List of usage examples for android.opengl GLES20 glGenTextures
public static native void glGenTextures(int n, int[] textures, int offset);
From source file:Main.java
public static int createOESTextureID() { final int[] tex = new int[1]; GLES20.glGenTextures(1, tex, 0); GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, tex[0]); GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);/*from w w w . j a va 2s. c om*/ GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); return tex[0]; }
From source file:Main.java
public static int setTexture(Bitmap bitmap) { GLES20.glGenTextures(1, texturenames, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texturenames[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle();/*from w w w . j a v a 2 s .co m*/ return texturenames[0]; }
From source file:Main.java
public static int loadTextureFromResource(Context context, int resId) { final int textureHandle[] = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options op = new BitmapFactory.Options(); op.inScaled = false;//from ww w .jav a2s .co m final Bitmap bmp = BitmapFactory.decodeResource(context.getResources(), resId, op); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bmp, 0); } else { throw new RuntimeException("Error Loading Texture"); } return textureHandle[0]; }
From source file:Main.java
public static int loadTexture(final Context context, final int resourceId) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inScaled = false; // No pre-scaling // Read in the resource final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle();/*from w w w. ja v a2s .c om*/ } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
From source file:Main.java
public static int loadTexture(String s) { Bitmap img;//from w ww .j av a 2s . c om try { img = BitmapFactory.decodeStream(context.getAssets().open(s)); } catch (IOException e) { return 0; } int tex[] = new int[1]; GLES20.glGenTextures(1, tex, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, img, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_LINEAR); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); img.recycle(); return tex[0]; }
From source file:Main.java
public static int loadTexture(String s) { Bitmap img;/*from w ww .ja v a 2 s. co m*/ try { img = BitmapFactory.decodeStream(context.getAssets().open(s)); } catch (IOException e) { return -1; } int tex[] = new int[1]; GLES20.glGenTextures(1, tex, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, img, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_LINEAR); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); img.recycle(); return tex[0]; }
From source file:Main.java
/** * Generate texture with standard parameters. *//* w ww . ja v a2 s . com*/ public static int generateTexture(int target) { final int textureArray[] = new int[1]; GLES20.glGenTextures(1, textureArray, 0); final int textureId = textureArray[0]; GLES20.glBindTexture(target, textureId); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); checkNoGLES2Error("generateTexture"); return textureId; }
From source file:Main.java
public static int loadTexture(Bitmap bitmap) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { // final BitmapFactory.Options options = new BitmapFactory.Options(); // options.inScaled = false; // No pre-scaling // Read in the resource // final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); // Set U Wrapping GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); // Set V Wrapping // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle();//from w w w. j a v a 2 s . c om } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
From source file:Main.java
/** * Loads a bitmap into memory then discards the bitmap. * @param bitmap//from w w w .j a va 2 s .co m * @param oldHandle Handle to use. * @return */ public static int loadBitmap(Bitmap bitmap, int oldHandle, boolean recycle) { int h; int handle[] = new int[1]; GLES20.glGenTextures(1, handle, 0); h = handle[0]; // // if(oldHandle <= 0) { // int handle[] = new int[1]; // GLES20.glGenTextures(1, handle, 0); // h = handle[0]; // } else { // h = oldHandle; // } GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, h); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); if (recycle) bitmap.recycle(); return h; }
From source file:Main.java
/** * Loads the texture with the given id.//from w w w . j ava 2s . c o m * * @param context the application's context * @param resourceId the id of the texture * @return the texture handle */ public static int loadTexture(final Context context, final int resourceId) { final int[] textureHandle = new int[1]; if (!cachedTextureHandles.containsKey(resourceId)) { GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inScaled = false; // Pre scaling off final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_REPEAT); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } cachedTextureHandles.put(resourceId, textureHandle[0]); } } return cachedTextureHandles.get(resourceId); }