Example usage for javax.media.j3d BranchGroup BranchGroup

List of usage examples for javax.media.j3d BranchGroup BranchGroup

Introduction

In this page you can find the example usage for javax.media.j3d BranchGroup BranchGroup.

Prototype

public BranchGroup() 

Source Link

Document

Constructs and initializes a new BranchGroup node object.

Usage

From source file:PictureBall.java

public PictureBall() {

    // Create the universe
    SimpleUniverse universe = new SimpleUniverse();

    // Create a structure to contain objects
    BranchGroup group = new BranchGroup();

    // Set up colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f red = new Color3f(0.7f, .15f, .15f);

    // Set up the texture map
    TextureLoader loader = new TextureLoader("K:\\3d\\Arizona.jpg", "LUMINANCE", new Container());
    Texture texture = loader.getTexture();
    texture.setBoundaryModeS(Texture.WRAP);
    texture.setBoundaryModeT(Texture.WRAP);
    texture.setBoundaryColor(new Color4f(0.0f, 1.0f, 0.0f, 0.0f));

    // Set up the texture attributes
    //could be REPLACE, BLEND or DECAL instead of MODULATE
    TextureAttributes texAttr = new TextureAttributes();
    texAttr.setTextureMode(TextureAttributes.MODULATE);
    Appearance ap = new Appearance();
    ap.setTexture(texture);//from www.  j  a v a 2 s .c  om
    ap.setTextureAttributes(texAttr);

    //set up the material
    ap.setMaterial(new Material(red, black, red, black, 1.0f));

    // Create a ball to demonstrate textures
    int primflags = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
    Sphere sphere = new Sphere(0.5f, primflags, ap);
    group.addChild(sphere);

    // Create lights
    Color3f light1Color = new Color3f(1f, 1f, 1f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    group.addChild(light1);

    AmbientLight ambientLight = new AmbientLight(new Color3f(.5f, .5f, .5f));
    ambientLight.setInfluencingBounds(bounds);
    group.addChild(ambientLight);

    // look towards the ball
    universe.getViewingPlatform().setNominalViewingTransform();

    // add the group of objects to the Universe
    universe.addBranchGraph(group);
}

From source file:BouncingBall.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);//w  ww.j a v a2 s  .  c o m

    // Create a simple shape leaf node, add it to the scene graph.
    Sphere sphere = new Sphere(0.25f);
    objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    Transform3D pos1 = new Transform3D();
    pos1.setTranslation(new Vector3f(0.0f, 0.0f, 0.0f));
    objTrans.setTransform(pos1);
    objTrans.addChild(sphere);
    objRoot.addChild(objTrans);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f);
    Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objRoot.addChild(light1);

    // Set up the ambient light
    Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);

    return objRoot;
}

From source file:MousePickApp.java

public BranchGroup createSceneGraph(Canvas3D canvas) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup objRotate = null;/*  w  w w  .  ja v  a 2s .com*/
    PickRotateBehavior pickRotate = null;
    Transform3D transform = new Transform3D();
    BoundingSphere behaveBounds = new BoundingSphere();

    // create ColorCube and PickRotateBehavior objects
    transform.setTranslation(new Vector3f(-0.6f, 0.0f, -0.6f));
    objRotate = new TransformGroup(transform);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    objRoot.addChild(objRotate);
    objRotate.addChild(new ColorCube(0.4));

    pickRotate = new PickRotateBehavior(objRoot, canvas, behaveBounds);
    objRoot.addChild(pickRotate);

    // add a second ColorCube object to the scene graph
    transform.setTranslation(new Vector3f(0.6f, 0.0f, -0.6f));
    objRotate = new TransformGroup(transform);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objRotate.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    objRoot.addChild(objRotate);
    objRotate.addChild(new ColorCube(0.4));

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:MouseRotate2App.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup objRotate = null;//  ww  w.j a v a 2s. c om
    MouseRotate myMouseRotate = null;
    Transform3D transform = new Transform3D();

    // create ColorCube and MouseRotate behvaior objects
    transform.setTranslation(new Vector3f(-0.6f, 0.0f, -0.6f));
    objRotate = new TransformGroup(transform);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(objRotate);
    objRotate.addChild(new ColorCube(0.4));

    myMouseRotate = new MouseRotate();
    myMouseRotate.setTransformGroup(objRotate);
    myMouseRotate.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseRotate);

    // create ColorCube and MouseRotate behvaior objects
    transform.setTranslation(new Vector3f(0.6f, 0.0f, -0.6f));
    objRotate = new TransformGroup(transform);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(objRotate);
    objRotate.addChild(new ColorCube(0.4));

    myMouseRotate = new MouseRotate();
    myMouseRotate.setTransformGroup(objRotate);
    myMouseRotate.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseRotate);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:StereoCube.java

public BranchGroup createSceneGraph(int i) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    Transform3D t = new Transform3D();
    TransformGroup tg = new TransformGroup(t);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.addChild(tg);// www. j  a v  a 2  s .  com
    tg.addChild(new ColorCube(0.4));
    MouseRotate behavior = new MouseRotate();
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    behavior.setTransformGroup(tg);
    objTrans.addChild(behavior);
    // Create the translate behavior node
    MouseTranslate behavior3 = new MouseTranslate();
    behavior3.setTransformGroup(tg);
    objTrans.addChild(behavior3);
    behavior3.setSchedulingBounds(bounds);

    KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg);
    keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
    objTrans.addChild(keyNavBeh);

    behavior.setSchedulingBounds(bounds);
    objRoot.addChild(objTrans);
    return objRoot;
}

From source file:MouseRotateApp.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    TransformGroup objRotate = new TransformGroup();
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);

    objRoot.addChild(objRotate);// w  w  w.j a va 2 s  .co m
    objRotate.addChild(new ColorCube(0.4));
    objRoot.addChild(new Axis());

