List of usage examples for javax.media.j3d BranchGroup BranchGroup
public BranchGroup()
From source file:TwistStripApp.java
public BranchGroup createSceneGraph() { BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin);//from ww w.j a v a 2 s. c om Shape3D twist = new Twist(); objSpin.addChild(twist); // Duplicate the twist strip geometry and set the // appearance of the new Shape3D object to line mode // without culling. // Add the POLYGON_FILLED and POLYGON_LINE strips // in the scene graph at the same point. // This will show the triangles of the original Mobius strip that // are clipped. The PolygonOffset is set to prevent stitching. PolygonAttributes polyAttrib = new PolygonAttributes(); polyAttrib.setCullFace(PolygonAttributes.CULL_NONE); polyAttrib.setPolygonMode(PolygonAttributes.POLYGON_LINE); polyAttrib.setPolygonOffset(0.001f); Appearance polyAppear = new Appearance(); polyAppear.setPolygonAttributes(polyAttrib); objSpin.addChild(new Shape3D(twist.getGeometry(), polyAppear)); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // make background white Background background = new Background(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. contentRoot.compile(); return contentRoot; }
From source file:AlternateAppearanceScopeTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create influencing bounds worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.1f, 0.0f)); // Shrink the object t.setScale(0.8);/* w ww . j a v a 2s . co m*/ TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); otherApp = new Appearance(); altMat = new Material(); altMat.setCapability(Material.ALLOW_COMPONENT_WRITE); altMat.setDiffuseColor(new Color3f(0.0f, 1.0f, 0.0f)); otherApp.setMaterial(altMat); altApp = new AlternateAppearance(); altApp.setAppearance(otherApp); altApp.setCapability(AlternateAppearance.ALLOW_SCOPE_WRITE); altApp.setCapability(AlternateAppearance.ALLOW_SCOPE_READ); altApp.setInfluencingBounds(worldBounds); objRoot.addChild(altApp); // Build foreground geometry into two groups. We'll // create three directional lights below, one each with // scope to cover the first geometry group only, the // second geometry group only, or both geometry groups. Appearance app1 = new Appearance(); mat1 = new Material(); mat1.setCapability(Material.ALLOW_COMPONENT_WRITE); mat1.setDiffuseColor(new Color3f(1.0f, 0.0f, 0.0f)); app1.setMaterial(mat1); content1 = new SphereGroup(0.05f, // radius of spheres 0.4f, // x spacing 0.2f, // y spacing 3, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true trans.addChild(content1); shapes1 = ((SphereGroup) content1).getShapes(); content2 = new SphereGroup(0.05f, // radius of spheres .4f, // x spacing 0.2f, // y spacing 2, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true trans.addChild(content2); shapes2 = ((SphereGroup) content2).getShapes(); // Add lights DirectionalLight light1 = null; light1 = new DirectionalLight(); light1.setEnable(true); light1.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(); light2.setEnable(true); light2.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light2.setDirection(new Vector3f(-1.0f, 0.0f, 1.0f)); light2.setInfluencingBounds(worldBounds); objRoot.addChild(light2); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(new Color3f(1.0f, 1.0f, 1.0f)); ambient.setInfluencingBounds(worldBounds); objRoot.addChild(ambient); objRoot.addChild(trans); return objRoot; }
From source file:YoyoPointApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);/*www . j a va 2 s. c o m*/ objSpin.addChild(new Yoyo()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:SimpleLOD.java
