Example usage for com.badlogic.gdx ScreenAdapter subclass-usage

List of usage examples for com.badlogic.gdx ScreenAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ScreenAdapter subclass-usage.

Usage

From source file br.edu.ifc.blumenau.woworlds.core.Options.java

/**
 *
 * @author migue
 */
public class Options extends ScreenAdapter {

From source file br.unb.bomberman.ui.screens.battle.GameScreen.java

public class GameScreen extends ScreenAdapter {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

From source file br.unb.bomberman.ui.screens.GameScreen.java

public class GameScreen extends ScreenAdapter {
    static final int GAME_NOT_SELECTED = -1;
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;

From source file com.agateau.pixelwheels.racescreen.RaceScreen.java

public class RaceScreen extends ScreenAdapter {
    public interface Listener {
        void onRestartPressed();

        void onQuitPressed();

From source file com.agateau.ui.StageScreen.java

/**
 * A screen with a stage covering it
 */
public abstract class StageScreen extends ScreenAdapter {
    private Stage mStage;
    private Viewport mViewport;

From source file com.andgate.ikou.view.FloorSelectScreen.java

public class FloorSelectScreen extends ScreenAdapter {
    private static final String TAG = "FloorSelectScreen";

    private final Ikou game;
    private Stage stage;

From source file com.andgate.ikou.view.GameScreen.java

public class GameScreen extends ScreenAdapter {
    private static final String TAG = "GameScreen";

    private enum GameMode {
        Play, Pause, Victory
    }

From source file com.android.projet.projetandroid.game.superjumper.GameScreen.java

public class GameScreen extends ScreenAdapter {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

From source file com.android.projet.projetandroid.game.superjumper.HighscoresScreen.java

public class HighscoresScreen extends ScreenAdapter {
    SuperJumper game;
    OrthographicCamera guiCam;
    Rectangle backBounds;
    Vector3 touchPoint;
    String[] highScores;

From source file com.android.projet.projetandroid.game.superjumper.MainMenuScreen.java

public class MainMenuScreen extends ScreenAdapter {
    SuperJumper game;
    OrthographicCamera guiCam;
    Rectangle soundBounds;
    Rectangle playBounds;
    Rectangle highscoresBounds;