List of usage examples for android.opengl GLES20 GL_TRIANGLE_FAN
int GL_TRIANGLE_FAN
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From source file:com.google.fpl.liquidfunpaint.renderer.ScreenRenderer.java
/** * Draw function for the geometry that this class owns. *///from w w w . ja v a 2 s . c om public void draw(float[] transformFromTexture) { RenderHelper.SCREEN_QUAD_VERTEX_BUFFER.rewind(); mMaterial.beginRender(); // Set attribute arrays mMaterial.setVertexAttributeBuffer("aPosition", RenderHelper.SCREEN_QUAD_VERTEX_BUFFER, 0); mMaterial.setVertexAttributeBuffer("aTexCoord", RenderHelper.SCREEN_QUAD_VERTEX_BUFFER, 3); // Set per draw uniforms GLES20.glUniformMatrix4fv(mMaterial.getUniformLocation("uMvpTransform"), 1, false, transformFromTexture, 0); GLES20.glUniform1f(mMaterial.getUniformLocation("uAlphaThreshold"), mAlphaThreshold); GLES20.glDrawArrays(GLES20.GL_TRIANGLE_FAN, 0, 4); mMaterial.endRender(); }