List of usage examples for org.lwjgl.opengl GL11 glBindTexture
public static void glBindTexture(@NativeType("GLenum") int target, @NativeType("GLuint") int texture)
From source file:org.spout.engine.resources.ClientTexture.java
License:Open Source License
@Override public void bind() { if (textureID == -1) { throw new IllegalStateException("Cannot bind an unloaded texture!"); }//from w w w .j a v a 2 s .c o m GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); }
From source file:org.spout.engine.resources.ClientTexture.java
License:Open Source License
@Override public void load() { if (textureID != -1) { throw new IllegalStateException("Cannot load an already loaded texture!"); }//from w ww. j a v a 2 s . c o m GL11.glEnable(GL11.GL_TEXTURE_2D); textureID = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); /*if (((Client) Spout.getEngine()).getRenderMode() != RenderMode.GL30) { //Use Mipmaps GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL14.GL_GENERATE_MIPMAP, GL11.GL_TRUE); }*/ GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_BASE_LEVEL, 0); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, 0); //Bilinear Filter the closest mipmap GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); //Wrap the texture GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); int width = image.getWidth(); int height = image.getHeight(); int[] pixels = new int[width * height]; image.getRGB(0, 0, width, height, pixels, 0, width); ByteBuffer buffer = BufferUtils.createByteBuffer(width * height * 4); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int pixel = pixels[y * width + x]; buffer.put((byte) ((pixel >> 16) & 0xFF)); // Red component buffer.put((byte) ((pixel >> 8) & 0xFF)); // Green component buffer.put((byte) (pixel & 0xFF)); // Blue component buffer.put((byte) ((pixel >> 24) & 0xFF)); // Alpha component. Only for RGBA } } buffer.flip(); //if (((Client) Spout.getEngine()).getRenderMode() == RenderMode.GL30) { // GL30.glGenerateMipmap(textureID); //} GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA8, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buffer); //EXTFramebufferObject.glGenerateMipmapEXT(GL11.GL_TEXTURE_2D); //Not sure if this extension is supported on most cards. }
From source file:org.spout.renderer.lwjgl.gl20.GL20Texture.java
License:Open Source License
@Override public void setImageData(ByteBuffer imageData, int width, int height) { checkCreated();/*w ww . j a v a2 s. c o m*/ if (width <= 0) { throw new IllegalArgumentException("Width must be greater than zero"); } if (height <= 0) { throw new IllegalArgumentException("Height must be greater than zero"); } this.width = width; this.height = height; // Bind the texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, id); // Upload the texture to the GPU final boolean hasInternalFormat = internalFormat != null; if (minFilter.needsMipMaps() && imageData != null) { // Build mipmaps if using mip mapped filters GLU.gluBuild2DMipmaps(GL11.GL_TEXTURE_2D, hasInternalFormat ? internalFormat.getGLConstant() : format.getGLConstant(), width, height, format.getGLConstant(), hasInternalFormat ? internalFormat.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData); } else { // Else just make it a normal texture // Use byte alignment GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); // Upload the image GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, hasInternalFormat ? internalFormat.getGLConstant() : format.getGLConstant(), width, height, 0, format.getGLConstant(), hasInternalFormat ? internalFormat.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData); } // Unbind the texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); // Check for errors LWJGLUtil.checkForGLError(); }
From source file:org.spout.renderer.lwjgl.gl30.GL30Texture.java
License:Open Source License
@Override public void setImageData(ByteBuffer imageData, int width, int height) { checkCreated();//from ww w.j a v a2s. c o m if (width <= 0) { throw new IllegalArgumentException("Width must be greater than zero"); } if (height <= 0) { throw new IllegalArgumentException("Height must be greater than zero"); } this.width = width; this.height = height; // Bind the texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, id); // Use byte alignment GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1); // Upload the texture final boolean hasInternalFormat = internalFormat != null; GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, hasInternalFormat ? internalFormat.getGLConstant() : format.getGLConstant(), width, height, 0, format.getGLConstant(), hasInternalFormat ? internalFormat.getComponentType().getGLConstant() : DataType.UNSIGNED_BYTE.getGLConstant(), imageData); // Generate mipmaps if necessary if (minFilter.needsMipMaps() && imageData != null) { GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D); } // Unbind the texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); // Check for errors LWJGLUtil.checkForGLError(); }
