List of usage examples for org.lwjgl.opengl GL11 glBindTexture
public static void glBindTexture(@NativeType("GLenum") int target, @NativeType("GLuint") int texture)
From source file:vengine.VGraphics.java
public void drawString(String s, int x, int y) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); ttf.drawString(x, y, s, new org.newdawn.slick.Color(((float) c.getRed() / 255.0f), ((float) c.getGreen() / 255.0f), ((float) c.getBlue() / 255.0f), ((float) c.getAlpha() / 255.0f))); if (texture != null) { String format[] = texture.split("\\."); VResourceManager.bind(texture, format[format.length - 1].toUpperCase()); }/*w ww . j av a 2 s. c o m*/ }
From source file:vengine.VGraphics.java
public void drawString(String s, int x, int y, int w) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); int ww = w / 2 - ttf.getWidth(s) / 2; ttf.drawString(x + ww, y, s, new org.newdawn.slick.Color(((float) c.getRed() / 255.0f), ((float) c.getGreen() / 255.0f), ((float) c.getBlue() / 255.0f), ((float) c.getAlpha() / 255.0f))); if (texture != null) { String format[] = texture.split("\\."); VResourceManager.bind(texture, format[format.length - 1].toUpperCase()); }/*from w w w. j a v a 2s . c om*/ }
From source file:voxicity.ChunkNode.java
License:Open Source License
public void render(Frustum camera) { if (empty)//from w ww. j a va 2 s. co m return; AABB chunk_box = new AABB(Constants.Chunk.side_length, Constants.Chunk.side_length, Constants.Chunk.side_length); chunk_box.center_on(chunk.get_x() + chunk_box.dimensions().x, chunk.get_y() + chunk_box.dimensions().y, chunk.get_z() + chunk_box.dimensions().z); if (!camera.collides(chunk_box)) return; Renderer.draw_calls++; if (shader_prog != 0) GL20.glUseProgram(shader_prog); // Bind VBO to vertex pointer GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vert_buf); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0); // Bind the texture coord VBO to texture pointer GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, tex_buf); GL11.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0); int tex_bak = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); for (Batch batch : batches) { // Bind the texture for this batch GL11.glBindTexture(GL11.GL_TEXTURE_2D, batch.tex); // Bind index array GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, batch.indices); // Draw the block GL12.glDrawRangeElements(GL11.GL_QUADS, 0, Constants.Chunk.block_number * 24 - 1, batch.num_elements, GL11.GL_UNSIGNED_INT, 0); Renderer.batch_draw_calls++; Renderer.quads += batch.num_elements; } // Unbind the texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, tex_bak); // Unbind all buffers GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); // Disable the shader once more if (shader_prog != 0) GL20.glUseProgram(0); }
From source file:voxicity.Renderer.java
License:Open Source License
private void render_batch(ChunkNode.Batch batch) { if (!camera.collides(batch.box)) return;/*from www.ja va 2 s . c o m*/ Renderer.draw_calls++; // Use the shader the batch needs GL20.glUseProgram(batch.shader); // Bind VBO to vertex pointer GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, batch.vert_buf); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0); // Bind the texture coord VBO to texture pointer GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, batch.tex_buf); GL11.glTexCoordPointer(2, GL11.GL_FLOAT, 0, 0); // Bind the texture for this batch GL11.glBindTexture(GL11.GL_TEXTURE_2D, batch.tex); // Bind index array GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, batch.indices); // Draw the block GL12.glDrawRangeElements(GL11.GL_QUADS, 0, Constants.Chunk.block_number * 24 - 1, batch.num_elements, GL11.GL_UNSIGNED_INT, 0); Renderer.batch_draw_calls++; Renderer.quads += batch.num_elements; // Unbind the texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); // Unbind all buffers GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL20.glUseProgram(0); }
From source file:voxicity.TextureManager.java
License:Open Source License
public static int get_texture(String name) { if (name == null) return 0; if (textures.containsKey(name)) return textures.get(name).getTextureID(); try {//from w ww . j a va 2 s.c o m Texture new_tex = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream(name), true, GL11.GL_NEAREST); System.out.println("Loaded texture: " + new_tex); textures.put(name, new_tex); int tex_bak = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, new_tex.getTextureID()); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glBindTexture(GL11.GL_TEXTURE_2D, tex_bak); return new_tex.getTextureID(); } catch (java.io.IOException e) { System.out.println("Failed to load texture " + name); e.printStackTrace(); System.exit(0); } return 0; }
