0, 1.0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glScalef(size / tiles.length, size / tiles.length, size / tiles.length); GLUtils.glLightPos(1.0f, 1.0f, 1.0f); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_CULL_FACE); draw(null); GL11.glEnable(GL11.GL_CULL_FACE); IntBuffer addr = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer(); GL11.glGenTextures(addr); tex.setID(addr.get(0)); GL11.glBindTexture(GL11.GL_TEXTURE_2D, tex.getID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glCopyTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGB, 0, 0, size, size, 0); miniMap.setTexture(0, tex); GL11.glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); }