From source file:org.spoutcraft.client.special.ModelNarrowtux.java
License:Open Source License
@Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { reload(0.0f);//from www. j a va 2 s . c o m this.setRotationAngles(par2, par3, par4, par5, par6, par7); GL11.glBindTexture(GL11.GL_TEXTURE_2D, CustomTextureManager.getTextureFromPath("/Users/tux/Sites/narrowtux.png").getTextureID()); waist.render(par7); leftFoot.render(par7); rightFoot.render(par7); leftWing.render(par7); rightWing.render(par7); head.render(par7); }
From source file:org.spoutcraft.spoutcraftapi.gui.DirtBackground.java
License:Open Source License
public void render() { GL11.glDisable(2896 /*GL_LIGHTING*/); GL11.glDisable(2912 /*GL_FOG*/); GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, Spoutcraft.getTessellator().getMCTexture("/gui/background.png")); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float var3 = 32.0F; Spoutcraft.getTessellator().startDrawingQuads(); Spoutcraft.getTessellator().setColorOpaqueInt(4210752); Spoutcraft.getTessellator().addVertexWithUV(0.0D, this.getHeight(), 0.0D, 0.0D, this.getHeight() / var3); Spoutcraft.getTessellator().addVertexWithUV(this.getWidth(), this.getHeight(), 0.0D, this.getWidth() / var3, this.getHeight() / var3); Spoutcraft.getTessellator().addVertexWithUV(this.getWidth(), 0.0D, 0.0D, this.getWidth() / var3, 0.0D); Spoutcraft.getTessellator().addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D); Spoutcraft.getTessellator().draw();// w w w .j av a2s.co m }
From source file:org.terasology.logic.manager.DefaultRenderingProcess.java
License:Apache License
public FBO createFBO(String title, int width, int height, FBOType type, boolean depth, boolean normals) { // Make sure to delete the existing FBO before creating a new one deleteFBO(title);/*from w w w . j a v a 2 s .co m*/ // Create a new FBO object FBO fbo = new FBO(); fbo.width = width; fbo.height = height; // Create the color target texture fbo.textureId = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.textureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); if (type != FBOType.NO_COLOR) { if (type == FBOType.HDR) { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, ARBTextureFloat.GL_RGBA16F_ARB, width, height, 0, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (java.nio.ByteBuffer) null); } else { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null); } } if (depth) { // Generate the depth texture fbo.depthTextureId = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.depthTextureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL14.GL_DEPTH_COMPONENT24, width, height, 0, GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, (java.nio.ByteBuffer) null); // Create depth render buffer object fbo.depthRboId = EXTFramebufferObject.glGenRenderbuffersEXT(); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, fbo.depthRboId); EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, width, height); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0); } if (normals) { // Generate the normals texture fbo.normalsTextureId = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.normalsTextureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null); } GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); // Create the FBO fbo.fboId = EXTFramebufferObject.glGenFramebuffersEXT(); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fbo.fboId); if (type != FBOType.NO_COLOR) { EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, fbo.textureId, 0); } if (depth) { // Generate the depth render buffer and depth map texture EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, fbo.depthRboId); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D, fbo.depthTextureId, 0); } if (normals) { EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT1_EXT, GL11.GL_TEXTURE_2D, fbo.normalsTextureId, 0); } IntBuffer bufferIds = BufferUtils.createIntBuffer(3); if (type != FBOType.NO_COLOR) { bufferIds.put(EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT); } if (normals) { bufferIds.put(EXTFramebufferObject.GL_COLOR_ATTACHMENT1_EXT); } bufferIds.flip(); GL20.glDrawBuffers(bufferIds); int checkFB = EXTFramebufferObject.glCheckFramebufferStatusEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT); switch (checkFB) { case EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT: break; case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: logger.error("FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT exception"); /* * On some graphics cards, FBOType.NO_COLOR can cause a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT. * Attempt to continue without this FBO. */ if (type == FBOType.NO_COLOR) { logger.error("FrameBuffer: " + title + ", ...but the FBOType was NO_COLOR, ignoring this error and continuing without this FBO."); taint("Got a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT because of FBOType.NO_COLOR."); return null; } default: throw new RuntimeException("Unexpected reply from glCheckFramebufferStatusEXT: " + checkFB); } EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0); _FBOs.put(title, fbo); return fbo; }
