Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.android.projet.projetandroid.game.superjumper; import com.android.projet.projetandroid.game.GameController; import com.android.projet.projetandroid.map.MapsActivity; import com.android.projet.projetandroid.map.SaveLevelActivity; import com.android.projet.projetandroid.markerAugReality.MarkerActivity; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ScreenAdapter; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; public class MainMenuScreen extends ScreenAdapter { SuperJumper game; OrthographicCamera guiCam; Rectangle soundBounds; Rectangle playBounds; Rectangle highscoresBounds; Rectangle mapBounds; Rectangle saveBounds; Vector3 touchPoint; public MainMenuScreen(SuperJumper game) { this.game = game; guiCam = new OrthographicCamera(480, 320); guiCam.position.set(480 / 2, 320 / 2, 0); soundBounds = new Rectangle(0, 0, 64, 64); playBounds = new Rectangle(240 - 300 / 2, 320 - 120 - 36, 300, 36); highscoresBounds = new Rectangle(240 - 300 / 2, 320 - 120 - 36 * 2, 300, 36); mapBounds = new Rectangle(240 - 300 / 2, 320 - 120 - 36 * 3, 300, 36); saveBounds = new Rectangle(240 - 300 / 2, 320 - 120 - 36 * 4, 300, 36); touchPoint = new Vector3(); GameController.getIsntance().setCurrentMainMenuScreen(this); } public void update() { if (Gdx.input.justTouched()) { guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0)); if (playBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.actionResolver.launchActivity(MarkerActivity.class); return; } if (highscoresBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.setScreen(new HighscoresScreen(game)); return; } if (mapBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.actionResolver.launchActivity(MapsActivity.class); // Add here the behavior fot a click on map return; } if (saveBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); game.actionResolver.launchActivity(SaveLevelActivity.class); // Add here the behavior fot a click on save return; } if (soundBounds.contains(touchPoint.x, touchPoint.y)) { Assets.playSound(Assets.clickSound); Settings.soundEnabled = !Settings.soundEnabled; if (Settings.soundEnabled) Assets.music.play(); else Assets.music.pause(); } } } public void draw() { GL20 gl = Gdx.gl; gl.glClearColor(1, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update(); game.batcher.setProjectionMatrix(guiCam.combined); game.batcher.disableBlending(); game.batcher.begin(); game.batcher.draw(Assets.backgroundRegion, 0, 0, 480, 320); game.batcher.end(); game.batcher.enableBlending(); game.batcher.begin(); game.batcher.draw(Assets.logo, 240 - 450 / 2, 320 - 30 - 60, 450, 60); game.batcher.draw(Assets.mainMenu, 240 - 300 / 2, 320 - 60 - 60 - 145, 300, 145); game.batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64); game.batcher.end(); // To debug menu /*ShapeRenderer shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(guiCam.combined); shapeRenderer.begin(ShapeRenderer.ShapeType.Line); shapeRenderer.rect(playBounds.x, playBounds.y, playBounds.width, playBounds.height); shapeRenderer.rect(highscoresBounds.x, highscoresBounds.y, highscoresBounds.width, highscoresBounds.height); shapeRenderer.rect(mapBounds.x, mapBounds.y, mapBounds.width, mapBounds.height); shapeRenderer.rect(saveBounds.x, saveBounds.y, saveBounds.width, saveBounds.height); shapeRenderer.end();*/ } @Override public void render(float delta) { update(); draw(); } @Override public void pause() { Settings.save(); } public void fromGameController() { game.setScreen(new GameScreen(game)); } }