Example usage for com.badlogic.gdx ScreenAdapter subclass-usage

List of usage examples for com.badlogic.gdx ScreenAdapter subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx ScreenAdapter subclass-usage.

Usage

From source file com.bladecoder.engine.ui.LoadingScreen.java

public class LoadingScreen extends ScreenAdapter implements BladeScreen {
    private final static float INIT_TIME_SEG = 1f;
    private final static float WAIT_TIME_MS = 100f;

    private int pos = 0;
    private int numSquares = 3;

From source file com.bladecoder.engine.ui.LoadSaveScreen.java

public class LoadSaveScreen extends ScreenAdapter implements BladeScreen {
    private static final int ROW_SLOTS = 3;
    private static final int COL_SLOTS = 2;

    private UI ui;

From source file com.bladecoder.engine.ui.MenuScreen.java

public class MenuScreen extends ScreenAdapter implements BladeScreen {
    private final static float BUTTON_PADDING = DPIUtils.UI_SPACE;

    private UI ui;

    private Stage stage;

From source file com.bss.game.GameScreen.java

public class GameScreen extends ScreenAdapter {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_OVER = 3;

From source file com.bss.game.HelpScreen.java

public class HelpScreen extends ScreenAdapter {
    MadFishing game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.bss.game.HelpScreen5.java

public class HelpScreen5 extends ScreenAdapter {
    MadFishing game;

    OrthographicCamera guiCam;
    Rectangle nextBounds;
    Vector3 touchPoint;

From source file com.bss.game.HighscoresScreen.java

public class HighscoresScreen extends ScreenAdapter {
    MadFishing game;
    OrthographicCamera guiCam;
    Rectangle backBounds;
    Vector3 touchPoint;
    String highScores;

From source file com.bss.game.MainMenuScreen.java

public class MainMenuScreen extends ScreenAdapter {
    MadFishing game;
    OrthographicCamera guiCam;
    FitViewport fitVP;
    Rectangle soundBounds;
    Rectangle playBounds;

From source file com.dewdropgames.chipmunk2djna.LogoSmash.java

/**
 * https://github.com/slembcke/Chipmunk2D/blob/master/demo/LogoSmash.c
 * http://patorjk.com/gradient-image-generator/
 */
public class LogoSmash extends ScreenAdapter {
    private static final int IMAGE_WIDTH = 188;

From source file com.dongbat.game.screen.DbScreen.java

/**
 *
 * @author tao
 */
public class DbScreen extends ScreenAdapter {