From source file:org.terasology.logic.manager.PostProcessingRenderer.java
License:Apache License
public FBO createFBO(String title, int width, int height, boolean hdr, boolean depth, boolean normals) { // Make sure to delete the existing FBO before creating a new one deleteFBO(title);//from w ww. ja v a 2s . co m // Create a new FBO object FBO fbo = new FBO(); fbo._width = width; fbo._height = height; // Create the color target texture fbo._textureId = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo._textureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); if (hdr) { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, ARBTextureFloat.GL_RGBA16F_ARB, width, height, 0, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (java.nio.ByteBuffer) null); } else { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null); } if (depth) { // Generate the depth texture fbo._depthTextureId = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo._depthTextureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL14.GL_DEPTH_COMPONENT24, width, height, 0, GL11.GL_DEPTH_COMPONENT, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (java.nio.ByteBuffer) null); // Create depth render buffer object fbo._depthRboId = EXTFramebufferObject.glGenRenderbuffersEXT(); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, fbo._depthRboId); EXTFramebufferObject.glRenderbufferStorageEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT16, width, height); EXTFramebufferObject.glBindRenderbufferEXT(EXTFramebufferObject.GL_RENDERBUFFER_EXT, 0); } if (normals) { // Generate the normals texture fbo._normalsTextureId = GL11.glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo._normalsTextureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null); } GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); // Create the FBO fbo._fboId = EXTFramebufferObject.glGenFramebuffersEXT(); EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fbo._fboId); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, fbo._textureId, 0); if (depth) { // Generate the depth render buffer and depth map texture EXTFramebufferObject.glFramebufferRenderbufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, EXTFramebufferObject.GL_RENDERBUFFER_EXT, fbo._depthRboId); EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_DEPTH_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D, fbo._depthTextureId, 0); } if (normals) { EXTFramebufferObject.glFramebufferTexture2DEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, EXTFramebufferObject.GL_COLOR_ATTACHMENT1_EXT, GL11.GL_TEXTURE_2D, fbo._normalsTextureId, 0); } IntBuffer bufferIds = BufferUtils.createIntBuffer(3); bufferIds.put(EXTFramebufferObject.GL_COLOR_ATTACHMENT0_EXT); if (normals) { bufferIds.put(EXTFramebufferObject.GL_COLOR_ATTACHMENT1_EXT); } bufferIds.flip(); GL20.glDrawBuffers(bufferIds); int framebuffer = EXTFramebufferObject.glCheckFramebufferStatusEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT); switch (framebuffer) { case EXTFramebufferObject.GL_FRAMEBUFFER_COMPLETE_EXT: break; case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: logger.error("FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT exception"); case EXTFramebufferObject.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT exception"); default: throw new RuntimeException("Unexpected reply from glCheckFramebufferStatusEXT: " + framebuffer); } EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0); _FBOs.put(title, fbo); return fbo; }
From source file:org.terasology.logic.manager.ShaderManager.java
License:Apache License
public void bindTexture(int slot, Texture texture) { if (activateMaterial != null && !activateMaterial.isDisposed()) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + slot); // TODO: Need to be cubemap aware, only need to clear bind when switching from cubemap to 2D and vice versa, // TODO: Don't bind if already bound to the same GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture.getId()); GL13.glActiveTexture(GL13.GL_TEXTURE0); }//from www.j av a 2s . c o m }
From source file:org.terasology.rendering.opengl.DefaultRenderingProcess.java
License:Apache License
public FBO createFBO(String title, int width, int height, FBOType type, boolean depthBuffer, boolean normalBuffer, boolean lightBuffer, boolean stencilBuffer) { // Make sure to delete the existing FBO before creating a new one deleteFBO(title);//from w w w.jav a 2 s. c o m // Create a new FBO object FBO fbo = new FBO(); fbo.width = width; fbo.height = height; // Create the FBO fbo.fboId = glGenFramebuffersEXT(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo.fboId); if (type != FBOType.NO_COLOR) { fbo.textureId = glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.textureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); if (type == FBOType.HDR) { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (ByteBuffer) null); } else { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (ByteBuffer) null); } glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL11.GL_TEXTURE_2D, fbo.textureId, 0); } if (normalBuffer) { fbo.normalsTextureId = glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.normalsTextureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL11.GL_TEXTURE_2D, fbo.normalsTextureId, 0); } if (lightBuffer) { fbo.lightBufferTextureId = glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.lightBufferTextureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); if (type == FBOType.HDR) { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, ARBTextureFloat.GL_RGBA16F_ARB, width, height, 0, GL11.GL_RGBA, ARBHalfFloatPixel.GL_HALF_FLOAT_ARB, (ByteBuffer) null); } else { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, (java.nio.ByteBuffer) null); } glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT2_EXT, GL11.GL_TEXTURE_2D, fbo.lightBufferTextureId, 0); } if (depthBuffer) { fbo.depthStencilTextureId = glGenTextures(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.depthStencilTextureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); if (!stencilBuffer) { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL14.GL_DEPTH_COMPONENT24, width, height, 0, GL11.GL_DEPTH_COMPONENT, GL11.GL_UNSIGNED_INT, (ByteBuffer) null); } else { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, width, height, 0, EXTPackedDepthStencil.GL_DEPTH_STENCIL_EXT, EXTPackedDepthStencil.GL_UNSIGNED_INT_24_8_EXT, (ByteBuffer) null); } fbo.depthStencilRboId = glGenRenderbuffersEXT(); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo.depthStencilRboId); if (!stencilBuffer) { glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL14.GL_DEPTH_COMPONENT24, width, height); } else { glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, EXTPackedDepthStencil.GL_DEPTH24_STENCIL8_EXT, width, height); } glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo.depthStencilRboId); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D, fbo.depthStencilTextureId, 0); if (stencilBuffer) { glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL11.GL_TEXTURE_2D, fbo.depthStencilTextureId, 0); } } GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); IntBuffer bufferIds = BufferUtils.createIntBuffer(3); if (type != FBOType.NO_COLOR) { bufferIds.put(GL_COLOR_ATTACHMENT0_EXT); } if (normalBuffer) { bufferIds.put(GL_COLOR_ATTACHMENT1_EXT); } if (lightBuffer) { bufferIds.put(GL_COLOR_ATTACHMENT2_EXT); } bufferIds.flip(); if (bufferIds.limit() == 0) { GL11.glReadBuffer(GL11.GL_NONE); GL20.glDrawBuffers(GL11.GL_NONE); } else { GL20.glDrawBuffers(bufferIds); } int checkFB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); switch (checkFB) { case GL_FRAMEBUFFER_COMPLETE_EXT: break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT exception"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: logger.error("FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT exception"); break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT exception"); break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT exception"); break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT exception"); break; case GL_FRAMEBUFFER_UNSUPPORTED_EXT: logger.error("FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_UNSUPPORTED_EXT exception"); break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: logger.error( "FrameBuffer: " + title + ", has caused a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT exception"); /* * On some graphics cards, FBOType.NO_COLOR can cause a GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT. * Attempt to continue without this FBO. */ if (type == FBOType.NO_COLOR) { logger.error("FrameBuffer: " + title + ", ...but the FBOType was NO_COLOR, ignoring this error and continuing without this FBO."); return null; } break; default: logger.error("Unexpected reply from glCheckFramebufferStatusEXT: " + checkFB); break; } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); fboLookup.put(title, fbo); return fbo; }