Example usage for org.lwjgl.opengl GL11 glBindTexture

List of usage examples for org.lwjgl.opengl GL11 glBindTexture

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glBindTexture.

Prototype

public static void glBindTexture(@NativeType("GLenum") int target, @NativeType("GLuint") int texture) 

Source Link

Document

Binds the a texture to a texture target.

Usage

From source file:net.neilcsmith.praxis.video.opengl.internal.Texture.java

License:Apache License

private void init() {
    glHandle = createGLHandle();//from   ww w  .  j av  a2s .c  o m
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, glHandle);
    GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
    GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, dstImageFormat, width, height, 0, GL12.GL_BGRA,
            GL12.GL_UNSIGNED_INT_8_8_8_8_REV, BufferUtils.createIntBuffer(width * height));
    setFilter(minFilter, magFilter);
    setWrap(uWrap, vWrap);
    getFrameBuffer();
}

From source file:net.neilcsmith.praxis.video.opengl.internal.Texture.java

License:Apache License

/** Binds this texture. The texture will be bound to the currently active texture unit specified via
 * {@link GLCommon#glActiveTexture(int)}. */
public void bind() {
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, glHandle);
}

From source file:net.phatcode.rel.multimedia.Graphics.java

License:Open Source License

void drawSprite(float x, float y, int flipmode, SpriteGL sprite) {

    flipmode = getflipMode(flipmode);/* w ww.  j  a v  a2  s .  c  om*/

    float x2 = x + sprite.width;
    float y2 = y + sprite.height;

    float u1 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u1 : sprite.u2;
    float v1 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v1 : sprite.v2;
    float u2 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u2 : sprite.u1;
    float v2 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v2 : sprite.v1;

    if (sprite.textureID != currentTexture) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, sprite.textureID);
        currentTexture = sprite.textureID;
    }

    GL11.glBegin(GL11.GL_QUADS);

    GL11.glTexCoord2f(u1, v1);
    GL11.glVertex2f(x, y);
    GL11.glTexCoord2f(u1, v2);
    GL11.glVertex2f(x, y2);
    GL11.glTexCoord2f(u2, v2);
    GL11.glVertex2f(x2, y2);
    GL11.glTexCoord2f(u2, v1);
    GL11.glVertex2f(x2, y);

    GL11.glEnd();

}

From source file:net.phatcode.rel.multimedia.Graphics.java

License:Open Source License

private void drawSprite(float x, float y, float r, float g, float b, float a, int flipmode, SpriteGL sprite) {

    flipmode = getflipMode(flipmode);//  w w  w . j ava2  s .  c o  m

    float x2 = x + sprite.width;
    float y2 = y + sprite.height;

    float u1 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u1 : sprite.u2;
    float v1 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v1 : sprite.v2;
    float u2 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u2 : sprite.u1;
    float v2 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v2 : sprite.v1;

    if (sprite.textureID != currentTexture) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, sprite.textureID);
        currentTexture = sprite.textureID;
    }

    GL11.glColor4f(r, g, b, a);

    GL11.glBegin(GL11.GL_QUADS);

    GL11.glTexCoord2f(u1, v1);
    GL11.glVertex2f(x, y);
    GL11.glTexCoord2f(u1, v2);
    GL11.glVertex2f(x, y2);
    GL11.glTexCoord2f(u2, v2);
    GL11.glVertex2f(x2, y2);
    GL11.glTexCoord2f(u2, v1);
    GL11.glVertex2f(x2, y);

    GL11.glEnd();

}

From source file:net.phatcode.rel.multimedia.Graphics.java

License:Open Source License

private void drawTransformedSprite(float x, float y, float angle, float scaleX, float scaleY, int flipmode,
        SpriteGL sprite) {/*from  w  w  w  . j  av a2s.  com*/

    flipmode = getflipMode(flipmode);

    float s_half_x = sprite.width / 2.0f;
    float s_half_y = sprite.height / 2.0f;

    float x1 = -s_half_x;
    float y1 = -s_half_y;

    float u1 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u1 : sprite.u2;
    float v1 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v1 : sprite.v2;
    float u2 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u2 : sprite.u1;
    float v2 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v2 : sprite.v1;

    if (sprite.textureID != currentTexture) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, sprite.textureID);
        currentTexture = sprite.textureID;
    }

    GL11.glPushMatrix();

