Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogicgames.superjumper.mainmenu; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.utils.viewport.StretchViewport; import com.badlogicgames.superjumper.BackGroundActor; import com.badlogicgames.superjumper.Settings; import com.badlogicgames.superjumper.SuperJumper; public class MainMenuScreen extends ScreenAdapter { SuperJumper game; Stage stage; public MainMenuScreen(SuperJumper game) { this.game = game; stage = new Stage(new StretchViewport(SuperJumper.screenWidth, SuperJumper.screenHeight), game.batch); stage.addActor(new BackGroundActor()); stage.addActor(new LogoActor()); stage.addActor(new StartButtonActor(game)); stage.addActor(new SoundButtonActor()); } @Override public void render(float delta) { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } @Override public void dispose() { Settings.save(); stage.dispose(); } @Override public void hide() { Gdx.input.setInputProcessor(null); } @Override public void show() { Gdx.input.setInputProcessor(stage); Gdx.graphics.setContinuousRendering(false); } }