Example usage for com.badlogic.gdx ScreenAdapter subclass-usage

List of usage examples for com.badlogic.gdx ScreenAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ScreenAdapter subclass-usage.

Usage

From source file com.wilson.game.Screen.HelpScreen.java

public class HelpScreen extends ScreenAdapter {
    GameView game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.wilson.game.Screen.HelpScreen2.java

public class HelpScreen2 extends ScreenAdapter {
    GameView game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.wilson.game.Screen.HelpScreen3.java

public class HelpScreen3 extends ScreenAdapter {
    GameView game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.wilson.game.Screen.HelpScreen4.java

public class HelpScreen4 extends ScreenAdapter {
    GameView game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.wilson.game.Screen.HelpScreen5.java

public class HelpScreen5 extends ScreenAdapter {
    GameView game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.wilson.game.Screen.MainMenuScreen.java

public class MainMenuScreen extends ScreenAdapter {
    GameView game;
    OrthographicCamera guiCam;
    Rectangle soundBounds;
    Rectangle playBounds;
    Rectangle highscoresBounds;

From source file com.xui.examples.screens.manager.AbstractScreen.java

/**
 * Abstract 2d screen with built-in {@link Stage}
 * 
 * It's oriented primary to work with {@link Actor} and subclasses
 * 
 * IMPORTANT! If you're using this class with ScreenManager, you should to have empty constructor. It's because 

From source file de.fgerbig.spacepeng.screens.SplashScreen.java

public class SplashScreen extends ScreenAdapter {
    private final int PROGRESSBAR_HEIGHT = (int) (Const.HEIGHT / 40f);
    private final Color PROGRESSBAR_COLOR = new Color(127 / 255f, 212 / 255f, 150 / 255f, 1f);
    private final SpacePeng game;

    private Texture splashTexture;

From source file demo.GameScreen.java

/**
 * GameScreen.java
 * <p/>
 * Comment
 *
 * @author saravanakumar.chinraj

From source file edu.lehigh.cse.lol.Level.java

/**
 * A Level is an interactive portion of the game. Levels can be infinite, or
 * they can have an end goal. Level has two components. One is the part that is
 * visible to the game designer, which involves some limited control over the
 * camera and music, and the ability to request that custom code run after a
 * fixed amount of time. These timers can also be attached to a specific enemy,