List of usage examples for com.badlogic.gdx ScreenAdapter subclass-usage
From source file com.badlogicgames.superjumper.helpscreen.HelpScreen.java
public class HelpScreen extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.badlogicgames.superjumper.helpscreen.HelpScreen2.java
public class HelpScreen2 extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.badlogicgames.superjumper.helpscreen.HelpScreen3.java
public class HelpScreen3 extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.badlogicgames.superjumper.helpscreen.HelpScreen4.java
public class HelpScreen4 extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.badlogicgames.superjumper.helpscreen.HelpScreen5.java
public class HelpScreen5 extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.badlogicgames.superjumper.mainmenu.HighScoresScreen.java
public class HighScoresScreen extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle backBounds;
Vector3 touchPoint;
String[] highScores;
From source file com.badlogicgames.superjumper.mainmenu.MainMenuScreen.java
public class MainMenuScreen extends ScreenAdapter { SuperJumper game; Stage stage; public MainMenuScreen(SuperJumper game) { this.game = game;
From source file com.bladecoder.engine.ui.CreditsScreen.java
public class CreditsScreen extends ScreenAdapter implements BladeScreen { private static final String CREDITS_FILENAME = "ui/credits"; private static final float SPEED = 10 * DPIUtils.getSpacing(); // px/sec. // title and texts pair sequence private final List<String> credits = new ArrayList<>();
From source file com.bladecoder.engine.ui.HelpScreen.java
public class HelpScreen extends ScreenAdapter implements BladeScreen { private final static String PIE_FILENAME = "ui/helpPie"; private final static String TWO_BUTTONS_FILENAME = "ui/helpDesktop"; private final static String SINGLE_CLICK_FILENAME = "ui/helpDesktop"; // TODO Help for single button private Texture tex;
From source file com.bladecoder.engine.ui.InitScreen.java
public class InitScreen extends ScreenAdapter implements BladeScreen { private final static String FILENAME = "ui/blade_logo.png"; private final static float FADE_TIME = .6f; private final static float SCREEN_TIME = .8f; private Texture tex;