List of usage examples for android.opengl GLES20 GL_TRUE
int GL_TRUE
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From source file:Main.java
private static int linkProgram(int program) { int[] status = new int[1]; GLES20.glLinkProgram(program);/* ww w .j a v a2s .c o m*/ GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); if (status[0] != GLES20.GL_TRUE) { Log.e(TAG, "Error linking program: " + GLES20.glGetProgramInfoLog(program)); return 0; } return 1; }
From source file:Main.java
private static int validateProgram(int program) { int[] status = new int[1]; GLES20.glValidateProgram(program);//from w w w . j a v a 2 s . c o m GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0); if (status[0] != GLES20.GL_TRUE) { Log.e(TAG, "Error validating program: " + GLES20.glGetProgramInfoLog(program)); return 0; } return 1; }
From source file:Main.java
public static int setupProgram(String vxShaderCode, String frShaderCode) { int mProgram; int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vxShaderCode); int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, frShaderCode); if (vertexShader == 0 || fragmentShader == 0) { throw new RuntimeException("shader not loaded"); }/*from w ww. jav a2s . c om*/ mProgram = GLES20.glCreateProgram(); // create empty OpenGL ES Program GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader // to program GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment // shader to program GLES20.glLinkProgram(mProgram); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(mProgram, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e("jay", "Could not link program: "); Log.e("jay", GLES20.glGetProgramInfoLog(mProgram)); GLES20.glDeleteProgram(mProgram); mProgram = 0; } return mProgram; }
From source file:Main.java
/** * Creates a new program from the supplied vertex and fragment shaders. * * @return A handle to the program, or 0 on failure. *//*w w w . j a v a 2 s . c om*/ public static int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); checkGlError("glCreateProgram"); if (program == 0) { Log.e(TAG, "Could not create program"); } GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program: "); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } return program; }