    GL11.glTranslatef(x, y, 0.0f);
    GL11.glScalef(scaleX, scaleY, 1.0f);
    GL11.glRotatef(angle, 0.0f, 0.0f, 1.0f);

    GL11.glBegin(GL11.GL_QUADS);

    GL11.glTexCoord2f(u1, v1);
    GL11.glVertex2f(x1, y1);
    GL11.glTexCoord2f(u1, v2);
    GL11.glVertex2f(x1, s_half_y);
    GL11.glTexCoord2f(u2, v2);
    GL11.glVertex2f(s_half_x, s_half_y);
    GL11.glTexCoord2f(u2, v1);
    GL11.glVertex2f(s_half_x, y1);

    GL11.glEnd();

    GL11.glPopMatrix();

}

From source file:net.phatcode.rel.multimedia.Graphics.java

License:Open Source License

private void drawTransformedSprite(float x, float y, float angle, float scaleX, float scaleY, float r, float g,
        float b, float a, int flipmode, SpriteGL sprite) {

    flipmode = getflipMode(flipmode);//from  w w w  .ja v a2s. c  om

    float s_half_x = sprite.width / 2.0f;
    float s_half_y = sprite.height / 2.0f;

    float x1 = -s_half_x;
    float y1 = -s_half_y;

    float u1 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u1 : sprite.u2;
    float v1 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v1 : sprite.v2;
    float u2 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u2 : sprite.u1;
    float v2 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v2 : sprite.v1;

    if (sprite.textureID != currentTexture) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, sprite.textureID);
        currentTexture = sprite.textureID;
    }

    GL11.glColor4f(r, g, b, a);

    GL11.glPushMatrix();

    GL11.glTranslatef(x, y, 0.0f);
    GL11.glScalef(scaleX, scaleY, 1.0f);
    GL11.glRotatef(angle, 0.0f, 0.0f, 1.0f);

    GL11.glBegin(GL11.GL_QUADS);

    GL11.glTexCoord2f(u1, v1);
    GL11.glVertex2f(x1, y1);
    GL11.glTexCoord2f(u1, v2);
    GL11.glVertex2f(x1, s_half_y);
    GL11.glTexCoord2f(u2, v2);
    GL11.glVertex2f(s_half_x, s_half_y);
    GL11.glTexCoord2f(u2, v1);
    GL11.glVertex2f(s_half_x, y1);

    GL11.glEnd();

    GL11.glPopMatrix();

}

From source file:net.phatcode.rel.multimedia.Graphics.java

License:Open Source License

public void drawSpriteOnLine(int x1, int y1, int x2, int y2, int width, int type) {

    SpriteGL sprite = glowImages.getSprite(type % glowImages.getNumImages());

    // Only change active texture when there is a need
    // Speeds up the rendering by batching textures

    if (sprite.textureID != currentTexture) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, sprite.textureID);
        currentTexture = sprite.textureID;
    }/*from w w  w  .java2 s.  c o m*/

    float u1 = sprite.u1;
    float v1 = sprite.v1;
    float u2 = sprite.u2;
    float v2 = sprite.v2;
    float uh = (u1 + u2) / 2.0f;

    float nx, ny;
    nx = -(y2 - y1);
    ny = (x2 - x1);

    float leng;
    leng = (float) Math.sqrt(nx * nx + ny * ny);
    nx = nx / leng;
    ny = ny / leng;

    nx *= width / 2.0;
    ny *= width / 2.0;

    float lx1, ly1, lx2, ly2, lx3, ly3, lx4, ly4;

    lx1 = x2 + nx;
    ly1 = y2 + ny;
    lx2 = x2 - nx;
    ly2 = y2 - ny;
    lx3 = x1 - nx;
    ly3 = y1 - ny;
    lx4 = x1 + nx;
    ly4 = y1 + ny;

    // MAIN
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glTexCoord2f(uh, v1);
    GL11.glVertex3f(lx1, ly1, 0.0f);
    GL11.glTexCoord2f(uh, v2);
    GL11.glVertex3f(lx2, ly2, 0.0f);
    GL11.glTexCoord2f(uh, v2);
    GL11.glVertex3f(lx3, ly3, 0.0f);
    GL11.glTexCoord2f(uh, v1);
    GL11.glVertex3f(lx4, ly4, 0.0f);
    GL11.glEnd();

