Example usage for com.badlogic.gdx ScreenAdapter subclass-usage

List of usage examples for com.badlogic.gdx ScreenAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ScreenAdapter subclass-usage.

Usage

From source file com.badlogicgames.superjumper.helpscreen.HelpScreen.java

public class HelpScreen extends ScreenAdapter {
    SuperJumper game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.badlogicgames.superjumper.helpscreen.HelpScreen2.java

public class HelpScreen2 extends ScreenAdapter {
    SuperJumper game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.badlogicgames.superjumper.helpscreen.HelpScreen3.java

public class HelpScreen3 extends ScreenAdapter {
    SuperJumper game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.badlogicgames.superjumper.helpscreen.HelpScreen4.java

public class HelpScreen4 extends ScreenAdapter {
    SuperJumper game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.badlogicgames.superjumper.helpscreen.HelpScreen5.java

public class HelpScreen5 extends ScreenAdapter {
    SuperJumper game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.badlogicgames.superjumper.mainmenu.HighScoresScreen.java

public class HighScoresScreen extends ScreenAdapter {
    SuperJumper game;
    OrthographicCamera guiCam;
    Rectangle backBounds;
    Vector3 touchPoint;
    String[] highScores;

From source file com.badlogicgames.superjumper.mainmenu.MainMenuScreen.java

public class MainMenuScreen extends ScreenAdapter {
    SuperJumper game;
    Stage stage;

    public MainMenuScreen(SuperJumper game) {
        this.game = game;

From source file com.bladecoder.engine.ui.CreditsScreen.java

public class CreditsScreen extends ScreenAdapter implements BladeScreen {
    private static final String CREDITS_FILENAME = "ui/credits";
    private static final float SPEED = 10 * DPIUtils.getSpacing(); // px/sec.

    // title and texts pair sequence
    private final List<String> credits = new ArrayList<>();

From source file com.bladecoder.engine.ui.HelpScreen.java

public class HelpScreen extends ScreenAdapter implements BladeScreen {
    private final static String PIE_FILENAME = "ui/helpPie";
    private final static String TWO_BUTTONS_FILENAME = "ui/helpDesktop";
    private final static String SINGLE_CLICK_FILENAME = "ui/helpDesktop"; // TODO Help for single button

    private Texture tex;

From source file com.bladecoder.engine.ui.InitScreen.java

public class InitScreen extends ScreenAdapter implements BladeScreen {
    private final static String FILENAME = "ui/blade_logo.png";
    private final static float FADE_TIME = .6f;
    private final static float SCREEN_TIME = .8f;

    private Texture tex;