Java android.opengl GLES20 fields, constructors, methods, implement or subclass

Example usage for Java android.opengl GLES20 fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for android.opengl GLES20.

The text is from its open source code.

Field

Method

voidglActiveTexture(int texture)
voidglAttachShader(int program, int shader)
voidglBindAttribLocation(int program, int index, String name)
voidglBindFramebuffer(int target, int framebuffer)
voidglBindTexture(int target, int texture)
voidglBlendEquation(int mode)
voidglBlendFunc(int sfactor, int dfactor)
voidglClear(int mask)
voidglClearColor(float red, float green, float blue, float alpha)
voidglCompileShader(int shader)
intglCreateProgram()
intglCreateShader(int type)
voidglDeleteProgram(int program)
voidglDeleteShader(int shader)
voidglDeleteTextures(int n, int[] textures, int offset)
voidglDetachShader(int program, int shader)
voidglDisable(int cap)
voidglDisableVertexAttribArray(int index)
voidglDrawArrays(int mode, int first, int count)
voidglDrawElements(int mode, int count, int type, int offset)
voidglDrawElements(int mode, int count, int type, java.nio.Buffer indices)
voidglEnable(int cap)
voidglEnableVertexAttribArray(int index)
voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
voidglGenerateMipmap(int target)
voidglGenFramebuffers(int n, int[] framebuffers, int offset)
voidglGenTextures(int n, int[] textures, int offset)
intglGetAttribLocation(int program, String name)
intglGetError()
voidglGetIntegerv(int pname, int[] params, int offset)
StringglGetProgramInfoLog(int program)
voidglGetProgramiv(int program, int pname, int[] params, int offset)
StringglGetShaderInfoLog(int shader)
voidglGetShaderiv(int shader, int pname, int[] params, int offset)
StringglGetString(int name)
intglGetUniformLocation(int program, String name)
voidglLineWidth(float width)
voidglLinkProgram(int program)
voidglScissor(int x, int y, int width, int height)
voidglShaderSource(int shader, String string)
voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)
voidglTexParameterf(int target, int pname, float param)
voidglTexParameteri(int target, int pname, int param)
voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)
voidglUniform1f(int location, float x)
voidglUniform1i(int location, int x)
voidglUniform3f(int location, float x, float y, float z)
voidglUniform3fv(int location, int count, float[] v, int offset)
voidglUniform4fv(int location, int count, float[] v, int offset)
voidglUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)
voidglUseProgram(int program)
voidglValidateProgram(int program)
voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int offset)
voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr)
voidglViewport(int x, int y, int width, int height)