List of usage examples for android.opengl GLES20 GL_TEXTURE_2D
int GL_TEXTURE_2D
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From source file:Main.java
public static void bindFrameTexture(int frameBufferId, int textureId) { GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, textureId, 0);//from www .jav a 2 s . co m }
From source file:Main.java
public static void initTexture(Resources res, BitmapFactory.Options opts, int resource, int handle) { Bitmap bmp = BitmapFactory.decodeResource(res, resource, opts); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, handle); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR_MIPMAP_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); bmp.recycle();//from w w w . j a v a 2s. com }
From source file:Main.java
public static int setTexture(Bitmap bitmap) { GLES20.glGenTextures(1, texturenames, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texturenames[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle();/* ww w . ja v a2s. c om*/ return texturenames[0]; }
From source file:Main.java
public static void loadTexture(final Context context, int resId, GL10 gl, int[] textures) { Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), resId); gl.glGenTextures(1, textures, 0);// w w w . j av a2s. com gl.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); bmp.recycle(); }
From source file:Main.java
public static int loadTextureFromResource(Context context, int resId) { final int textureHandle[] = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options op = new BitmapFactory.Options(); op.inScaled = false;/*from w w w . ja v a 2s .com*/ final Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), resId, op); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); } else { throw new RuntimeException("Error Loading Texture"); } return textureHandle[0]; }
From source file:Main.java
public static int loadTexture(String s) { Bitmap img;//from www . ja v a2 s . co m try { img = BitmapFactory.decodeStream(context.getAssets().open(s)); } catch (IOException e) { return 0; } int tex[] = new int[1]; GLES20.glGenTextures(1, tex, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, img, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_LINEAR); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); img.recycle(); return tex[0]; }
From source file:Main.java
public static int loadTexture(String s) { Bitmap img;/*from w w w.j a va 2 s. c o m*/ try { img = BitmapFactory.decodeStream(context.getAssets().open(s)); } catch (IOException e) { return -1; } int tex[] = new int[1]; GLES20.glGenTextures(1, tex, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, img, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_LINEAR); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); img.recycle(); return tex[0]; }
From source file:Main.java
public static int loadTexture(final Context context, final int resourceId) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inScaled = false; // No pre-scaling // Read in the resource final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle();//ww w . j a va2 s . c o m } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
From source file:Main.java
/** * Loads a bitmap into memory then discards the bitmap. * @param bitmap//from w ww . j av a 2s .c o m * @param oldHandle Handle to use. * @return */ public static int loadBitmap(Bitmap bitmap, int oldHandle, boolean recycle) { int h; int handle[] = new int[1]; GLES20.glGenTextures(1, handle, 0); h = handle[0]; // // if(oldHandle <= 0) { // int handle[] = new int[1]; // GLES20.glGenTextures(1, handle, 0); // h = handle[0]; // } else { // h = oldHandle; // } GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, h); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); if (recycle) bitmap.recycle(); return h; }
From source file:Main.java
/** * Make a given frameBuffer and texture render targets active. Example of setup for rendering to viewport: PheiffGLUtils.bindFrameBuffer(0, -1, -1); * <p/>//w w w . j a v a 2s. co m * Example of setup for rendering to a texture: PheiffGLUtils.bindFrameBuffer(frameBufferHandle, colorRenderTextureHandle, depthRenderTextureHandle); * * @param frameBufferHandle GL handle to a frame buffer object to use OR 0 for the main framebuffer (viewport) * @param colorRenderTextureHandle GL handle to the texture where colors should be rendered or -1 to not use this feature * @param depthRenderTextureHandle GL handle to the texture where depth information should be rendered or -1 to not use this feature */ public static void bindFrameBuffer(int frameBufferHandle, int colorRenderTextureHandle, int depthRenderTextureHandle) { GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferHandle); if (frameBufferHandle != 0) { GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, colorRenderTextureHandle, 0); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_TEXTURE_2D, depthRenderTextureHandle, 0); } }