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MIT License
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package com.min3d.lib.vos; /* w ww . ja v a 2 s .c om*/ /** * Simple VO used for texture positioning */ public class Uv { public float u; public float v; public Uv() { u = 0; v = 0; } public Uv(float $u, float $v) { u = $u; v = $v; } public Uv clone() { return new Uv(u, v); } // Rem, v == 0 @ 'bottom', v == 1 @ 'top' }