List of usage examples for android.opengl GLES20 glTexParameterf
public static native void glTexParameterf(int target, int pname, float param);
From source file:Main.java
public static void loadTexture(final Context context, int resId, GL10 gl, int[] textures) { Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), resId); gl.glGenTextures(1, textures, 0);/* w w w . jav a2 s .com*/ gl.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); bmp.recycle(); }
From source file:Main.java
/** * Generate texture with standard parameters. *//*from w w w . j a v a2 s . c om*/ public static int generateTexture(int target) { final int textureArray[] = new int[1]; GLES20.glGenTextures(1, textureArray, 0); final int textureId = textureArray[0]; GLES20.glBindTexture(target, textureId); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); checkNoGLES2Error("generateTexture"); return textureId; }
From source file:Main.java
/** * Loads a bitmap into memory then discards the bitmap. * @param bitmap// www .ja v a2 s. c o m * @param oldHandle Handle to use. * @return */ public static int loadBitmap(Bitmap bitmap, int oldHandle, boolean recycle) { int h; int handle[] = new int[1]; GLES20.glGenTextures(1, handle, 0); h = handle[0]; // // if(oldHandle <= 0) { // int handle[] = new int[1]; // GLES20.glGenTextures(1, handle, 0); // h = handle[0]; // } else { // h = oldHandle; // } GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, h); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); if (recycle) bitmap.recycle(); return h; }
From source file:Main.java
public static int loadTexture(final Bitmap img, final int usedTexId, final boolean recycle) { int textures[] = new int[1]; if (usedTexId == NO_TEXTURE) { GLES20.glGenTextures(1, textures, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, img, 0); } else {/*from w w w . j av a 2 s .co m*/ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId); GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, img); textures[0] = usedTexId; } if (recycle) { img.recycle(); } return textures[0]; }
From source file:Main.java
public static int loadTexture(Bitmap bitmap) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { // final BitmapFactory.Options options = new BitmapFactory.Options(); // options.inScaled = false; // No pre-scaling // Read in the resource // final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); // Set U Wrapping GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); // Set V Wrapping // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle();/*from w ww . ja va 2 s .c o m*/ } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
From source file:Main.java
public static int genTexture(int textureType) { int[] genBuf = new int[1]; GLES20.glGenTextures(1, genBuf, 0);//from w w w.j a va2 s . c o m GLES20.glBindTexture(textureType, genBuf[0]); // Set texture default draw parameters if (textureType == GLES11Ext.GL_TEXTURE_EXTERNAL_OES) { GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); } else { GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); } return genBuf[0]; }
From source file:Main.java
public static int loadTexture(final IntBuffer data, final Size size, final int usedTexId) { int textures[] = new int[1]; if (usedTexId == NO_TEXTURE) { GLES20.glGenTextures(1, textures, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, size.width, size.height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data); } else {//w ww .j a v a 2s . c om GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId); GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, size.width, size.height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data); textures[0] = usedTexId; } return textures[0]; }
From source file:com.sveder.cardboardpassthrough.MainActivity.java
static private int createTexture() { int[] texture = new int[1]; GLES20.glGenTextures(1, texture, 0); GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture[0]); GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); return texture[0]; }
From source file:com.tumblr.cardboard.Tumblr3DActivity.java
/** * Loads a bitmap into OpenGL./*from w w w . j a v a2s .c o m*/ * * @param texIndex the desired texture index * @param bitmap the bitmap to put into OpenGL */ private void loadTextureInternal(int texIndex, Bitmap bitmap, boolean recycle) { GLES20.glGenTextures(1, mTextureIds, texIndex); Log.d(TAG, "loading texture: " + texIndex + " -> " + mTextureIds[texIndex]); if (mTextureIds[texIndex] != INVALID_TEXTURE && bitmap != null && !bitmap.isRecycled()) { // Set the active texture unit GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + texIndex); Matrix.setIdentityM(mImageRect[texIndex], 0); Matrix.scaleM(mImageRect[texIndex], 0, 1f, (float) bitmap.getHeight() / bitmap.getWidth(), 1f); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureIds[texIndex]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); mRectTextureIds[texIndex] = mTextureIds[texIndex]; } else { Log.w(TAG, "Failed to load: " + texIndex); } if (mTextureIds[texIndex] == INVALID_TEXTURE) { Log.e(TAG, "Error loading texture."); } }