org.ajgl.graphics.Graphics.java Source code

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Here is the source code for org.ajgl.graphics.Graphics.java

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/**
 * The MIT License (MIT)
 * 
 * Copyright (c) 2015 Tyler Bucher
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package org.ajgl.graphics;

import org.ajgl.OpenGLInfo;
import org.lwjgl.opengl.GL11;

/**
 * @author Tyler
 *
 */
public class Graphics {

    /**
     * Enables a OpenGL state.
     * @param state - The list of OpenGL states to enable.
     */
    public static void enableClientSideState(int... state) {
        for (int i = 0; i < state.length; i++)
            GL11.glEnableClientState(state[i]);
    }

    /**
     * Disables a OpenGL state.
     * @param state - The list of OpenGL states to disable.
     */
    public static void disableClientSideState(int... state) {
        for (int i = 0; i < state.length; i++)
            GL11.glDisableClientState(state[i]);
    }

    /**
     * Binds the {@code textureID} to the current OpenGL context.
     * @param textureID - The id of the texture
     */
    @OpenGLInfo(fwdCompatible = true, openGLVersion = "1.1", status = "Release")
    public static void bindTexture(int textureID) {
        GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);
    }
}