From source file:wirelessredstone.client.presentation.gui.GuiButtonWirelessExit.java
License:Open Source License
/** * Renders the button to the screen.<br> * Uses gui/wifi_exit.png/* w ww . ja va2 s. co m*/ * * @param minecraft * minecraft instance * @param i * mouse X coordinate * @param j * mouse Y coordinate */ @Override public void drawButton(Minecraft minecraft, int i, int j) { FontRenderer fontrenderer = minecraft.fontRenderer; GL11.glBindTexture(3553 /* GL_TEXTURE_2D */, minecraft.renderEngine.getTexture(this.getButtonTexture(false))); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); boolean flag = i >= xPosition && j >= yPosition && i < xPosition + width && j < yPosition + height; int k = getHoverState(flag); drawTexturedModalRect(xPosition, yPosition, 0, ((k - 1) * 13), 13, 13); drawTexturedModalRect(xPosition + width / 2, yPosition, 200 - width / 2, ((k - 1) * 13), width / 2, height); mouseDragged(minecraft, i, j); }
From source file:wrapper.vbo.Vbo.java
License:Open Source License
public void render() { if (vertid != -1) { shader.bind();//w ww .ja va 2 s . c o m GL11.glEnable(GL11.GL_BLEND); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texid); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vertid); GL20.glEnableVertexAttribArray(vertexattrib); GL20.glEnableVertexAttribArray(textureattrib); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vertid); GL20.glVertexAttribPointer(vertexattrib, 3, GL11.GL_FLOAT, false, 0, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, texcoordid); GL20.glVertexAttribPointer(textureattrib, 2, GL11.GL_FLOAT, false, 0, 0); GL20.glUniform3f(rotationuniform, rotation_x, rotation_y, rotation_z); GL20.glUniform3f(transformuniform, transformation.x, transformation.y, transformation.z); GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, vertcount); GL20.glDisableVertexAttribArray(vertexattrib); GL20.glDisableVertexAttribArray(textureattrib); GL11.glEnable(GL11.GL_BLEND); shader.unbind(); } else { System.out.println("Error no bound vertid"); return; } }
From source file:wrath.client.ClientUtils.java
License:Open Source License
/** * Loads a LWJGL Texture from an image./*from w ww . j a v a2 s. c om*/ * @param image The {@link java.awt.image.BufferedImage} version of the Texture. * @return Returns the LWJGL texture id. */ public static int getTexture(BufferedImage image) { if (image == null) return 0; int[] pixels = new int[image.getWidth() * image.getHeight()]; image.getRGB(0, 0, image.getWidth(), image.getHeight(), pixels, 0, image.getWidth()); ByteBuffer buffer = BufferUtils.createByteBuffer(image.getWidth() * image.getHeight() * 4); for (int y = 0; y < image.getHeight(); y++) { for (int x = 0; x < image.getWidth(); x++) { int pixel = pixels[y * image.getWidth() + x]; buffer.put((byte) ((pixel >> 16) & 0xFF)); buffer.put((byte) ((pixel >> 8) & 0xFF)); buffer.put((byte) (pixel & 0xFF)); buffer.put((byte) ((pixel >> 24) & 0xFF)); } } buffer.flip(); int id = GL11.glGenTextures(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, id); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, image.getWidth(), image.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, buffer); GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0); return id; }
From source file:wrath.client.graphics.Texture.java
License:Open Source License
/** * Constructor./* w ww . ja v a 2s .c o m*/ * @param textureFile The image {@link java.io.File} to load the texture from. */ protected Texture(File textureFile) { this.file = textureFile; this.texID = ClientUtils.getTexture(ClientUtils.loadImageFromFile(textureFile)); Game.getCurrentInstance().getLogger() .println("Created texture ID '" + texID + "' from file '" + file.getName() + "'!"); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texID); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); if (Game.getCurrentInstance().getConfig().getBoolean("TexureMipmapping", true)) GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D); if (Game.getCurrentInstance().getConfig().getBoolean("AntiAliasingTexture", true)) { if (Game.getCurrentInstance().getConfig().getBoolean("TexureMipmapping", true)) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); } else { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); } } Texture.unbindTextures(); afterConstructor(); }
From source file:wrath.client.graphics.Texture.java
License:Open Source License
/** * Sets the OpenGL Texture state to point to this texture. * This should not be called by the developer as it is done automatically. *///from www. ja v a2s. co m public void bindTexture() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texID); }