    //RIGHT
    float lx5, ly5, lx6, ly6, vx, vy;
    vx = (x2 - x1);
    vy = (y2 - y1);
    leng = (float) Math.sqrt(vx * vx + vy * vy);
    vx = vx / leng;
    vy = vy / leng;
    vx *= width / 2.0;
    vy *= width / 2.0;

    lx5 = lx1 + vx;
    ly5 = ly1 + vy;
    lx6 = lx2 + vx;
    ly6 = ly2 + vy;

    GL11.glBegin(GL11.GL_QUADS);
    GL11.glTexCoord2f(uh, v1);
    GL11.glVertex3f(lx1, ly1, 0.0f);
    GL11.glTexCoord2f(u2, v1);
    GL11.glVertex3f(lx5, ly5, 0.0f);
    GL11.glTexCoord2f(u2, v2);
    GL11.glVertex3f(lx6, ly6, 0.0f);
    GL11.glTexCoord2f(uh, v2);
    GL11.glVertex3f(lx2, ly2, 0.0f);
    GL11.glEnd();

    // LEFT
    lx5 = lx4 - vx;
    ly5 = ly4 - vy;
    lx6 = lx3 - vx;
    ly6 = ly3 - vy;

    GL11.glBegin(GL11.GL_QUADS);
    GL11.glTexCoord2f(uh, v1);
    GL11.glVertex3f(lx4, ly4, 0.0f);
    GL11.glTexCoord2f(uh, v2);
    GL11.glVertex3f(lx3, ly3, 0.0f);
    GL11.glTexCoord2f(u2, v2);
    GL11.glVertex3f(lx6, ly6, 0.0f);
    GL11.glTexCoord2f(u2, v1);
    GL11.glVertex3f(lx5, ly5, 0.0f);
    GL11.glEnd();

}

From source file:net.phatcode.rel.multimedia.Graphics.java

License:Open Source License

public void drawSpriteOnLine(int x1, int y1, int x2, int y2, int width, int type, float r, float g, float b,
        float a) {

    SpriteGL sprite = glowImages.getSprite(type % glowImages.getNumImages());

    // Only change active texture when there is a need
    // Speeds up the rendering by batching textures

    if (sprite.textureID != currentTexture) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, sprite.textureID);
        currentTexture = sprite.textureID;
    }/* w ww.  j av  a2s. co m*/

    GL11.glColor4f(r, g, b, a);

    float u1 = sprite.u1;
    float v1 = sprite.v1;
    float u2 = sprite.u2;
    float v2 = sprite.v2;
    float uh = (u1 + u2) / 2.0f;

    float nx, ny;
    nx = -(y2 - y1);
    ny = (x2 - x1);

    float leng;
    leng = (float) Math.sqrt(nx * nx + ny * ny);
    nx = nx / leng;
    ny = ny / leng;

    nx *= width / 2.0;
    ny *= width / 2.0;

    float lx1, ly1, lx2, ly2, lx3, ly3, lx4, ly4;

    lx1 = x2 + nx;
    ly1 = y2 + ny;
    lx2 = x2 - nx;
    ly2 = y2 - ny;
    lx3 = x1 - nx;
    ly3 = y1 - ny;
    lx4 = x1 + nx;
    ly4 = y1 + ny;

    // MAIN
    GL11.glBegin(GL11.GL_QUADS);
    GL11.glTexCoord2f(uh, v1);
    GL11.glVertex3f(lx1, ly1, 0.0f);
    GL11.glTexCoord2f(uh, v2);
    GL11.glVertex3f(lx2, ly2, 0.0f);
    GL11.glTexCoord2f(uh, v2);
    GL11.glVertex3f(lx3, ly3, 0.0f);
    GL11.glTexCoord2f(uh, v1);
    GL11.glVertex3f(lx4, ly4, 0.0f);
    GL11.glEnd();

    //RIGHT
    float lx5, ly5, lx6, ly6, vx, vy;
    vx = (x2 - x1);
    vy = (y2 - y1);
    leng = (float) Math.sqrt(vx * vx + vy * vy);
    vx = vx / leng;
    vy = vy / leng;
    vx *= width / 2.0;
    vy *= width / 2.0;

    lx5 = lx1 + vx;
    ly5 = ly1 + vy;
    lx6 = lx2 + vx;
    ly6 = ly2 + vy;

