Example usage for android.opengl GLES20 GL_REPEAT

List of usage examples for android.opengl GLES20 GL_REPEAT

Introduction

In this page you can find the example usage for android.opengl GLES20 GL_REPEAT.

Prototype

int GL_REPEAT

To view the source code for android.opengl GLES20 GL_REPEAT.

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Usage

From source file:Main.java

public static void loadTexture(final Context context, int resId, GL10 gl, int[] textures) {

    Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), resId);

    gl.glGenTextures(1, textures, 0);/*  ww  w  .j ava  2 s.co  m*/
    gl.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);

    GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
    GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);

    GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);
    GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);

    GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0);
    bmp.recycle();

}

From source file:Main.java

/**
 * Loads the texture with the given id./*from w w  w .j  a  v a2s  .c o  m*/
 *
 * @param context    the application's context
 * @param resourceId the id of the texture
 * @return the texture handle
 */
public static int loadTexture(final Context context, final int resourceId) {
    final int[] textureHandle = new int[1];

    if (!cachedTextureHandles.containsKey(resourceId)) {
        GLES20.glGenTextures(1, textureHandle, 0);

        if (textureHandle[0] != 0) {
            final BitmapFactory.Options options = new BitmapFactory.Options();
            options.inScaled = false; // Pre scaling off

            final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId);

            GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]);
            GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT);
            GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT);

            GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);

            bitmap.recycle();

            if (textureHandle[0] == 0) {
                throw new RuntimeException("Error loading texture.");
            }

            cachedTextureHandles.put(resourceId, textureHandle[0]);
        }
    }
    return cachedTextureHandles.get(resourceId);
}