List of usage examples for android.opengl GLES20 GL_LINEAR
int GL_LINEAR
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From source file:Main.java
public static int setTexture(Bitmap bitmap) { GLES20.glGenTextures(1, texturenames, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texturenames[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle();/*from w w w . j ava2s . c om*/ return texturenames[0]; }
From source file:Main.java
public static void loadTexture(final Context context, int resId, GL10 gl, int[] textures) { Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), resId); gl.glGenTextures(1, textures, 0);//from w ww . j a va2 s . c o m gl.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); bmp.recycle(); }
From source file:Main.java
public static void initTexture(Resources res, BitmapFactory.Options opts, int resource, int handle) { Bitmap bmp = BitmapFactory.decodeResource(res, resource, opts); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, handle); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR_MIPMAP_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); bmp.recycle();/*w ww . j a va 2s. c om*/ }
From source file:Main.java
/** * Generate texture with standard parameters. *///from w ww.j a va 2 s .c o m public static int generateTexture(int target) { final int textureArray[] = new int[1]; GLES20.glGenTextures(1, textureArray, 0); final int textureId = textureArray[0]; GLES20.glBindTexture(target, textureId); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); checkNoGLES2Error("generateTexture"); return textureId; }
From source file:Main.java
/** * Loads a bitmap into memory then discards the bitmap. * @param bitmap/* w w w. ja v a 2 s .co m*/ * @param oldHandle Handle to use. * @return */ public static int loadBitmap(Bitmap bitmap, int oldHandle, boolean recycle) { int h; int handle[] = new int[1]; GLES20.glGenTextures(1, handle, 0); h = handle[0]; // // if(oldHandle <= 0) { // int handle[] = new int[1]; // GLES20.glGenTextures(1, handle, 0); // h = handle[0]; // } else { // h = oldHandle; // } GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, h); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); if (recycle) bitmap.recycle(); return h; }
From source file:Main.java
public static int loadTexture(Bitmap bitmap) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { // final BitmapFactory.Options options = new BitmapFactory.Options(); // options.inScaled = false; // No pre-scaling // Read in the resource // final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); // Set U Wrapping GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); // Set V Wrapping // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle();//from w w w . jav a2 s. c o m } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
From source file:Main.java
public static int loadTexture(final Bitmap img, final int usedTexId, final boolean recycle) { int textures[] = new int[1]; if (usedTexId == NO_TEXTURE) { GLES20.glGenTextures(1, textures, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, img, 0); } else {//w w w . j a v a2s .c o m GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId); GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, img); textures[0] = usedTexId; } if (recycle) { img.recycle(); } return textures[0]; }
From source file:Main.java
public static int loadTexture(final IntBuffer data, final Size size, final int usedTexId) { int textures[] = new int[1]; if (usedTexId == NO_TEXTURE) { GLES20.glGenTextures(1, textures, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, size.width, size.height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data); } else {/* ww w . ja va 2s . c o m*/ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId); GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, size.width, size.height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, data); textures[0] = usedTexId; } return textures[0]; }
From source file:com.aimfire.gallery.cardboard.PhotoActivity.java
public void loadTexture(Bitmap bitmap, int textureHandle) { if (textureHandle != 0) { // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); GlUtil.checkGlError("loadTexture: 1"); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GlUtil.checkGlError("loadTexture: 2"); // opengl es 2.0 doesn't support clamp_to_border. so we manually added a // border when we process the images. and set wrap mode to clamp_to_edge GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GlUtil.checkGlError("loadTexture: 3"); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); GlUtil.checkGlError("loadTexture: 4"); // Recycle the bitmap, since its data has been loaded into OpenGL. //if(bitmap != null) //bitmap.recycle(); } else {//from ww w . j a v a 2s . c o m throw new RuntimeException("Error loading texture."); } }
From source file:eu.sathra.SathraActivity.java
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (mParams.width == 0 && mParams.height == 0) { mParams.width = width;//from w w w .j a v a 2 s .c o m mParams.height = height; } else if (mParams.width == 0) { float screenRatio = width / (float) height; mParams.width = (int) (mParams.height * screenRatio); } else if (mParams.height == 0) { float screenRatio = height / (float) width; mParams.height = (int) (mParams.width * screenRatio); } gl.glViewport(0, 0, width, height);// mParams.width, mParams.height); Log.debug(String.format(SURFACE_CREATE_MSG_FORMAT, width, height, mParams.width, mParams.height)); if (!mWasInitiated) { GLES20.glGenFramebuffers(1, buf, 0); GLES20.glGenTextures(1, tex, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); IntBuffer tmp = ByteBuffer.allocateDirect(mParams.width * mParams.height * 4) .order(ByteOrder.nativeOrder()).asIntBuffer(); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mParams.width, mParams.height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_SHORT_4_4_4_4, tmp); shad = new Sprite(new Texture(tex[0], mParams.width, mParams.height)); shad.setPivot(0.5f, 0.5f); onEngineInitiated(); mWasInitiated = true; } }