Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.wilson.game.Screen; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; import com.wilson.game.System.GameView; import com.wilson.game.Utilities.Assets; public class HelpScreen extends ScreenAdapter { GameView game; OrthographicCamera guiCam; Rectangle nextBounds; Vector3 touchPoint; Texture helpImage; TextureRegion helpRegion; public HelpScreen(GameView game) { this.game = game; guiCam = new OrthographicCamera(); guiCam.setToOrtho(false, 320, 480); nextBounds = new Rectangle(320 - 64, 0, 64, 64); touchPoint = new Vector3(); helpImage = Assets.loadTexture("data/help1.png"); helpRegion = new TextureRegion(helpImage, 0, 0, 320, 480); } public void draw() { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(helpRegion, 0, 0); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.arrow, 320, 0, -30, 30); game.batcher.end(); } @Override public void hide() { helpImage.dispose(); } @Override public void render(float delta) { draw(); update(); } public void update() { if (Gdx.input.justTouched()) { guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); if (nextBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.setScreen(new HelpScreen2(game)); } } } }