com.mygdx.game.MapLoaderTestScreen.java Source code

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Here is the source code for com.mygdx.game.MapLoaderTestScreen.java

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 ******************************************************************************/

package com.mygdx.game;

import com.badlogic.ashley.core.Engine;
import com.badlogic.gdx.ScreenAdapter;
import com.mygdx.game.systems.AnimationSystem;
import com.mygdx.game.systems.BackgroundSystem;
import com.mygdx.game.systems.BossSystem;
import com.mygdx.game.systems.BoundsSystem;
import com.mygdx.game.systems.BulletSystem;
import com.mygdx.game.systems.CameraSystem;
import com.mygdx.game.systems.CollisionSystem;
import com.mygdx.game.systems.MovementSystem;
import com.mygdx.game.systems.PlayerSystem;
import com.mygdx.game.systems.RenderingSystem;
import com.mygdx.game.systems.StateSystem;

import de.panda.tiled.MapRenderer;

public class MapLoaderTestScreen extends ScreenAdapter {
    static final int GAME_READY = 0;
    static final int GAME_RUNNING = 1;
    static final int GAME_PAUSED = 2;
    static final int GAME_LEVEL_END = 3;
    static final int GAME_OVER = 4;

    PowerfulPandaApp game;

    Engine engine;
    MapRenderer renderer;

    World world;
    private int state;

    public MapLoaderTestScreen(PowerfulPandaApp game) {
        this.game = game;
        engine = game.engine;
        world = new World(game);

        engine.addSystem(new PlayerSystem(world));
        engine.addSystem(new BossSystem(world));
        engine.addSystem(new BulletSystem(world));
        engine.addSystem(new CameraSystem());
        engine.addSystem(new BackgroundSystem());
        engine.addSystem(new MovementSystem());
        engine.addSystem(new BoundsSystem());
        engine.addSystem(new StateSystem());
        engine.addSystem(new AnimationSystem());
        engine.addSystem(new CollisionSystem(world));
        engine.addSystem(new RenderingSystem(game));

    }

    public void update(float deltaTime) {
        if (deltaTime > 0.1f)
            deltaTime = 0.1f;

        engine.update(deltaTime);
    }

    @Override
    public void show() {
        // use in own test-screen
    }

    @Override
    public void hide() {
        game.assetManager.clear();
    }

    @Override
    public void render(float delta) {
        renderer.render();
        update(delta);
    }

    @Override
    public void pause() {
    }
}