/** * Build the content branch for the scene graph This creates three * cylinders, each with a different resolution. These are then used with a * LOD node to implement a crude level of detail. * /* www. j a v a 2s . c o m*/ * @return BranchGroup that is the root of the content */ protected BranchGroup buildContentBranch() { //Create the appearance Appearance app = new Appearance(); Color3f ambientColour = new Color3f(1.0f, 1.0f, 0.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour = new Color3f(1.0f, 1.0f, 0.0f); float shininess = 20.0f; app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); //Make the switch node that is to used with the LOD //and make it writable Switch LODswitch = new Switch(); LODswitch.setCapability(Switch.ALLOW_SWITCH_WRITE); //Add the three cylinders LODswitch.addChild(new Cylinder(1.0f, 1.0f, Cylinder.GENERATE_NORMALS, 10, 10, app)); LODswitch.addChild(new Cylinder(1.0f, 1.0f, Cylinder.GENERATE_NORMALS, 5, 5, app)); LODswitch.addChild(new Cylinder(1.0f, 1.0f, Cylinder.GENERATE_NORMALS, 3, 3, app)); //Define the distances for the LOD float[] LODdistances = { 5.0f, 10.0f, 15.0f }; DistanceLOD myLOD = new DistanceLOD(LODdistances, new Point3f(0.0f, 0.0f, 0.0f)); myLOD.setSchedulingBounds(bounds); //Add the switch to the LOD myLOD.addSwitch(LODswitch); BranchGroup contentBranch = new BranchGroup(); contentBranch.addChild(myLOD); addLights(contentBranch); contentBranch.addChild(LODswitch); return contentBranch; }
From source file:SimpleBillboard.java
/** * Build the content branch for the scene graph. This creates two cubes and * uses a billboard node to keep one face of one of the cubes facing the * viewer.// ww w . ja v a 2s. co m * * @return BranchGroup that is the root of the content */ protected BranchGroup buildContentBranch() { //Create the appearance Appearance app = new Appearance(); Color3f ambientColour = new Color3f(1.0f, 1.0f, 0.0f); Color3f emissiveColour = new Color3f(0.0f, 0.0f, 0.0f); Color3f specularColour = new Color3f(1.0f, 1.0f, 1.0f); Color3f diffuseColour = new Color3f(1.0f, 1.0f, 0.0f); float shininess = 20.0f; app.setMaterial(new Material(ambientColour, emissiveColour, diffuseColour, specularColour, shininess)); //Make the cubes Box leftCube = new Box(1.0f, 1.0f, 1.0f, app); ColorCube rightCube = new ColorCube(); //Create the transformgroup used for the billboard TransformGroup billBoardGroup = new TransformGroup(); //Set the access rights to the group billBoardGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); //Add the cube to the group billBoardGroup.addChild(rightCube); //Create and activate the billboard Billboard myBillboard = new Billboard(billBoardGroup, Billboard.ROTATE_ABOUT_AXIS, new Vector3f(0.0f, 1.0f, 0.0f)); myBillboard.setSchedulingBounds(bounds); BranchGroup contentBranch = new BranchGroup(); contentBranch.addChild(myBillboard); addLights(contentBranch); //Position the cubes TransformGroup bothGroup = new TransformGroup(); Transform3D leftGroupXfm = new Transform3D(); leftGroupXfm.set(new Vector3d(-1.5, 0.0, 0.0)); TransformGroup leftGroup = new TransformGroup(leftGroupXfm); Transform3D rightGroupXfm = new Transform3D(); rightGroupXfm.set(new Vector3d(1.5, 0.0, 0.0)); TransformGroup rightGroup = new TransformGroup(rightGroupXfm); //Put it all together bothGroup.addChild(leftGroup); leftGroup.addChild(leftCube); bothGroup.addChild(rightGroup); rightGroup.addChild(billBoardGroup); contentBranch.addChild(bothGroup); return contentBranch; }
From source file:AlternateAppearanceBoundsTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create an alternate appearance otherApp = new Appearance(); altMat = new Material(); altMat.setCapability(Material.ALLOW_COMPONENT_WRITE); altMat.setDiffuseColor(new Color3f(0.0f, 1.0f, 0.0f)); otherApp.setMaterial(altMat);// ww w . j a va2 s.co m altApp = new AlternateAppearance(); altApp.setAppearance(otherApp); altApp.setCapability(AlternateAppearance.ALLOW_BOUNDS_WRITE); altApp.setCapability(AlternateAppearance.ALLOW_INFLUENCING_BOUNDS_WRITE); altApp.setInfluencingBounds(worldBounds); objRoot.addChild(altApp); // Build foreground geometry Appearance app1 = new Appearance(); mat1 = new Material(); mat1.setCapability(Material.ALLOW_COMPONENT_WRITE); mat1.setDiffuseColor(new Color3f(1.0f, 0.0f, 0.0f)); app1.setMaterial(mat1); content1 = new SphereGroup(0.05f, // radius of spheres 0.15f, // x spacing 0.15f, // y spacing 5, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true objRoot.addChild(content1); shapes1 = ((SphereGroup) content1).getShapes(); // Add lights light1 = new DirectionalLight(); light1.setEnable(true); light1.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); light1.setCapability(DirectionalLight.ALLOW_INFLUENCING_BOUNDS_WRITE); light1.setCapability(DirectionalLight.ALLOW_BOUNDS_WRITE); objRoot.addChild(light1); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(new Color3f(1.0f, 1.0f, 1.0f)); ambient.setInfluencingBounds(worldBounds); objRoot.addChild(ambient); // Define a bounding leaf leafBounds = new BoundingLeaf(allBounds[currentBounds]); leafBounds.setCapability(BoundingLeaf.ALLOW_REGION_WRITE); objRoot.addChild(leafBounds); if (boundingLeafOn) { altApp.setInfluencingBoundingLeaf(leafBounds); } else { altApp.setInfluencingBounds(allBounds[currentBounds]); } return objRoot; }
From source file:BackgroundApp.java
public BranchGroup createBackGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); PointArray starGeom1 = new PointArray(7, PointArray.COORDINATES); Appearance starAppear1 = new Appearance(); starGeom1.setCoordinate(0, new Point3f(0.79483311f, -0.58810995f, 0.14955615f)); starGeom1.setCoordinate(1, new Point3f(0.44430932f, -0.55736839f, -0.70137505f)); starGeom1.setCoordinate(2, new Point3f(0.94901367f, -0.30404968f, 0.08322775f)); starGeom1.setCoordinate(3, new Point3f(0.68060123f, -0.43044807f, 0.59287173f)); starGeom1.setCoordinate(4, new Point3f(-0.11641672f, 0.47273532f, 0.87348049f)); starGeom1.setCoordinate(5, new Point3f(-0.10399289f, -0.98059412f, 0.16619437f)); starGeom1.setCoordinate(6, new Point3f(0.08024400f, -0.96944100f, -0.23182900f)); PointAttributes point1 = new PointAttributes(4.0f, false); starAppear1.setPointAttributes(point1); objRoot.addChild(new Shape3D(starGeom1, starAppear1)); PointArray starGeom2 = new PointArray(18, PointArray.COORDINATES); starGeom2.setCoordinate(0, new Point3f(0.050844f, -0.992329f, 0.112678f)); starGeom2.setCoordinate(1, new Point3f(-0.063091f, -0.997672f, 0.025869f)); starGeom2.setCoordinate(2, new Point3f(0.096706f, -0.980384f, 0.171736f)); starGeom2.setCoordinate(3, new Point3f(-0.562384f, 0.073568f, 0.823595f)); starGeom2.setCoordinate(4, new Point3f(-0.863904f, 0.059045f, 0.500180f)); starGeom2.setCoordinate(5, new Point3f(-0.727033f, 0.304149f, 0.615559f)); starGeom2.setCoordinate(6, new Point3f(-0.724850f, 0.535590f, 0.433281f)); starGeom2.setCoordinate(7, new Point3f(0.185904f, -0.976907f, -0.105311f)); starGeom2.setCoordinate(8, new Point3f(0.738028f, -0.531886f, -0.415221f)); starGeom2.setCoordinate(9, new Point3f(-0.402152f, 0.392690f, -0.827085f)); starGeom2.setCoordinate(10, new Point3f(-0.020020f, -0.999468f, -0.025724f)); starGeom2.setCoordinate(11, new