List of usage examples for com.badlogic.gdx ScreenAdapter subclass-usage
From source file com.mob.client.screens.Screen.java
public abstract class Screen extends ScreenAdapter { public static final int GAME_RUNNING = 0; public static final int GAME_PAUSED = 1; protected Game game;
From source file com.momia.asg.screens.MainMenu.java
public class MainMenu extends ScreenAdapter { Skin skin; Stage stage; SpriteBatch batch; final ASG game;
From source file com.mygdx.game.gdxkit.GdxScreen.java
/** * @author davebaol */ public class GdxScreen<G extends GdxGame> extends ScreenAdapter { private final G game;
From source file com.mygdx.game.MapLoaderTestScreen.java
public class MapLoaderTestScreen extends ScreenAdapter { static final int GAME_READY = 0; static final int GAME_RUNNING = 1; static final int GAME_PAUSED = 2; static final int GAME_LEVEL_END = 3; static final int GAME_OVER = 4;
From source file com.mygdx.game.superjumper.screen.HelpScreen.java
public class HelpScreen extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.mygdx.game.superjumper.screen.HelpScreen2.java
public class HelpScreen2 extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.mygdx.game.superjumper.screen.HelpScreen3.java
public class HelpScreen3 extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.mygdx.game.superjumper.screen.HelpScreen4.java
public class HelpScreen4 extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.mygdx.game.superjumper.screen.HelpScreen5.java
public class HelpScreen5 extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle nextBounds;
Vector3 touchPoint;
From source file com.mygdx.game.superjumper.screen.HighscoresScreen.java
public class HighscoresScreen extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle backBounds;
Vector3 touchPoint;
String[] highScores;