    GL11.glBegin(GL11.GL_QUADS);
    GL11.glTexCoord2f(uh, v1);
    GL11.glVertex3f(lx1, ly1, 0.0f);
    GL11.glTexCoord2f(u2, v1);
    GL11.glVertex3f(lx5, ly5, 0.0f);
    GL11.glTexCoord2f(u2, v2);
    GL11.glVertex3f(lx6, ly6, 0.0f);
    GL11.glTexCoord2f(uh, v2);
    GL11.glVertex3f(lx2, ly2, 0.0f);
    GL11.glEnd();

    // LEFT
    lx5 = lx4 - vx;
    ly5 = ly4 - vy;
    lx6 = lx3 - vx;
    ly6 = ly3 - vy;

    GL11.glBegin(GL11.GL_QUADS);
    GL11.glTexCoord2f(uh, v1);
    GL11.glVertex3f(lx4, ly4, 0.0f);
    GL11.glTexCoord2f(uh, v2);
    GL11.glVertex3f(lx3, ly3, 0.0f);
    GL11.glTexCoord2f(u2, v2);
    GL11.glVertex3f(lx6, ly6, 0.0f);
    GL11.glTexCoord2f(u2, v1);
    GL11.glVertex3f(lx5, ly5, 0.0f);
    GL11.glEnd();

}

From source file:net.phatcode.rel.multimedia.Graphics.java

License:Open Source License

private void drawScrolledSprite(float x, float y, float scaleX, float scaleY, float u, float v, int flipmode,
        SpriteGL sprite) {/* ww w .j a v a 2 s. c o m*/

    flipmode = getflipMode(flipmode);

    float x2 = x + sprite.width;
    float y2 = y + sprite.height;

    float u1 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u1 : sprite.u2;
    float v1 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v1 : sprite.v2;
    float u2 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u2 : sprite.u1;
    float v2 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v2 : sprite.v1;

    if (sprite.textureID != currentTexture) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, sprite.textureID);
        currentTexture = sprite.textureID;
    }

    GL11.glPushMatrix();

    GL11.glScalef(scaleX, scaleY, 1.0f);

    GL11.glBegin(GL11.GL_QUADS);

    GL11.glTexCoord2f(u1 + u, v1 + v);
    GL11.glVertex2f(x, y);
    GL11.glTexCoord2f(u1 + u, v2 + v);
    GL11.glVertex2f(x, y2);
    GL11.glTexCoord2f(u2 + u, v2 + v);
    GL11.glVertex2f(x2, y2);
    GL11.glTexCoord2f(u2 + u, v1 + v);
    GL11.glVertex2f(x2, y);

    GL11.glEnd();

    GL11.glPopMatrix();

}

From source file:net.phatcode.rel.multimedia.Graphics.java

License:Open Source License

private void drawScrolledSprite(float x, float y, float scaleX, float scaleY, float u, float v, float r,
        float g, float b, float a, int flipmode, SpriteGL sprite) {

    flipmode = getflipMode(flipmode);// w  w w . ja v a 2s.c  om

    float x2 = x + sprite.width;
    float y2 = y + sprite.height;

    float u1 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u1 : sprite.u2;
    float v1 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v1 : sprite.v2;
    float u2 = ((flipmode & SpriteGL.FLIP_H) == 0) ? sprite.u2 : sprite.u1;
    float v2 = ((flipmode & SpriteGL.FLIP_V) == 0) ? sprite.v2 : sprite.v1;

    if (sprite.textureID != currentTexture) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, sprite.textureID);
        currentTexture = sprite.textureID;
    }

    GL11.glColor4f(r, g, b, a);

    GL11.glPushMatrix();

    GL11.glScalef(scaleX, scaleY, 1.0f);

    GL11.glBegin(GL11.GL_QUADS);

    GL11.glTexCoord2f(u1 + u, v1 + v);
    GL11.glVertex2f(x, y);
    GL11.glTexCoord2f(u1 + u, v2 + v);
    GL11.glVertex2f(x, y2);
    GL11.glTexCoord2f(u2 + u, v2 + v);
    GL11.glVertex2f(x2, y2);
    GL11.glTexCoord2f(u2 + u, v1 + v);
    GL11.glVertex2f(x2, y);

    GL11.glEnd();

    GL11.glPopMatrix();

}