Point3f(-0.384103f, -0.887075f, 0.256050f)); starGeom2.setCoordinate(12, new Point3f(-0.224464f, -0.968946f, -0.103720f)); starGeom2.setCoordinate(13, new Point3f(-0.828880f, -0.397932f, -0.393203f)); starGeom2.setCoordinate(14, new Point3f(-0.010557f, -0.998653f, 0.050797f)); starGeom2.setCoordinate(15, new Point3f(-0.282122f, 0.258380f, -0.923930f)); starGeom2.setCoordinate(16, new Point3f(-0.941342f, -0.030364f, 0.336082f)); starGeom2.setCoordinate(17, new Point3f(0.00057f, -0.99651f, -0.08344f)); Appearance starAppear2 = new Appearance(); PointAttributes point2 = new PointAttributes(2.0f, false); starAppear2.setPointAttributes(point2); objRoot.addChild(new Shape3D(starGeom2, starAppear2)); PointArray starGeom3 = new PointArray(20, PointArray.COORDINATES); starGeom3.setCoordinate(0, new Point3f(0.07292f, -0.98862f, -0.13153f)); starGeom3.setCoordinate(1, new Point3f(0.23133f, -0.87605f, -0.42309f)); starGeom3.setCoordinate(2, new Point3f(-0.08215f, -0.64657f, 0.75840f)); starGeom3.setCoordinate(3, new Point3f(-0.84545f, 0.53398f, 0.00691f)); starGeom3.setCoordinate(4, new Point3f(-0.49365f, -0.83645f, -0.23795f)); starGeom3.setCoordinate(5, new Point3f(0.06883f, -0.99319f, -0.09396f)); starGeom3.setCoordinate(6, new Point3f(0.87582f, -0.40662f, 0.25997f)); starGeom3.setCoordinate(7, new Point3f(-0.09095f, -0.99555f, 0.02467f)); starGeom3.setCoordinate(8, new Point3f(0.45306f, -0.81575f, -0.35955f)); starGeom3.setCoordinate(9, new Point3f(0.17669f, -0.97939f, 0.09776f)); starGeom3.setCoordinate(10, new Point3f(0.27421f, -0.83963f, 0.46884f)); starGeom3.setCoordinate(11, new Point3f(0.32703f, -0.94013f, -0.09584f)); starGeom3.setCoordinate(12, new Point3f(-0.01615f, -0.99798f, -0.06132f)); starGeom3.setCoordinate(13, new Point3f(-0.76665f, 0.45998f, -0.44791f)); starGeom3.setCoordinate(14, new Point3f(-0.91025f, -0.07102f, 0.40791f)); starGeom3.setCoordinate(15, new Point3f(-0.00240f, -0.97104f, -0.23887f)); starGeom3.setCoordinate(16, new Point3f(0.91936f, -0.39244f, 0.02740f)); starGeom3.setCoordinate(17, new Point3f(0.18290f, -0.97993f, 0.07920f)); starGeom3.setCoordinate(18, new Point3f(-0.48755f, 0.61592f, 0.61884f)); starGeom3.setCoordinate(19, new Point3f(-0.89375f, 0.36087f, -0.26626f)); objRoot.addChild(new Shape3D(starGeom3)); int[] stripCount = { 10 }; LineStripArray orion = new LineStripArray(10, LineStripArray.COORDINATES, stripCount); orion.setCoordinate(0, new Point3f(0.978330f, -0.033900f, 0.204426f)); orion.setCoordinate(1, new Point3f(0.968007f, -0.167860f, 0.186506f)); orion.setCoordinate(2, new Point3f(0.981477f, -0.142660f, 0.127873f)); orion.setCoordinate(3, new Point3f(0.983764f, -0.005220f, 0.179391f)); orion.setCoordinate(4, new Point3f(0.981112f, 0.110597f, 0.158705f)); orion.setCoordinate(5, new Point3f(0.967377f, 0.172516f, 0.185523f)); orion.setCoordinate(6, new Point3f(0.961385f, 0.128845f, 0.243183f)); orion.setCoordinate(7, new Point3f(0.978330f, -0.033900f, 0.204426f)); orion.setCoordinate(8, new Point3f(0.981293f, -0.020980f, 0.191375f)); orion.setCoordinate(9, new Point3f(0.983764f, -0.005220f, 0.179391f)); objRoot.addChild(new Shape3D(orion)); objRoot.compile();//from w ww. j a va2 s . com return objRoot; }
From source file:LitTwistApp.java
public BranchGroup createSceneGraph() { BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin);/* w w w . j av a 2 s. com*/ Shape3D twist = new Twist(); objSpin.addChild(twist); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1.5 BoundingSphere bounds = new BoundingSphere(); bounds.setRadius(1.5); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); contentRoot.addChild(lightD); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. // contentRoot.compile(); return contentRoot; }
