List of usage examples for com.badlogic.gdx ScreenAdapter subclass-usage
From source file com.bladecoder.engine.ui.LoadingScreen.java
public class LoadingScreen extends ScreenAdapter implements BladeScreen { private final static float INIT_TIME_SEG = 1f; private final static float WAIT_TIME_MS = 100f; private int pos = 0; private int numSquares = 3;
From source file com.bladecoder.engine.ui.LoadSaveScreen.java
public class LoadSaveScreen extends ScreenAdapter implements BladeScreen { private static final int ROW_SLOTS = 3; private static final int COL_SLOTS = 2; private UI ui;
From source file com.bladecoder.engine.ui.MenuScreen.java
public class MenuScreen extends ScreenAdapter implements BladeScreen { private final static float BUTTON_PADDING = DPIUtils.UI_SPACE; private UI ui; private Stage stage;
From source file com.bss.game.GameScreen.java
public class GameScreen extends ScreenAdapter { static final int GAME_READY = 0; static final int GAME_RUNNING = 1; static final int GAME_PAUSED = 2; static final int GAME_OVER = 3;
From source file com.bss.game.HelpScreen.java
public class HelpScreen extends ScreenAdapter {
MadFishing game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.bss.game.HelpScreen5.java
public class HelpScreen5 extends ScreenAdapter {
MadFishing game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.bss.game.HighscoresScreen.java
public class HighscoresScreen extends ScreenAdapter {
MadFishing game;
OrthographicCamera guiCam;
Rectangle backBounds;
Vector3 touchPoint;
String highScores;
From source file com.bss.game.MainMenuScreen.java
public class MainMenuScreen extends ScreenAdapter {
MadFishing game;
OrthographicCamera guiCam;
FitViewport fitVP;
Rectangle soundBounds;
Rectangle playBounds;
From source file com.dewdropgames.chipmunk2djna.LogoSmash.java
/** * https://github.com/slembcke/Chipmunk2D/blob/master/demo/LogoSmash.c * http://patorjk.com/gradient-image-generator/ */ public class LogoSmash extends ScreenAdapter { private static final int IMAGE_WIDTH = 188;
From source file com.dongbat.game.screen.DbScreen.java
/** * * @author tao */ public class DbScreen extends ScreenAdapter {