Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bss.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.Scaling; import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.ScalingViewport; public class MainMenuScreen extends ScreenAdapter { MadFishing game; OrthographicCamera guiCam; FitViewport fitVP; Rectangle soundBounds; Rectangle playBounds; Rectangle highscoresBounds; Rectangle helpBounds; Vector3 touchPoint; public MainMenuScreen(MadFishing game) { this.game = game; guiCam = new OrthographicCamera(480, 800); guiCam.position.set(480 / 2, 800 / 2, 0); fitVP = new FitViewport(480, 800, guiCam); soundBounds = new Rectangle(240 - 32, 550, 64, 64); playBounds = new Rectangle(10, 400, 460, 100); highscoresBounds = new Rectangle(10, 250, 460, 100); helpBounds = new Rectangle(10, 100, 460, 100); touchPoint = new Vector3(); } public void update() { if (Gdx.input.justTouched()) { fitVP.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); if (playBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.setScreen(new GameScreen(game)); return; } if (highscoresBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.setScreen(new HighscoresScreen(game)); return; } if (helpBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.setScreen(new HelpScreen(game)); return; } if (soundBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); //Settings.soundEnabled = !Settings.soundEnabled; Assets.setSound(!Assets.getSound()); if (Assets.getSound()) Assets.music.play(); else Assets.music.pause(); } } } public void draw() { GL20 gl = Gdx.gl; gl.glClearColor(0f, 0f, 0f, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(Assets.backgroundRegion, 0, 0, 480, 800); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.logo, 90, 600, 300, 200); game.batcher.draw(Assets.play, 160, 400, 160, 100); game.batcher.draw(Assets.highscores, 80, 250, 320, 100); game.batcher.draw(Assets.help, 35, 100, 400, 100); //turn into help button game.batcher.draw(Assets.getSound() ? Assets.soundOn : Assets.soundOff, 240 - 32, 550, 64, 64); game.batcher.end(); } @Override public void render(float delta) { update(); draw(); } @Override public void pause() { //Settings.save(); //need new save } @Override public void resize(int width, int height) { fitVP.update(width, height); } }