From source file:Morphing.java
private BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/*from w w w. ja v a 2 s.c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objScale.addChild(aLgt); objScale.addChild(lgt1); // // Create the transform group nodes for the 3 original objects // and the morphed object. Add them to the root of the // branch graph. // TransformGroup objTrans[] = new TransformGroup[4]; for (int i = 0; i < 4; i++) { objTrans[i] = new TransformGroup(); objScale.addChild(objTrans[i]); } Transform3D tr = new Transform3D(); Transform3D rotX90 = new Transform3D(); rotX90.rotX(90.0 * Math.PI / 180.0); objTrans[0].getTransform(tr); tr.setTranslation(new Vector3d(-2.0, 1.5, -2.0)); tr.mul(rotX90); objTrans[0].setTransform(tr); objTrans[1].getTransform(tr); tr.setTranslation(new Vector3d(0.0, 1.5, -2.0)); tr.mul(rotX90); objTrans[1].setTransform(tr); objTrans[2].getTransform(tr); tr.setTranslation(new Vector3d(2.0, 1.5, -2.0)); tr.mul(rotX90); objTrans[2].setTransform(tr); objTrans[3].getTransform(tr); tr.setTranslation(new Vector3d(0.0, -2.0, -2.0)); tr.mul(rotX90); objTrans[3].setTransform(tr); // Now load the object files Scene s[] = new Scene[3]; GeometryArray g[] = new GeometryArray[3]; Shape3D shape[] = new Shape3D[3]; ObjectFile loader = new ObjectFile(ObjectFile.RESIZE); for (int i = 0; i < 3; i++) { s[i] = null; g[i] = null; shape[i] = null; } for (int i = 0; i < 3; i++) { try { s[i] = loader.load(objFiles[i]); } catch (FileNotFoundException e) { System.err.println(e); System.exit(1); } catch (ParsingErrorException e) { System.err.println(e); System.exit(1); } catch (IncorrectFormatException e) { System.err.println(e); System.exit(1); } BranchGroup b = s[i].getSceneGroup(); shape[i] = (Shape3D) b.getChild(0); g[i] = (GeometryArray) shape[i].getGeometry(); shape[i].setGeometry(g[i]); objTrans[i].addChild(b); } // // Create a Morph node, and set the appearance and input geometry // arrays. Set the Morph node's capability bits to allow the weights // to be modified at runtime. // Appearance app = new Appearance(); Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); Morph morph = new Morph(g, app); morph.setCapability(Morph.ALLOW_WEIGHTS_READ); morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE); objTrans[3].addChild(morph); // Now create the Alpha object that controls the speed of the // morphing operation. Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 2000, 1000, 200, 2000, 1000, 200); // Finally, create the morphing behavior MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph); mBeh.setSchedulingBounds(bounds); objScale.addChild(mBeh); return objRoot; }
From source file:AvatarTest.java
public Group createBuildings(Group g) { BranchGroup bg = new BranchGroup(); for (int n = (int) Road.ROAD_LENGTH; n < 0; n = n + 10) { Building building = new Building(this, bg, ComplexObject.GEOMETRY | ComplexObject.TEXTURE | ComplexObject.COLLISION); building.createObject(new Appearance(), new Vector3d(getRandomNumber(-4.0f, 0.25f), getRandomNumber(1.0f, 0.5f), getRandomNumber(n, 0.5f)), new Vector3d(1, 1, 1), "house.jpg", null, null);/*w w w.j a va2 s .c o m*/ building = new Building(this, bg, ComplexObject.GEOMETRY | ComplexObject.TEXTURE | ComplexObject.COLLISION); building.createObject(new Appearance(), new Vector3d(getRandomNumber(4.0f, 0.25f), getRandomNumber(1.0f, 0.5f), getRandomNumber(n, 0.5f)), new Vector3d(1, 1, 1), "house.jpg", null, null); } g.addChild(bg); return bg; }