List of usage examples for javax.media.j3d BranchGroup BranchGroup
public BranchGroup()
From source file:SimpleMouse.java
/** * Build the view branch of the scene graph * //from w ww .j a v a2s . c o m * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:CanvasDemo.java
public CanvasDemo() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas = new Canvas3D(config); add("North", new Label("This is the top")); add("Center", canvas); add("South", new Label("This is the bottom")); BranchGroup contents = new BranchGroup(); contents.addChild(new ColorCube(0.3)); SimpleUniverse universe = new SimpleUniverse(canvas); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(contents);//w ww. j a v a 2 s. com }
From source file:SimpleWorld.java
/** * This function builds the view branch of the scene graph. It creates a * branch group and then creates the necessary view elements to give a * useful view of our content.// w w w . j a va 2 s.com * * @param c * Canvas3D that will display the view * @return BranchGroup that is the root of the view elements */ protected BranchGroup buildViewBranch(Canvas3D c) { //This is the root of our view branch BranchGroup viewBranch = new BranchGroup(); //The transform that will move our view //back 5 units along the z-axis Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f)); //The transform group that will be the parent //of our view platform elements TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); //Next the physical elements are created PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); //Then we put it all together viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:SimpleLOD.java
/** * Build the view branch of the scene graph. In this case a key navigation * utility object is created and associated with the view transform so that * the view can be changed via the keyboard. * /*from w ww.jav a 2 s .co m*/ * @return BranchGroup that is the root of the view branch */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 10.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); viewXfmGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); BoundingSphere movingBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); BoundingLeaf boundLeaf = new BoundingLeaf(movingBounds); ViewPlatform myViewPlatform = new ViewPlatform(); viewXfmGroup.addChild(boundLeaf); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); KeyNavigatorBehavior keyNav = new KeyNavigatorBehavior(viewXfmGroup); keyNav.setSchedulingBounds(movingBounds); viewBranch.addChild(keyNav); return viewBranch; }
From source file:SimpleIndexedQuadSmooth.java
/** * This function builds the view branch of the scene graph. It creates a * branch group and then creates the necessary view elements to give a * useful view of our content.//from w w w . ja va2s .c o m * * @param c * Canvas3D that will display the view * @return BranchGroup that is the root of the view elements */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 5.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:HelloJava3Dbalt.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // rotate object has composited transformation matrix Transform3D rotate = new Transform3D(); Transform3D tempRotate = new Transform3D(); rotate.rotX(Math.PI / 4.0d);// ww w . ja va2s .c o m tempRotate.rotY(Math.PI / 5.0d); tempRotate.mul(rotate); TransformGroup objRotate = new TransformGroup(tempRotate); objRoot.addChild(objRotate); objRotate.addChild(new ColorCube(0.4)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SimpleCombine.java
/** * This function builds the view branch of the scene graph. It creates a * branch group and then creates the necessary view elements to give a * useful view of our content.//from w ww . j a v a 2 s . c om * * @param c * Canvas3D that will display the view * @return BranchGroup that is the root of the view elements */ protected BranchGroup buildViewBranch(Canvas3D c) { BranchGroup viewBranch = new BranchGroup(); Transform3D viewXfm = new Transform3D(); viewXfm.set(new Vector3f(0.0f, 0.0f, 7.0f)); TransformGroup viewXfmGroup = new TransformGroup(viewXfm); ViewPlatform myViewPlatform = new ViewPlatform(); PhysicalBody myBody = new PhysicalBody(); PhysicalEnvironment myEnvironment = new PhysicalEnvironment(); viewXfmGroup.addChild(myViewPlatform); viewBranch.addChild(viewXfmGroup); View myView = new View(); myView.addCanvas3D(c); myView.attachViewPlatform(myViewPlatform); myView.setPhysicalBody(myBody); myView.setPhysicalEnvironment(myEnvironment); return viewBranch; }
From source file:HelloJava3Db.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // rotate object has composited transformation matrix Transform3D rotate = new Transform3D(); Transform3D tempRotate = new Transform3D(); rotate.rotX(Math.PI / 4.0d);/* w w w .ja v a 2 s. c o m*/ tempRotate.rotY(Math.PI / 5.0d); rotate.mul(tempRotate); TransformGroup objRotate = new TransformGroup(rotate); objRoot.addChild(objRotate); objRotate.addChild(new ColorCube(0.4)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:HelloJava3Dc.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);/*from w ww . ja v a2s. c o m*/ // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objSpin.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); return objRoot; }
From source file:MouseBehaviorApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objTransform = new TransformGroup(); objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objTransform);/*from w w w. jav a2 s . co m*/ objTransform.addChild(new ColorCube(0.4)); objRoot.addChild(new Axis()); MouseRotate myMouseRotate = new MouseRotate(); myMouseRotate.setTransformGroup(objTransform); myMouseRotate.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseRotate); MouseTranslate myMouseTranslate = new MouseTranslate(); myMouseTranslate.setTransformGroup(objTransform); myMouseTranslate.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseTranslate); MouseZoom myMouseZoom = new MouseZoom(); myMouseZoom.setTransformGroup(objTransform); myMouseZoom.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseZoom); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }