com.bladecoder.engine.ui.LoadSaveScreen.java Source code

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/*******************************************************************************
 * Copyright 2014 Rafael Garcia Moreno.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/
package com.bladecoder.engine.ui;

import java.io.IOException;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Date;
import java.util.List;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.Container;
import com.badlogic.gdx.scenes.scene2d.ui.Dialog;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.bladecoder.engine.assets.EngineAssetManager;
import com.bladecoder.engine.i18n.I18N;
import com.bladecoder.engine.model.World;
import com.bladecoder.engine.ui.UI.Screens;
import com.bladecoder.engine.util.DPIUtils;
import com.bladecoder.engine.util.EngineLogger;

public class LoadSaveScreen extends ScreenAdapter implements BladeScreen {
    private static final int ROW_SLOTS = 3;
    private static final int COL_SLOTS = 2;

    private UI ui;

    private Stage stage;
    private Texture bgTexFile = null;

    private boolean loadScreenMode = true;

    private int slotWidth = 0;
    private int slotHeight = 0;

    // texture list for final dispose
    private final ArrayList<Texture> textureList = new ArrayList<Texture>();

    private Pointer pointer;

    public LoadSaveScreen() {
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        stage.act(delta);
        stage.draw();
    }

    @Override
    public void resize(int width, int height) {
        stage.getViewport().update(width, height, true);
        pointer.resize();
    }

    @Override
    public void dispose() {
        stage.dispose();
        stage = null;

        if (bgTexFile != null) {
            bgTexFile.dispose();
        }

        bgTexFile = null;

        for (Texture t : textureList)
            t.dispose();
    }

    @Override
    public void show() {
        float size = DPIUtils.getPrefButtonSize();
        float pad = DPIUtils.getMarginSize();
        final Skin skin = ui.getSkin();
        final World world = World.getInstance();

        // loadScreenMode = ui.getScreen(Screens.LOAD_GAME_SCREEN) == this;
        loadScreenMode = world.getCurrentScene() == null;

        stage = new Stage(new ScreenViewport());

        slotWidth = (int) (stage.getViewport().getWorldWidth() / (ROW_SLOTS + 1) - 2 * pad);
        slotHeight = (int) (slotWidth * stage.getViewport().getScreenHeight()
                / stage.getViewport().getScreenWidth());

        LoadSaveScreenStyle style = skin.get(LoadSaveScreenStyle.class);

        Drawable bg = style.background;

        if (bg == null && style.bgFile != null) {
            bgTexFile = new Texture(EngineAssetManager.getInstance().getResAsset(style.bgFile));
            bgTexFile.setFilter(TextureFilter.Linear, TextureFilter.Linear);

            bg = new TextureRegionDrawable(new TextureRegion(bgTexFile));
        }

        Table table = new Table(skin);
        table.setFillParent(true);
        table.center();
        table.pad(pad);

        Label title = new Label(loadScreenMode ? I18N.getString("ui.load") : I18N.getString("ui.save"), skin,
                "title");

        Button back = new Button(skin, "back");

        back.addListener(new ClickListener() {
            public void clicked(InputEvent event, float x, float y) {
                ui.setCurrentScreen(Screens.MENU_SCREEN);
            }
        });

        Table header = new Table();
        // header.padBottom(pad);
        Container<Button> cont = new Container<Button>(back);
        cont.size(size);
        header.add(cont);
        header.add(title).fillX().expandX().left();
        table.add(header).fillX().expandX().left();

        if (bg != null)
            table.setBackground(bg);

        table.addListener(new InputListener() {
            @Override
            public boolean keyUp(InputEvent event, int keycode) {
                if (keycode == Input.Keys.ESCAPE || keycode == Input.Keys.BACK)
                    if (world.getCurrentScene() != null)
                        ui.setCurrentScreen(Screens.SCENE_SCREEN);

                return true;
            }
        });

        final PagedScrollPane scroll = new PagedScrollPane();
        scroll.setFlingTime(0.1f);
        scroll.setPageSpacing(25);

        Table slots = new Table().pad(pad);
        slots.defaults().pad(pad).size(slotWidth + pad, slotHeight + pad * 2).top();
        int c = 0;

        // Add "new slot" slot for save screen
        if (!loadScreenMode) {
            slots.add(getSlotButton(Long.toString(new Date().getTime()))).fill().expand();
            c++;
        }

        final List<String> sl = getSlots();

