List of usage examples for org.lwjgl.opengl GL11 glBindTexture
public static void glBindTexture(@NativeType("GLenum") int target, @NativeType("GLuint") int texture)
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with a texture. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param textureID - The texture id to be used * @param vertexValues - The array of vertices * @param textureValues - Array of local texture vertices *//* w w w.jav a2s.c o m*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileThreePointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, int textureID, float[] vertexValues, float[] textureValues) { GL11.glNewList(listID, compileMode); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 2; i += 3, j += 2) { GL11.glTexCoord2f(textureValues[j], textureValues[j + 1]); GL11.glVertex3f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2]); } GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with a texture. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param textureID - The texture id to be used * @param vertexValues - The array of vertices * @param textureValues - Array of local texture vertices *//* ww w.j a v a 2 s . c o m*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileFourPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, int textureID, float[] vertexValues, float[] textureValues) { GL11.glNewList(listID, compileMode); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 3; i += 4, j += 2) { GL11.glTexCoord2f(textureValues[j], textureValues[j + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with color and a texture. * Note that {@code colorValues} should have four values per vertex. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param textureID - The texture id to be used * @param vertexValues - The array of vertices * @param colorValues - The array of color vertices * @param textureValues - Array of local texture vertices *//*from ww w .j ava 2s . c o m*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileTwoPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glNewList(listID, compileMode); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 1; i += 2, j += 4) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[i], textureValues[i + 1]); GL11.glVertex2f(vertexValues[i], vertexValues[i + 1]); } GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with color and a texture. * Note that {@code colorValues} should have four values per vertex. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param textureID - The texture id to be used * @param vertexValues - The array of vertices * @param colorValues - The array of color vertices * @param textureValues - Array of local texture vertices *//* ww w. ja v a 2 s . c o m*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileThreePointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glNewList(listID, compileMode); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0, k = 0; i < vertexValues.length - 2; i += 3, j += 4, k += 2) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[k], textureValues[k + 1]); GL11.glVertex3f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2]); } GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with color and a texture. * Note that {@code colorValues} should have four values per vertex. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param textureID - The texture id to be used * @param vertexValues - The array of vertices * @param colorValues - The array of color vertices * @param textureValues - Array of local texture vertices *//*from ww w. j ava 2s.co m*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileFourPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glNewList(listID, compileMode); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0, k = 0; i < vertexValues.length - 3; i += 4, j += 4, k += 2) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[k], textureValues[k + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.Graphics.java
License:Open Source License
/** * Binds the {@code textureID} to the current OpenGL context. * @param textureID - The id of the texture *//* w w w . j ava 2s .co m*/ @OpenGLInfo(fwdCompatible = true, openGLVersion = "1.1", status = "Release") public static void bindTexture(int textureID) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. And adds a texture to it. * @param beginMode - OpenGL begin mode// w w w . j av a2 s .c om * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void twoPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0; i < vertexValues.length - 1; i += 2) { GL11.glTexCoord2f(textureValues[i], textureValues[i + 1]); GL11.glVertex2f(vertexValues[i], vertexValues[i + 1]); } GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. And adds a texture to it. * @param beginMode - OpenGL begin mode/* w ww .j av a 2 s .c om*/ * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void threePointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 2; i += 3, j += 2) { GL11.glTexCoord2f(textureValues[j], textureValues[j + 1]); GL11.glVertex3f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2]); } GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. And adds a texture to it. * @param beginMode - OpenGL begin mode/*from w w w. jav a 2 s .c o m*/ * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void fourPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 3; i += 4, j += 2) { GL11.glTexCoord2f(textureValues[j], textureValues[j + 1]); GL11.glVertex4f(vertexValues[i], vertexValues[i + 1], vertexValues[i + 2], vertexValues[i + 3]); } GL11.glEnd(); }
From source file:org.ajgl.graphics.Immediate.java
License:Open Source License
/** * Draws a shape using glBegin / Primitive mode. Adds color and texture to it. * Note that {@code colorValues} should have four values per vertex. * @param beginMode - OpenGL begin mode//from w ww . j ava 2 s .c om * @param textureID - The texture id to be used * @param vertexValues - Array of vertices * @param colorValues - Array of color vertices * @param textureValues - Array of local texture vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void twoPointdraw(@BeginMode int beginMode, int textureID, float[] vertexValues, float[] colorValues, float[] textureValues) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 1; i += 2, j += 4) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glTexCoord2f(textureValues[i], textureValues[i + 1]); GL11.glVertex2f(vertexValues[i], vertexValues[i + 1]); } GL11.glEnd(); }