List of usage examples for org.lwjgl.opengl GL11 glBindTexture
public static void glBindTexture(@NativeType("GLenum") int target, @NativeType("GLuint") int texture)
From source file:com.runescape.client.revised.editor.modelviewer.Generator.java
License:Open Source License
public void draw() { GL11.glBegin(GL11.GL_QUADS);// w w w . ja va2 s. c om for (int i = 0; i < this.particleCount; i++) { if (this.particles[i] != null) { GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, this.decParticle.getWidth(), this.decParticle.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, this.bufParticle); GL11.glBindTexture(GL11.GL_ADD, GL11.GL_LOAD); GL11.glBindTexture(GL11.GL_TEXTURE_2D, 1); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glPushMatrix(); GL11.glTranslated(this.particles[i].x + (Main.getMain().getCanvas().getX() / 2), this.particles[i].y + (Main.getMain().getCanvas().getY() / 2), 0); this.particles[i].draw(); GL11.glPopMatrix(); } } GL11.glEnd(); }
From source file:com.samrj.devil.gl.Texture.java
License:Open Source License
final int tempBind() { int oldID = GL11.glGetInteger(binding); if (oldID != id) GL11.glBindTexture(target, id); return oldID; }
From source file:com.samrj.devil.gl.Texture.java
License:Open Source License
final void tempUnbind(int oldID) { if (oldID == id) return; GL11.glBindTexture(target, oldID); }
From source file:com.samrj.devil.gl.Texture.java
License:Open Source License
/** * Binds this OpenGL texture to whichever texture unit is currently active. * // www .j a v a 2s . c om * @return This texture. */ public final T bind() { if (deleted) throw new IllegalStateException("Cannot bind deleted texture."); GL11.glBindTexture(target, id); return getThis(); }
From source file:com.samrj.devil.gl.Texture.java
License:Open Source License
/** * Unbinds any texture currently bound to the current texture unit. Might * not be this texture! Manage your texture state carefully. * //from ww w . j a va 2 s . c o m * @return This texture. */ public final T unbind() { if (isBound()) GL11.glBindTexture(target, 0); return getThis(); }
From source file:com.savoycraft.gui.help.Slide.java
License:Open Source License
/** * Draws the slide. Ignores x and y of rectangle. Call prepareToShow() * before calling this; otherwise it will be run automatically on the first * call to draw(). (dontPrepare removes this behaviour) *///from www. j a v a 2 s . c om public void draw(Rectangle validArea, boolean dontPrepare) { if (image == null) { if (dontPrepare) { return; } else { prepareToShow(); } } // Still can't load? if (image == null) { return; } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0f); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture); // Get the width and height of the slide's image on the texture // Note that the way MC works, U and V in the texture will always max // out at 256, not 512, 1024, or whatever size it really is. int textureWidth = (int) (getUsedWidth() / (double) getImage().getWidth() * 256d); int textureHeight = (int) (getUsedHeight() / (double) getImage().getHeight() * 256d); // Decide the width and height to draw the texture at onto the screen // First, compare the aspect ratios of the slide's image and the valid // area for it double imageAspect = (double) textureWidth / (double) textureHeight; double areaAspect = (double) validArea.width / (double) validArea.height; int drawWidth, drawHeight; if (imageAspect > areaAspect) { // If texture is wider than area, width = area's width and change // the drawn height drawWidth = validArea.width; drawHeight = (int) ((double) drawWidth / imageAspect); } else { // Otherwise, texture is taller than area, height = area's height // and change the drawn width drawHeight = validArea.height; drawWidth = (int) ((double) drawHeight * imageAspect); } // Calculate the x and y coords of each corner (upper left, lower // right) int x1 = x + (validArea.width / 2) - (drawWidth / 2); int y1 = y + (validArea.height / 2) - (drawHeight / 2); int x2 = x + (validArea.width / 2) + (drawWidth / 2); int y2 = y + (validArea.height / 2) + (drawHeight / 2); // Draw double uScale = 1f / 256f; double vScale = 1f / 256f; Tessellator tess = Tessellator.instance; tess.startDrawingQuads(); tess.addVertexWithUV(x1, y2, 0, 0, textureHeight * vScale); tess.addVertexWithUV(x2, y2, 0, textureWidth * uScale, textureHeight * vScale); tess.addVertexWithUV(x2, y1, 0, textureWidth * uScale, 0); tess.addVertexWithUV(x1, y1, 0, 0, vScale); tess.draw(); }
From source file:com.sriramramani.droid.inspector.ui.InspectorCanvas.java
License:Mozilla Public License
private int bindTexture(Node node, String imageData) { int textureId = GL11.glGenTextures(); byte[] bitmap = Base64.decodeBase64(imageData); try {// w w w. j a v a 2 s .c o m PNGDecoder decoder = new PNGDecoder(new ByteArrayInputStream(bitmap)); int width = decoder.getWidth(); int height = decoder.getHeight(); ByteBuffer buffer = ByteBuffer.allocateDirect(4 * width * height); decoder.decode(buffer, width * 4, Format.RGBA); buffer.flip(); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buffer); } catch (IOException e) { e.printStackTrace(); } return textureId; }
From source file:com.sriramramani.droid.inspector.ui.InspectorCanvas.java
License:Mozilla Public License
private void drawImage(Node node, int textureId, boolean isBackground) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); loadColor(ColorType.COLOR_WHITE); GL11.glEnable(GL11.GL_TEXTURE_2D);//from w w w .ja v a2s . c o m GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0.0f, 0.0f); GL11.glVertex3f(0.0f, 0.0f, 0.0f); GL11.glTexCoord2f(1.0f, 0.0f); GL11.glVertex3f(node.bounds.width, 0.0f, 0.0f); GL11.glTexCoord2f(1.0f, 1.0f); GL11.glVertex3f(node.bounds.width, -node.bounds.height, 0.0f); GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, -node.bounds.height, 0.0f); GL11.glEnd(); GL11.glDisable(GL11.GL_TEXTURE_2D); }
From source file:com.telinc1.rpjg.util.DrawingUtils.java
License:Apache License
/** * Binds the given texture./*from ww w . j ava 2 s . co m*/ * * @param texture - The texture to bind. */ public static void bindTexture(Texture texture) { DrawingUtils.boundTexture = texture.getID(); GL11.glBindTexture(texture.getTarget(), texture.getID()); }
From source file:com.telinc1.rpjg.util.DrawingUtils.java
License:Apache License
/** * Binds a texture by ID.//from ww w .j a v a 2s .c om * * @param texture - The ID of the texture to bind. */ public static void bindTexture(int texture) { DrawingUtils.boundTexture = texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture); }