        Collections.sort(sl);

        for (int j = sl.size() - 1; j >= 0; j--) {

            String s = sl.get(j);

            if (c % ROW_SLOTS == 0 && c % (ROW_SLOTS * COL_SLOTS) != 0)
                slots.row();

            if (c != 0 && c % (ROW_SLOTS * COL_SLOTS) == 0) {
                scroll.addPage(slots);
                slots = new Table().pad(pad);
                slots.defaults().pad(pad).size(slotWidth + pad, slotHeight + pad * 2).top();
            }

            Button removeButton = new Button(skin, "delete_game");
            removeButton.setName(s);
            removeButton.addListener(removeClickListener);

            Container<Button> container = new Container<Button>(removeButton);
            container.size(DPIUtils.getPrefButtonSize() * .75f);
            container.align(Align.topRight);

            slots.stack(getSlotButton(s), container).fill().expand();

            c++;
        }

        // Add last page
        if (slots.getCells().size > 0)
            scroll.addPage(slots);

        table.row();

        if (loadScreenMode && sl.size() == 0) {
            Label lbl = new Label(I18N.getString("ui.noSavedGames"), skin, "title");
            lbl.setAlignment(Align.center);
            table.add(lbl).expand().fill();
        } else {
            table.add(scroll).expand().fill();
        }

        table.pack();

        stage.setKeyboardFocus(table);
        stage.addActor(table);

        pointer = new Pointer(ui.getSkin());
        stage.addActor(pointer);

        Gdx.input.setInputProcessor(stage);
    }

    private boolean slotExists(String slot) {
        String filename = slot + World.GAMESTATE_EXT;
        return World.getInstance().savedGameExists(filename);
    }

    /**
     * Creates a button to represent one slot
     *
     * @param slot
     * @return The button to use for one slot
     */
    private Button getSlotButton(String slot) {
        final Skin skin = ui.getSkin();
        final Button button = new Button(new ButtonStyle());
        final ButtonStyle style = button.getStyle();
        style.up = style.down = skin.getDrawable("black");

        String textLabel = I18N.getString("ui.newSlot");
        button.setSize(slotWidth, slotHeight);

        if (slotExists(slot)) {
            button.add(getScreenshot(slot)).maxSize(slotWidth * .95f, slotHeight * .95f);

            try {
                long l = Long.parseLong(slot);

                Date d = new Date(l);
                textLabel = (new SimpleDateFormat()).format(d);
            } catch (Exception e) {
                textLabel = slot;
            }

            button.addListener(loadClickListener);
        } else {
            Image fg = new Image(skin.getDrawable("plus"));
            button.add(fg).maxSize(slotHeight / 2, slotHeight / 2);

            button.addListener(saveClickListener);
        }

        button.row();

        Label label = new Label(textLabel, skin);
        label.setAlignment(Align.center);

        button.add(label).fillX();

        button.setName(slot);
        return button;
    }

    private List<String> getSlots() {
        final List<String> al = new ArrayList<String>();

        FileHandle[] list = EngineAssetManager.getInstance().getUserFolder().list();

        for (FileHandle file : list)
            if (file.name().endsWith(World.GAMESTATE_EXT)) {
                String name = file.name().substring(0, file.name().indexOf(World.GAMESTATE_EXT));
                if (!name.equals("default"))
                    al.add(name);
            }

        // Add savedgames in '/tests' folder
        if (EngineLogger.debugMode() && loadScreenMode) {
            String[] list2 = EngineAssetManager.getInstance().listAssetFiles("/tests");

            for (String file : list2)
                if (file.endsWith(World.GAMESTATE_EXT)) {
                    String name = file.substring(0, file.indexOf(World.GAMESTATE_EXT));
                    al.add(name);
                }
        }

        return al;
    }

    private Image getScreenshot(String slot) {
        String filename = slot + World.GAMESTATE_EXT + ".png";

        FileHandle savedFile = null;

        if (EngineAssetManager.getInstance().getUserFile(filename).exists())
            savedFile = EngineAssetManager.getInstance().getUserFile(filename);
        else
            savedFile = EngineAssetManager.getInstance().getAsset("tests/" + filename);

        Texture t = new Texture(savedFile);

