Java tutorial
/** * The MIT License (MIT) * * Copyright (c) 2015 Tyler Bucher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.ajgl.graphics; import org.ajgl.OpenGLInfo; import org.lwjgl.opengl.GL11; /** * @author Tyler * */ public class Graphics { /** * Enables a OpenGL state. * @param state - The list of OpenGL states to enable. */ public static void enableClientSideState(int... state) { for (int i = 0; i < state.length; i++) GL11.glEnableClientState(state[i]); } /** * Disables a OpenGL state. * @param state - The list of OpenGL states to disable. */ public static void disableClientSideState(int... state) { for (int i = 0; i < state.length; i++) GL11.glDisableClientState(state[i]); } /** * Binds the {@code textureID} to the current OpenGL context. * @param textureID - The id of the texture */ @OpenGLInfo(fwdCompatible = true, openGLVersion = "1.1", status = "Release") public static void bindTexture(int textureID) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); } }