Example usage for com.badlogic.gdx ScreenAdapter subclass-usage

List of usage examples for com.badlogic.gdx ScreenAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ScreenAdapter subclass-usage.

Usage

From source file net.bplaced.therefactory.nomoore.screens.ScreenGame.java

public class ScreenGame extends ScreenAdapter implements GestureListener {

    private final SpriteBatch batch;
    private final ShapeRenderer sr;
    private final OrthographicCamera camera;
    private final FitViewport viewport;

From source file net.bplaced.therefactory.nomoore.screens.ScreenOutro.java

public class ScreenOutro extends ScreenAdapter implements InputProcessor {

    private final SpriteBatch batch;
    private final FitViewport viewport;
    private final OrthographicCamera camera;
    private final BitmapFont font;

From source file net.bplaced.therefactory.voraciousviper.screens.GameScreen.java

public class GameScreen extends ScreenAdapter {

    private final ShapeRenderer shapeRenderer;
    private final SpriteBatch batch;
    private final OrthographicCamera camera;
    private final FitViewport viewport;

From source file net.bplaced.therefactory.voraciousviper.screens.LogoScreen.java

public class LogoScreen extends ScreenAdapter {

    private final FitViewport viewport;
    private final OrthographicCamera camera;
    private final SpriteBatch batch;
    private final ShapeRenderer sr;

From source file net.bplaced.therefactory.voraciousviper.screens.TitleScreen.java

public class TitleScreen extends ScreenAdapter {

    private TitleScreenState state;
    private float elapsedTime;

    public enum TitleScreenState {

From source file net.mwplay.cocostudio.ui.AMScreen.java

public class AMScreen extends ScreenAdapter {
    private Stage stage;
    private Group root;
    private AssetManager assetManager;
    private NativeFont font;
    private GlyphLayout layout;

From source file net.mwplay.cocostudio.ui.DemoScreen.java

public class DemoScreen extends ScreenAdapter {
    private Stage stage;
    private List<String> demos;
    private FileHandle defaultFont;
    private int currentIndex;

From source file ua.com.integer.gdx.screen2d.manager.AbstractScreen.java

/**
 * Abstract 2d screen with built-in {@link Stage}
 * 
 * It's oriented primary to work with {@link Actor} and subclasses
 * 
 * IMPORTANT! If you're using this class with ScreenManager, you should to have empty constructor. It's because