        // add to the list for proper dispose when hide the screen
        textureList.add(t);

        return new Image(t);
    }

    private ClickListener loadClickListener = new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            final World world = World.getInstance();
            final String filename = event.getListenerActor().getName() + World.GAMESTATE_EXT;

            if (world.savedGameExists()) {
                Dialog d = new Dialog("", ui.getSkin()) {
                    protected void result(Object object) {
                        if (((Boolean) object).booleanValue()) {
                            try {
                                // if (loadScreenMode) {
                                world.loadGameState(filename);

                                ui.setCurrentScreen(Screens.SCENE_SCREEN);

                            } catch (IOException e) {
                                EngineLogger.error(e.getMessage());
                            }
                        }
                    }
                };

                d.pad(DPIUtils.getMarginSize());
                d.getButtonTable().padTop(DPIUtils.getMarginSize());
                d.getButtonTable().defaults().padLeft(DPIUtils.getMarginSize()).padRight(DPIUtils.getMarginSize());

                Label l = new Label(I18N.getString("ui.override_load"), ui.getSkin(), "ui-dialog");
                l.setWrap(true);
                l.setAlignment(Align.center);

                d.getContentTable().add(l).prefWidth(Gdx.graphics.getWidth() * .7f);

                d.button(I18N.getString("ui.yes"), true, ui.getSkin().get("ui-dialog", TextButtonStyle.class));
                d.button(I18N.getString("ui.no"), false, ui.getSkin().get("ui-dialog", TextButtonStyle.class));
                d.key(Keys.ENTER, true).key(Keys.ESCAPE, false);

                d.show(stage);
            } else {

                try {
                    // if (loadScreenMode) {
                    world.loadGameState(filename);

                    ui.setCurrentScreen(Screens.SCENE_SCREEN);

                } catch (IOException e) {
                    EngineLogger.error(e.getMessage());
                }
            }
        }
    };

    private ClickListener removeClickListener = new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            final Actor listenerActor = event.getListenerActor();

            Dialog d = new Dialog("", ui.getSkin()) {
                protected void result(Object object) {
                    if (((Boolean) object).booleanValue()) {
                        final World world = World.getInstance();
                        final String filename = listenerActor.getName() + World.GAMESTATE_EXT;

                        try {
                            world.removeGameState(filename);

                            listenerActor.getParent().getParent().getParent()
                                    .removeActor(listenerActor.getParent().getParent());

                        } catch (IOException e) {
                            EngineLogger.error(e.getMessage());
                        }
                    }
                }
            };

            d.pad(DPIUtils.getMarginSize());
            d.getButtonTable().padTop(DPIUtils.getMarginSize());
            d.getButtonTable().defaults().padLeft(DPIUtils.getMarginSize()).padRight(DPIUtils.getMarginSize());

            Label l = new Label(I18N.getString("ui.remove"), ui.getSkin(), "ui-dialog");
            l.setWrap(true);
            l.setAlignment(Align.center);

            d.getContentTable().add(l).prefWidth(Gdx.graphics.getWidth() * .7f);

            d.button(I18N.getString("ui.yes"), true, ui.getSkin().get("ui-dialog", TextButtonStyle.class));
            d.button(I18N.getString("ui.no"), false, ui.getSkin().get("ui-dialog", TextButtonStyle.class));
            d.key(Keys.ENTER, true).key(Keys.ESCAPE, false);

            d.show(stage);
        }
    };

    private ClickListener saveClickListener = new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            final World world = World.getInstance();
            final String filename = event.getListenerActor().getName() + World.GAMESTATE_EXT;

            try {
                world.saveGameState(filename);

                ui.setCurrentScreen(Screens.SCENE_SCREEN);

            } catch (IOException e) {
                EngineLogger.error(e.getMessage());
            }
        }
    };

    @Override
    public void hide() {
        dispose();
    }

    @Override
    public void setUI(UI ui) {
        this.ui = ui;
    }

    /**
     * The style for the MenuScreen
     */
    public static class LoadSaveScreenStyle {
        /**
         * Optional.
         */
        public Drawable background;
        /**
         * if 'bg' not specified try to load the bgFile
         */
        public String bgFile;

        public String textButtonStyle;

        public LoadSaveScreenStyle() {
        }

        public LoadSaveScreenStyle(LoadSaveScreenStyle style) {
            background = style.background;
            bgFile = style.bgFile;
            textButtonStyle = style.textButtonStyle;
        }
    }
}