Java tutorial
/******************************************************************************* * Copyright 2014 Rafael Garcia Moreno. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bladecoder.engine.ui; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.utils.viewport.ScreenViewport; import com.badlogic.gdx.utils.viewport.Viewport; import com.bladecoder.engine.assets.EngineAssetManager; import com.bladecoder.engine.ui.UI.Screens; public class InitScreen extends ScreenAdapter implements BladeScreen { private final static String FILENAME = "ui/blade_logo.png"; private final static float FADE_TIME = .6f; private final static float SCREEN_TIME = .8f; private Texture tex; private UI ui; private float time; private float fadeTime; private float scale = 1f; private final Viewport viewport = new ScreenViewport(); @Override public void render(float delta) { SpriteBatch batch = ui.getBatch(); Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.setProjectionMatrix(viewport.getCamera().combined); batch.begin(); if (time > FADE_TIME * 2 + SCREEN_TIME) { // EXIT INIT SCREEN batch.setColor(Color.WHITE); ui.setCurrentScreen(Screens.MENU_SCREEN); } else if (time > FADE_TIME + SCREEN_TIME) { // FADE_OUT batch.setColor(1, 1, 1, 1 - fadeTime / FADE_TIME); } else if (time < FADE_TIME) { // FADE IN batch.setColor(1, 1, 1, fadeTime / FADE_TIME); } else { fadeTime = 0; } final int viewportW = viewport.getScreenWidth(); final int viewportH = viewport.getScreenHeight(); final float texW = tex.getWidth() * scale; final float texH = tex.getHeight() * scale; batch.draw(tex, (viewportW - texW) / 2, (viewportH - texH) / 2, texW, texH); batch.setColor(1, 1, 1, 1); time += delta; fadeTime += delta; batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height, true); scale = width / (float) EngineAssetManager.getInstance().getResolution().portraitWidth; } protected void retrieveAssets() { tex = new Texture(EngineAssetManager.getInstance().getResAsset(FILENAME)); tex.setFilter(TextureFilter.Linear, TextureFilter.Linear); } @Override public void dispose() { tex.dispose(); } @Override public void show() { time = fadeTime = 0; Gdx.input.setInputProcessor(null); retrieveAssets(); } @Override public void hide() { dispose(); } @Override public void setUI(UI ui) { this.ui = ui; } }