com.badlogicgames.superjumper.mainmenu.MainMenuScreen.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogicgames.superjumper.mainmenu;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.utils.viewport.StretchViewport;
import com.badlogicgames.superjumper.BackGroundActor;
import com.badlogicgames.superjumper.Settings;
import com.badlogicgames.superjumper.SuperJumper;

public class MainMenuScreen extends ScreenAdapter {
    SuperJumper game;
    Stage stage;

    public MainMenuScreen(SuperJumper game) {
        this.game = game;
        stage = new Stage(new StretchViewport(SuperJumper.screenWidth, SuperJumper.screenHeight), game.batch);
        stage.addActor(new BackGroundActor());
        stage.addActor(new LogoActor());
        stage.addActor(new StartButtonActor(game));
        stage.addActor(new SoundButtonActor());
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        stage.act(delta);
        stage.draw();
    }

    @Override
    public void dispose() {
        Settings.save();
        stage.dispose();
    }

    @Override
    public void hide() {
        Gdx.input.setInputProcessor(null);
    }

    @Override
    public void show() {
        Gdx.input.setInputProcessor(stage);
        Gdx.graphics.setContinuousRendering(false);
    }
}