    MouseRotate myMouseRotate = new MouseRotate();
    myMouseRotate.setTransformGroup(objRotate);
    myMouseRotate.setSchedulingBounds(new BoundingSphere());
    objRoot.addChild(myMouseRotate);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:RedGreenGriffin.java

public BranchGroup createSceneGraph(int i) {
    System.out.println("Creating scene for: " + URLString);
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();
    try {//from   w  w  w.ja va 2 s.  co  m
        Transform3D myTransform3D = new Transform3D();
        myTransform3D.setTranslation(new Vector3f(+0.0f, -0.15f, -3.6f));
        TransformGroup objTrans = new TransformGroup(myTransform3D);
        objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        Transform3D t = new Transform3D();
        TransformGroup tg = new TransformGroup(t);
        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
        tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
        objTrans.addChild(tg);
        URL url = new URL(URLString);
        ObjectFile f = new ObjectFile();
        f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY);
        System.out.println("About to load");

        Scene s = f.load(url);
        Transform3D myTrans = new Transform3D();
        myTrans.setTranslation(new Vector3f(eyeOffset, -eyeOffset, 0F));
        TransformGroup mytg = new TransformGroup(myTrans);
        //mytg.addChild(s.getSceneGroup());
        tg.addChild(mytg);
        Transform3D myTrans2 = new Transform3D();
        myTrans2.setTranslation(new Vector3f(-eyeOffset, +eyeOffset, 0F));
        TransformGroup mytg2 = new TransformGroup(myTrans2);
        //mytg2.addChild(s.getSceneGroup());
        Hashtable table = s.getNamedObjects();
        for (Enumeration e = table.keys(); e.hasMoreElements();) {
            Object key = e.nextElement();
            System.out.println(key);
            Object obj = table.get(key);
            System.out.println(obj.getClass().getName());
            Shape3D shape = (Shape3D) obj;
            //shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
            Appearance ap = new Appearance();
            Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
            Color3f red = new Color3f(0.7f, .0f, .15f);
            Color3f green = new Color3f(0f, .7f, .15f);
            ap.setMaterial(new Material(green, black, green, black, 1.0f));
            Appearance ap2 = new Appearance();
            ap2.setMaterial(new Material(red, black, red, black, 1.0f));
            float transparencyValue = 0.5f;
            TransparencyAttributes t_attr = new TransparencyAttributes(TransparencyAttributes.BLENDED,
                    transparencyValue, TransparencyAttributes.BLEND_SRC_ALPHA,
                    TransparencyAttributes.BLEND_ONE);
            ap2.setTransparencyAttributes(t_attr);
            ap2.setRenderingAttributes(new RenderingAttributes());
            ap.setTransparencyAttributes(t_attr);
            ap.setRenderingAttributes(new RenderingAttributes());
            // bg.addChild(ap);
            shape.setAppearance(ap);
            mytg2.addChild(new Shape3D(shape.getGeometry(), ap2));
            mytg.addChild(new Shape3D(shape.getGeometry(), ap));
        }
        tg.addChild(mytg2);
        System.out.println("Finished Loading");
        BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
        Color3f light1Color = new Color3f(.9f, 0.9f, 0.9f);
        Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
        DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
        light1.setInfluencingBounds(bounds);
        objTrans.addChild(light1);
        // Set up the ambient light
        Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f);
        AmbientLight ambientLightNode = new AmbientLight(ambientColor);
        ambientLightNode.setInfluencingBounds(bounds);
        objTrans.addChild(ambientLightNode);

        MouseRotate behavior = new MouseRotate();
        behavior.setTransformGroup(tg);
        objTrans.addChild(behavior);
        // Create the translate behavior node
        MouseTranslate behavior3 = new MouseTranslate();
        behavior3.setTransformGroup(tg);
        objTrans.addChild(behavior3);
        behavior3.setSchedulingBounds(bounds);

        KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg);
        keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0));
        objTrans.addChild(keyNavBeh);

        behavior.setSchedulingBounds(bounds);
        objRoot.addChild(objTrans);
    } catch (Throwable t) {
        System.out.println("Error: " + t);
    }
    return objRoot;
}

From source file:HelloUniverse1.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create the TransformGroup node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at run time. Add it to
    // the root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objRoot.addChild(objTrans);// w  w w .  java  2 s  . c o m

    // Create a simple Shape3D node; add it to the scene graph.
    objTrans.addChild(new ColorCube(0.4));

    // Create a new Behavior object that will perform the
    // desired operation on the specified transform and add
    // it into the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, 4000);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    rotator.setSchedulingBounds(bounds);
    objRoot.addChild(rotator);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:PrintFromButton.java

public BranchGroup createSceneGraph(Raster drawRaster) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // spin object has composited transformation matrix
    Transform3D spin = new Transform3D();
    Transform3D tempspin = new Transform3D();

    spin.rotX(Math.PI / 4.0d);//from  w w  w  .j a  v  a  2s .c  o  m
    tempspin.rotY(Math.PI / 5.0d);
    spin.mul(tempspin);
    spin.setScale(0.7);
    spin.setTranslation(new Vector3d(-0.4, 0.3, 0.0));

    TransformGroup objTrans = new TransformGroup(spin);
    objRoot.addChild(objTrans);

    // Create a simple shape leaf node, add it to the scene graph.
    // ColorCube is a Convenience Utility class
    objTrans.addChild(new ColorCube(0.4));

    //Create a raster obj
    Shape3D shape = new Shape3D(drawRaster);
    objRoot.addChild(shape);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:HelloJava3Da.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    objRoot.addChild(new ColorCube(0.4));

    return objRoot;
}