com.wilson.game.Screen.MainMenuScreen.java Source code

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Here is the source code for com.wilson.game.Screen.MainMenuScreen.java

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.wilson.game.Screen;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
import com.wilson.game.System.GameView;
import com.wilson.game.Utilities.Assets;
import com.wilson.game.Utilities.Settings;

public class MainMenuScreen extends ScreenAdapter {
    GameView game;
    OrthographicCamera guiCam;
    Rectangle soundBounds;
    Rectangle playBounds;
    Rectangle highscoresBounds;
    Rectangle helpBounds;
    Vector3 touchPoint;
    boolean inMenu;

    public MainMenuScreen(GameView game) {
        this.game = game;
        guiCam = new OrthographicCamera(320, 480);
        guiCam.position.set(320 / 2, 480 / 2, 0);
        soundBounds = new Rectangle(0, 0, 64, 64);
        playBounds = new Rectangle(160 - 150, 256 + 18, 300, 36);
        highscoresBounds = new Rectangle(160 - 150, 256 - 18, 300, 36);
        helpBounds = new Rectangle(160 - 150, 256 - 18 - 36, 300, 36);
        touchPoint = new Vector3();
    }

    public void draw() {
        GL20 gl = Gdx.gl;
        gl.glClearColor(1, 0, 0, 1);
        gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        guiCam.update();
        game.batcher.setProjectionMatrix(guiCam.combined);

        game.batcher.disableBlending();
        game.batcher.begin();
        game.batcher.draw(Assets.menuBackground, 0, 0, 320, 480);
        game.batcher.end();

        game.batcher.enableBlending();
        game.batcher.begin();
        game.batcher.draw(Assets.mainMenu, 67, 230 - 90 / 2, 192, 160);
        game.batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
        game.batcher.end();
    }

    @Override
    public void render(float delta) {
        update();
        draw();
    }

    public void update() {
        if (Gdx.input.justTouched()) {
            guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));

            if (playBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                game.setScreen(new GameScreen(game));
                return;
            }
            if (highscoresBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                game.setScreen(new HighscoresScreen(game));
                return;
            }
            if (helpBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                game.setScreen(new HelpScreen(game));
                return;
            }
            if (soundBounds.contains(touchPoint.x, touchPoint.y)) {
                Assets.playSound(Assets.clickSound);
                Settings.soundEnabled = !Settings.soundEnabled;
                if (Settings.soundEnabled)
                    Assets.music.play();
                else
                    Assets.music.pause();
            }
        }
    }
}